Idk why I hear on the streams that Doom is a slow char. Freak has an tridash. Normal cancel into a dash. Deadly anchor. Also I think an underrated anchor and char in general is Morrigan. She is freakin scary with her dark illusion thing. When she dashes it sometimes doesn’t cross up. Its confusing as hell. I see alot of players using her projectiles but she is more than that i believe. She can switch from projectiles to rushdown easy. The illusion is unsafe though. I don’t know if it builds meter during it. Her normals are really good. Its like zeros. Its easy hit confirm. Annoying char. Zero is pretty good. dante is great. Acid rain set up. builds meter great. temporary projectile game. With x-factor he can infinite in the corner saving his meter.

To me it really isn’t much of an argument. I don’t know if some of you have really played a really ghetto Dormammu like me lol. I basically save meter like its Phoenix so if it comes down to him he has 4-5 bars and level 3 xfc which is absurd. You burn your XFC early for whatever reason and you are literally completely screwed. EVEN if you do have it when he does he has teleports and other shit to track you down and one touch means an easy ABC combo to death. Dorm is the best anchor in this game NOT names Dark Phoenix (level 3 XFC of course)
counting out phoenix, my vote has to go to dorm or wesker.
I guess it’s something to like about this game since there’s probably no solid 1 answer unless it’s Phoenix. But even the best players will wind up getting snapped in and make a costly mistake.
Instead of asking who makes the best anchor, I’d rather ask who makes the worse anchors.
Hsien-Ko hands down.
Chun-Li or Viewtiful Joe close second.
Dorm, Wesker, Felicia, Phoenix. Main issue with running Wesker on anchor, is it isn’t point. I like Morrigan in anchor too, but only because x-factor “fixes” her scaling issues, and then adds a damage boost on top of it. She’s still nowhere near as good as the other 4, because while she does win most 1v1 match ups in this game, she’s really hard pressed to chew through 2-3 characters in the 20 seconds of glory she gets.
Any character that has great mixups/chip strats can be a good anchor since everyone deals so much in xf3.
Wesker since you can start mashing with him and doing random things
Akuma for random beams
Chun Li gets ridiculously hard to block
Super Skrull, random 50/50s all over the place, there is really no way to consistently block him x-factored.
Magneto, even though you’re better off putting him somewhere else
Sentinel
Shuma
Arthur is kinda funny in x-factor mode too, haha.
There are probably a few I’m missing. xf3 makes everyone a beast.
dorm, dante, maybe taskmaster, wesker
magneto is not really a good anchor in my opinion. he relies on assists very heavily to open up people. he can still do it, but he doesn’t provide dangerous chip that Dorm/Task can, and has to rely on airgrabs to open up people without assists. Wesker has the command grab which I think puts him above Magneto, and Wesker’s stuff is easier (including in x factor)
dante has self-assist with missiles->devil trigger and hammer, teleports, and a sword. In x factor he can do his noob combo for really big damage.
Pheonix, akuma, wesker, dormammu and zero.
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chun is pretty good in lvl 3 XF. most of her weaker points just get abandoned when shes in xf3:
low damage? not anymore.
easy to block for the most part? not anymore.
damage scaling on legs makes her combos shit? not anymore.
hard to get in with? not anymore since she is the FASTEST character in the game with XF (wolverine might get faster with charge though)
the prob with chun on anchor is, like wesker, you are hampered by an assist that doesnt take up much space and therefor has less use than others.
if we are talking about best overall XF character, it would probably be mags,felicia,ironman, and sentinel since they are all decent in xf but also have good long ranged assists that dont make the second character free like in chuns and weskers places…
but yeah, best xf character would HAVE to have a good assist as well. which is why i dont think wesker is tops… he kind of hampers his second character too much which basically means that hes almost GUARANTEED to have to play cleanup… like how having DPH on a team means that she will HAVE to play comeback.
besides having a good assist and being good on point while in xf, i think a good anchor would have to be decent when there xf wears off as well or atleast be decent without it, cause if xf is needed to make the character good, then you basically kill your team when you use lvl1 or 2 xf unless its to kill the third character.
felicia with her little helper and rolling buckler assist probably most personifies all of the 3 combinations of being a good anchor which i will go over again:
- good assist
- good on point in x3, doesnt need a helper to open up (felicia gets a helper via her super)
- good on point if xf wears off or was used earlier in the game (felicia has a lvl 3 super and a helper)
but an anchor doesnt have to have all 3… you just have to know what they dont have and find ways to get around those weaknesses. as best as possible… like if running a chun or wesker anchor then maybe putting a character at 2nd that desnt need assists so much… like felicia or dante as an example.
-dime
Although I’m not entirely certain and can potentially be argued into a different position the characters who get the most out of X-factor 3 may be.
Dark Phoenix: She gets rid of her vulnerability to chip and allows her to kill off of much more ambiguous trap set ups and the like. It increases her chip damage dramatically and prevents her from losing life. She uses XF3 better than anyone else IMO.
