No it’s not. Hsien-Ko and Morrigan aren’t good. They are worse than Skrull, Felecia is way faster, has a great assist and safer resets. Dante, Doom, and Taskmaster have very good damage. They can kill most characters with only 1 bar, without any assists. The command grab damage isn’t that good, Sentinel, Hulk and other characters can do good command grab damage. Skrull needs flight so he can do more damage, like really badly.
So I thought I would let you guys know my new discovery. Now today i was messing around with skrull in training mode and I stumpled upon a reset with web ball i thought was inescapable. The basic idea was :qcb: , dash + :a1:, :d: :h:, :qcb: :h: that would be repeatble, that was until i found out about the whole most characters can mash to escape and was a little bummed. In the interest of usage i decided to explore it alittle bit since few people would know this. In this case I think I have discovered inescapable reset for some characters, I didn’t test everyone but captain could escape with glitch and sentinal/morrigan can obiously escapable with those air supers. Its very similiar but instead it goes ground combo (i used c.:l:
:h: :s:) :uf: j.
:h::s: land, dash + :a1:, :d: :h:, :qcb: :h: . They pop out of the web ball faster and slightly higher. Characters can not mash out of this reset though they can double jump /upair dash up. Yes this means it is escapable by the likes of dante/phoenix etc, but several important characters can’t escape it like wolvie/wesker/akuma. Anyways just offering this piece of info, I also considered how effective it would be to do a :a2: :qcf: :h: at end of the usually spidey reset with some kidn of beam/tatsu like assist that would punish them if they were mashing.
Man if this is as good as you say it is I would have STSFN if I had found it >.>
I have to say i strongly disagree that skrull is bottom 5.
First of all, his orbital grudge assist works just fine for anyone who can otg. I have task on point and if i want to get a nice easy relaunch i can do so with skrulls OB assist. Skrull with xfactor is no joke to deal with. His Down forward+H and Forward+H allow for him to create some interesting command grab setups.
Example:
In corner
If someone is coming in with lets say Wolv, I’ll use Down Forward+H and then wait to see if they jump again. If they do then I just grab them out of the air.
If they are not in the corner you can do a orbital drop after you do your Down Forward+H and get a free cross up.
If I’m fighting tron and she tries to spam that air dash HP or S shit I just Down Forward+H her all day.
IMO I don’t get to see many “good” skrulls being played, because sadly, most of the skrull matches I watch, skrull is just dropping all day and then if he has super, then they super and hope that the person pressed a button. That is a straight up scrubby skrull and why I think people don’t give skrull allot of respect. He’s really underrated because allot of people that use him, don’t understand that he loses to rush down (Like magneto or wolv when he gets close up) but he has strong zoning potential.
Also if someone has task or deadpool or even phoenix try to play a run away projectile spam game, skrull can end that shit with a orbital drop right as they are using a projectile. I’m not sure how many of you know this but skrull can command Phoenix right when she turns to D.Phoenix (So long as she does not have someone to tag out) I’ve done it many times and before and I don’t feel like he is hopeless vs her.
Note: This has prolly been discussed but…
Skrull also has an interesting mixup game should he ever land s.L s.M s.H c.m, most people will go with his H command grab. But if you do this too often to someone they will eventually figure out that if they air tech forward they can avoid the setup. However you can mix things up from her.
1: You can jump throw them to w/e.
2: M Orbital Drop (If they are teching forward, this will cross them up
3: s.H to H.Command Grab. (this one is a bit tricky and I would advise against it. Simply because if you fuck up, your dead)
Don’t write skrull off too quickly. If he is really your best character then keep exploring with him. He has many options he can go with and its a shame people don’t understand the characters potential.
Anyhow, when I’m at evo I will try to get in some games and show you guys what I am talking about… I had some good games with Justin at Marvel madness when he was last in Canada, but yeah never got to record them…
Is there a reason why every Skrull player on the Capcom Unity stream plays worse than a scrub? Mashing out tenderizers into whiffed supers and not doing anything smart? Everyone else is actually learning stuff for their characters while we get stuck with people who only do tenderizers and aren’t helping anything at all.
I never said he was bottom 5, I actually said the contrary, but he’s probably bottom 10. He’s not fast, his damage is mediocre, his assists aren’t good, most of his normals suck, none of his resets are safe, no projectile, etc. Trust me, I know Skrull, I know him pretty well actually, and he certainly isn’t one of the better characters in this game. Hopefully in UM he’ll be a lot better.
