so what are the ideal combos? and mix ups??
Can anyone tell me what Super-Skrull says during Skrull Torch? I’m listening to the soundbite right now (Voice #46) and it sounds like…
“Burn ?? creature!”
Any ideas?
Burn Ignorant Creature is what skrull says.
It only resets back air techs, and that’s only I believe on characters with no double jumps or air dash. Still useful though. Where are you putting it in the combo?
Insolent
“Burn Insolent Creature!!!”
First person to make a combo video set to “He Loves You” by The Beatles is a winner.
So, any good videos of Skrull out yet? Combo or otherwise?
This. Also, I like to think when hes doing the air version he’s saying “HERE I COME! YOU ARE FREEEEEEE”
Well, I got some matches in today. Skrull was my frontman. Got a reset in on that first match… Woo!
[media=youtube]UKADo83IS8s[/media]
He was my best chance against Sentinel. Wavedashing helps a ton, and just baiting out that S(launcher) is the way to go. Pressure with assists + throw mixups. Skrull Smash (j.d+C) is very risky, as Sent has super armor on his launcher…and if he blocks it, you’re also done. Same deal with his Meteor Smash.
There were a lot of better matches, but this was all we could record.
I’ve got the Pilebunker loop (j.:d::h:) to work against everyone but Sentinel. Against Sentinel I have yet to get the second j.:d::h: to ground bounce. I don’t know if it isn’t possible, or if it just requires a different timing or sequence.
Some notes, starting with launcher the loop can ground bounce three times. The last j.:s: always whiffs for me on I think the whole cast, so I can’t get any more ground bounces. I’ve been ending the combo after the last j.:d::h: with :s: into Inferno. If anyone has a better damaging ender it would great to know.
Edit: In the corner, if you :s: jump back j.:s: air dash very little, then j.:d::h: it seems to cause the loop to work. You need to do it for each rep of the loop. I practiced it against Chris. Essentially after the jump back :s: I airdashed very little to hit around his legs, dash, :s: then repeated. If I airdashed into the corner it kept causing it to mess up. I need to play around with this more.
elastic slam> jump>airdash, OTG j.+(dive elbow), dash, ABCE, sj.ABCE, land, tenderizer
I can’t dash fast enough after down C am I just being too slow or is there some execution trick?
Also how do you wavedash backwards? Is it just d/b a+b? sometimes I wavedash forwards when I do it and it’s much easier to wavedash forward (I press down+a+b) then backwards.
Ok people I’v been gone for a awhile but I’ll start up dating soon
Hey guys I was messing around with Skrull today to make my Team better and I was looking for ways to do a decent amount of damage but with not a lot of work. So here is what I got. The first video is the combo being done on Chun, this seems to work on everyone even small characters but you will need to do the crouching magic series on them. the second video is done on Hulk it’s also its pretty simple and easy to do even online I’ve landed it at least 20 times in the last hour.
Video 1
[media=youtube]N5mTAKZqzZk[/media]
Video 2
[media=youtube]I5AnymXUmvs[/media]
In the first vid you’re doing magic series too fast if you’re only getting 7 hits.
What are Skrulls best normals/best ways to start his combos? I feel like I can’t find anything good at close range to start up a launcher to air tenderizer into inferno. That’s a very simple hit confirm that I just want to do and can’t find a good normal at close range to do it. lol.
im loving skrull!!!
what assists would you guys recommend to help him get in?
I’m surprised someone hasn’t started a combo thread yet.
I’m going to update the combos in a bit just give me a sec
So, Rolling Hook -> Meteor Smash -> L M (2 hits) d.H S connects if the true corner is on screen at all and is relatively hitconfirmable. (Meteor Smash needs to actually hit them). Hm.
super skrull and wesker are a fucking nice team… so good / easy OTG combos…
as super skrull: :l: , , :h: , :s: , j:l: , j:m: , j:h: , j:s:, j:s: , :a1: (wesker butterfly assist OTG) :qcf::atk::atk:
as wesker: :l: , , :h: , :s: , j:l: , j:m: , j:h: , j:s:, :df::h: :a1: (Tenderizer) :qcf::atk::atk: