Akuma’s Demon Flip: As you all know, Akuma can do a safe demon slip palm from any untechable knockdown except his backthrow and this severely complicates Chun-Li’s escape routes. Let’s see if we can find more than one good way out.
Why is safe Demon Flip so bad for Chun?
If Akuma does Demon Flip Palm OS Demon/Sweep…
-If Chun EX SBK, Akuma will block and combo Chun-Li.
-If Chun EX Hasanshu, both will whiff and Akuma will combo Chun-Li.
-If Chun LK Hasanshu, Akuma will Demon Palm Chun-Li.
-If Chun Backdash, Akuma will Demon/Sweep Chun-Li.
-If Chun blocks low, Akuma will Demon Palm Chun-Li.
-If Chun holds up, Akuma will Demon Palm Chun-Li.
-If Chun Focuses, Akuma’s Demon Palm will break Chun-Li’s armor.
-If Chun blocks high, Akuma gets frame advantage from Demon Palm.
7/8 simple guesses lead to guaranteed damage to Chun-Li. Every guess leads to an advantage for Akuma.
First and foremost, Chun must respect Akuma’s multiple advantages from Demon Palm. If Chun-Li is good at blocking, she may escape damage from Akuma.
If Chun-Li respects his advantage from Demon Palm, Akuma has the option of Demon Flip Throw on his next knockdown. Chun-Li must guess whether he will Demon Throw while fearing Demon Palm. Her best option is to block, therefore Demon Flip TThrow becomes a good option for the fearful Chun.
Demon Throw:
-If Chun EX SBK, Akuma will get hit.
-If Chun EX Hasanshu, both will whiff and Akuma will combo Chun-Li.
-If Chun LK Hasanshu, Chun will damage Akuma.
-If Chun Backdash, Chun is safe.
-If Chun blocks low, Akuma will Demon Throw Chun-Li.
-If Chun holds up, Chun is safe.
-If Chun Focuses, Akuma will Demon Throw Chun-Li.
-If Chun blocks high, Akuma will Demon Throw.
If Akuma chooses to do this, Chun-Li has 4/8 options that will free her. Akuma has 4 options that lead to another knockdown. Akuma will choose this 50/50 option to beat a Chun-Li who chooses to block too much.
From this list, we see that Chun-Li’s worst options are the ones that lose to both Demon Palm AND Demon Throw: Block low, EX Hasanshu, Focus. Don’t do that.
Chun-Li’s best option is Block because it is 50/50 if your blocking is better than his offense.
Chun’s second best option is EX SBK, because it will beat Demon Palm if he makes a mistake, and it will beat Demon throw (which is the reason Akuma might choose Demon Kick).
Chun-Li’s third best option is jump away because it beats demon flip throw, but still loses to Demon Palm.
Her fourth best option is backdash if Akuma has no meter, because it also beats Demon Throw, but loses to Demon Palm OS sweep.
So how can Chun-Li think outside the box?
Solution 1: Block High OS Instant Overhead OS Block Low.
Input: :db: :l: :ub: :hk: :db:
Explanation: To do safe Demon Palm, Akuma must hit Chun-Li within 2 frames of her waking up. Time :l: so that you are blocking only during those two frames. Then, time :ub: :hk: to occur after you would have blocked Demon Palm. If your timing is correct, you will block if Akuma uses Demon Palm instead of jumping. In that case, block low and defend until you are safe.
If Akuma does Demon Throw, you will jump away and punish with Instant Overhead.
If Akuma does Demon Kick, you will be reset. Depending on his Demon Kick timing, if you choose not to attack you can get away from this without taking any damage.
Chun is knocked down… :db: :l: (block IF demon palm) :ub: (evade IF demon throw) :hk: (punish IF demon throw) :db: (continue blocking demon palm mixup IF Demon Palm)