Your right when you said you he isn’t bottom 5 and said he is bottom 10. I don’t agree, please read threw my post if you’d like, I did list some great options with him.
I do train with skrull quite a bit and I know skrull very well as well. I wanted to address a comment you made about skrull not being able to get more than 600 off of a comand grab. When I do his command grab I usually get aroudn 660. occasionally i get 710. However that is certainly not going to kill anyone out side off phoenix.
Skrull is really underated in the sense that people don’t reallyu explore him correctly. IMO anyone using tenderizer is using skrull wrong, that move just proates the fuck out of his combos. If i ever land a throw, I just go right into his loopx3 then to air combo then to Inferno. You can mix up that loop with a Dash-> c.mp to command grab. It catches people off gaurd quite a bit.
I wont pretend that I know all the is to know about skrull, but I do not think he is bottom 10 and i do find his assit useful. My Team is Task, Storm, Skrull (Skrull on Orbital grudge. I use the assit to both exstend combos with task and to get into an unblockable with him. (Basically skrull comes out and I do Light Sword Master H then super. It rarly fails when I set it up properly.
Anyhow when I get to evo this year, I’d like to get in some games with you then, who knows maybe you’ve got some skrull tech I have never seen before!
You did list some great options. Just because he’s bottom 10 doesn’t mean he’s horrible. I would love to hear how you are getting 700k from a command grab. I honestly don’t see how that’s possible without DHCing, or using death penalty, maybe you have some really cool assists, I would love to hear how you do that, because I’ve been working to break 600k from his command grab for months, and as far as I’m concerned, it’s nowhere on video so please share, that’s fantastic Skrull technology. I mean who do you think the bottom 10 are, basically everyone outside of the bottom 5 are playable (even some in the bottom 5 are).
BTW, orbital grudge is a decent assist, but it certainly isn’t a good one, it’s not anywhere near the top 20. You are right about potential mix ups and resets, but none of them are reliable, and they can be punished. I would like to hear more about that Task/Skrull unblockable setup seeing as I play Task/Skrull as well (with Tron, but because Tron Fire is getting nerfed, I’m considering going to Doom). I still the the points I made stand though, he has no CKCs, that means his damage is mediocre, especially considering how bad his normals are, he has very few safe moves, he doesn’t have a projectile so he can get zoned out, he’s got a lot of problems. He doesn’t really excel at anything.
Skrull bottom 10? no way. I have recently dropped akuma from my team for skrull. I feel skrull is a better character than akuma because he has ways to open people up while a good player can block akuma all day long. I also have yet to see anyone escape my skrull xfactor setups yet for a free kill, kind of thing alot of characters don’t have. (for instance teleport xfactor command grab, the xfacotr pauses game and lets you see which to use, or medium command grab xfactor heavy command grab) This being said I think skrull is a good character, his standing heavy is plus frames and good priority and he has lots of nasty mixups with assists and the command grab threat forces your opponent to play much more cautious.
Now reasons people think skrull is bad lets start with low damage, um compared to the rest of my team i find skrull to have very good damage. At best shuma squeks out like 600k in the corner, 450k midscreen. Wolverine realstically can only get about 640k in match play. Skrully can get over 600k from any situation and it comes with a free command grab attempt after wards which is so awesome. Skrull’s damage is not low at all, in fact the only thing in regards to that is that he can be hard to DHC out of. People really shouldn’t complain about his damage when most characters can’t/struggle (realistically) to do 700k.
Skrull’s orbital assist is pretty good and to be honest it does not make me miss akuma’s tatsu assist. Setting the assist up so that the armor frames are when the opponent can attack is really effective, sure it lacks horizontal range of tatsu but I don’t need that at all on my team so meh. He is also very easy to DHC or corss over counter into.
Now skrull is by no means top 10 because he can’t easily start DHC glitch and lacks braindead assist less mixups, but most of the roster does not have this. Skrull is middle of the pack and I love him, only thing i hate is that online i sometimes mash buttons to try and make sure an attack comes out and get tenderizor lol.
Honor Basquait, you’re way off on skrull my dude.
i’m hedging skrull will become more popular after evo. spidey too.
edit: it looks like orbital grudge assist properties have changed in umvc3. it no longer causes a soft knockdown, but an airtech, like tatsu.