Wesker: The holes that he normally fills with an assist close when he’s in X-factor 3 thanks to speed and his excellent mix up game now always leads into death with his OTG 3C stand S link that becomes available.
Dante: Should be in Devil Trigger for all of X-factor if possible, the dual boosts along with the ability to vortex or thunderbolt is scary. Thunderbolt is an amazing chip tool while he’s able to cover his approach really well with his X-factored projectiles and once in his left right is scary too.
Dormammu: Massive chip increase and the amount of time available to get out of his zoning game is dramatically decreased, excellent at using X-factor.
Viper: Seismic hammer goes from stupid to more stupid, mix up is even more ridiculous than normal albeit incredibly hard to control.
Magneto: Can easily/always use shockwave XF3 to both remove an assist from existence, get massive chip on the point, and get free mix up that should always lead into a dead character. His disruptor game gets much more powerful and his simpler combos kill the entire cast attached to good mix up.
Akuma: Massive chip and if his X-factor outlasts Dark Phoenix’s he has incredibly useful tools against her like tatsu eating feathers and beam chipping out her whole life.
Wolverine: Although I think the character is over rated, I think his ability to utilize XF3 is under rated. His mix up becomes much safer while being equally ambiguous and other than throws should lead into death without the need for supers.
Taskmaster: Safe follow ups for shield skills and massive chip, despite chicken blocking being relatively effective against him, he can easily chip full life to no life.
Phoenix or Akuma, IMO.
Why do people say Wesker is a good anchor? Sure in lvl 3 Xfactor he’s deadly and has comeback potential but that’s only for like 20 seconds. I feel that without x factor (like if you burned it early to kill a problem char), he’s terrible as an anchor. I feel he really needs assists to make his teleport shenanigans work well (or the speed boost from x factor).
Dante… he x factors once out of guard stun, combos whatever character he just hit for like 1/3rd of his combo befor ethey die, then kills everyone on entry. If they somehow survive entry, you can thunderbolt like 10 times in one jump and kill them on just chip. Dante is definitely the best Anchor IMO.
Without x factor he is still a threat and requires no assist to do damage or to get in, considering he can just use projectiles into devil trigger as a self assist. He’s really got tools to handle almost every situation and damage to kill you without needing assists or x factor or DHCs.
Shout outs to Wesker, Akuma, and Dorm outside of that though, they’re all pretty good.
Lvl 3 xfactor arthur is the best if the other team doesn’t have x-factor =D
LV3 Wesker scares me more than Phoenix sometimes.
arthur in gold armor + lvl 3 x-factor can actually lock someone down in the corner with his spear toss and if they are blocking the chip is insane. i actually was messin around with arthur this week, talk about putting in work during a match
I have to disagree with Dormammu being a good Anchor. Yeah, his chip damage is massive, but unless you can kill the other character purely with chip before they land, I find you just wasted 2 meters and a good portion of your Xfactor. Take also into account how easy it is to invade space in this game, and what you have is a slow keepaway character with any easy to react to teleport. Chip damage is great if the clock is in its last 10 seconds, but until that point the only health point that matters is the last one.
yeah seriously one hit equals death
If you have 4-5 meters with Dorm and 30 seconds of being absolutely cracked out you can pretty much chip entire teams out. You have to remember that their team most of the time wont have 3 characters with full health (unless you are bad lol). So its not like you have to literally chip an entire team. If you call a ball and tower like crazy you do some absolute insane chip damage and there is literally 0 you can do about it as stalking flares WILL stay on the screen until they touch you, so it is a matter of when.
The whole concept of running away until level 3 wears off doesn’t apply to Dorm as he can pretty much touch anywhere on the screen in front of him no matter where he is at. Lets say you have 3 characters when he comes in with his meter ready to go, you XFC so you wont get chipped. Thats great, but your X factor will wear out before his so he will still be able to go nuts for a little bit. Oh yea, he also has a teleport, so even if you are trying to avoid chip he still can get in and if he touches you, you will dies obviously. He isn’t the best at opening people up without an assist, but he is far from one of the worst at it as he has some pretty godlike normals.
I can understand where you are coming from if the Dormammu players use his more on point and don’t save meter for the end, then yea it wouldnt be nearly as scary but it still would be scary. I literally treat Dorm like Phoenix, I want dat meter for when he comes in.
Also I feel like if you get a good lead and force the other player to burn XFC before you to try and make a come back and you run away successfully then the game is pretty much over. Because all that needs to happen now is when Dorm comes in (If he even has too) all he has to do is pushblock on incoming mixup attempt, activate XFC3, Chaotic Flame. MOst of the time this will hit and fry a lot of characters in the 60% range to death. But more than that, it pushes them to the end of the screen, now he can summon a ball and do non stop towers as the ball holds you in place. Then summon another one and do the same thing until that character dies. Then last guy comes in (if there is one more) and he will probably be fighting two balls of chip and more towers.
People don’t play cheap enough with Dormammu.