I lol’d at “Skrull is better character than Akuma” Akuma deals way more damage, has a solid projectile, along with one of the best assists and X-Factors in the game. Akuma is arguably the best anchor in the game. Skrull has virtually no safe reliable command grab set ups or resets. His normals suck. His damage isn’t good especially when you compare it to characters that have his health/speed. Wolverine can get more damage and has access to the DHC glitch and get get WAY more openings. His normals are way better. Plently of good characters can get well over 700k with one bar, i.e. Dante, Task, Doom, Spidey, Sentinel, etc. etc. A lot of the ones that don’t have access to the DHC glitch. Orbital grudge is decent at best, like I said earlier, it’s not even top 20. Honestly, it’s probably not even top 30.
Spiderman will probably be more popular after Evo, he’s a Dark P counter, and he’s very very mobile and can deal a shit ton of damage, a ton of new technology is coming out with him. None of that stuff can be said for Skull. I play Skrull just like all of you guys, he’s my best character, but let’s not be in denial, he’s certainly not one of the better players in the game, he’s probably bottom 10.
*I got to agree with Basquiat on this one. Skrull can definitely shine in certain areas and can get on a roll against certain strategies and characters but overall he’s not putting too much fear into anyone. In general his limbs are stubby and on the slow side, his grab has terrible whiff recovery, his mobility while not trash is hampered by one way air dash and not being able to turn around if someone crosses under you. Then you have his damage which is nice if you can land st. A *but those are few and far in between.
I’m not saying he is a bad character but that his efforts to score high damage for one touch and be seen as an immediate threat in the role he plays on a team isn’t as high as the majority of other characters. He has some good qualities about him but so does the rest of the cast and what they can do is even cheaper and more efficient than what skrull can do.
If you think skrull’s normals have short range try playing as akuma, outside of tatsu akuma has 0 priority. Akuma is pretty bad outside of his assist and random super. I played akuma for awhile and honetsly he is very good against middle of the road players but against good players like floe and nerdjosh Akuma on point is pretty terrible and pointless outside of chip since u can chicken block his mixups and on reaction block overhead or just jab him. I also would put orbital grudge in top 20 for assist you are really underestimating the usefullness of its armor, for instance it can beat tron assist for free all game if you call skrull first, it can also beat any aerial approach for defence against triangle jumpers and such. The lack of horizontal distance means you can’t just be calling it at random like tatsu assists.
He also does have lots of command grab attempts with assists in lots of different ways. Skrull also does have acess to DHC glitch. Wolverine does not have that much damage honestly he can’t break 700k in an actual match for 1 meter. I also never said skrull was top 10 so stop comparing him to top 10 if your argument is that he’s bottom 10. I can sit here and give you a list of characters that do less damage than him but if I have to that means you haven’t experimented with most of them. The last thing I’m going to say about this is that I can easily name 10 characters worse than skrull he really isn’t bad at all.
Exactly, I’m not bashing Skrull, but let’s get real, he’s not a great character, he’s obviously bottom 15, honestly, I think it’s pretty obvious he’s bottom 10. That doesn’t mean he’s horrible, there are a lot of good characters in the game.
Wolvie can get around the same damage as Skrull but he has access to the DHC glitch, so it’s very easy for him to CKC, he has a great x-factor, great speed, safe moves and it’s easy for him to open people up.
How useful do you guys think it would be to give Skrull an assist that lets him combo off of max range f+h or df+h?
Could be interesting, those moves are a little more safe than his other normals, any ideas?
I haven’t put too much thought into this so the only assist I have tried is Spencer. He works perfect for f+H followups but the df+H+slant shot is inconsistent for me.
I’ve been playing with Akuma for about two weeks now and any time I put him on point (instead of anchor) I end up killing 2 of my opponents characters or at the least one of his characters. Pair him up with someone with a beam or a lockdown assist and you get a good left/right or high low WHILE being pretty safe. He has decent reaching rapid fire lows that leads to everytime I get a touch they’re eating 650k from a simple relaunch and gets pushed far towards the corner. I’ve tried using Orbital Grudge but you have to call out skrull much earlier than say a Hagger or Tron. He has no invincibility what so ever and is very easily stuffed before he gets armor which is bad when getting your head danced on by Mags, having zero turning into his death ball or have team bff’s doing what they do best.
We all know Skrull have setups for his slams but even those are 50/50 and you need a assist to cover skrull if you actually whiff your grab. It’s evident that they designed Skrull to rely on his grabs seeing as his grabs come out faster than st/cr A but he doesn’t break 600k without dhcing, XFC or using lvl3.
True Skrulls orbital grudge is better used to extend combos, rather than getting you in.
QFT. All of this stuff is true, hopefully in UMvC3 Skrull will get some new tricks and moves, he needs to be able to deal more damage and he needs more combo options to get out of the bottom 10. There’s nothing he excels at.