"Becoming the strongest woman in the world!" Chun-li Match-up Thread

Cheerd for clearing up if HSU reaches in time I did suggest it but hadn’t tried it cos I always assumed it was too slow, well you know what you get for assuming lol

Corrected, hopefully! lol

I just checked her frame data now, and man the Cammy wiki is nice. lol It’s always interesting to see the work SRK users put into their mains ^-^

Ken has a nice wiki, too. The stuff they have on fireballs was new to me when I saw it.

so I hate to even say this cuz I’m still very VERY salty about all this. But I was representing the Fellowship of the Thigh today after work in a small tourney at the local mall. So it starts and I’m doing very well, stomping competitors, and I see quickly that I’m twice as good as these guys (not being cocky, its just that these guys are all serious scrubs, I’m not that great but I’m getting there, anyways) I get to like the last few players left and I go up against an M.Bison (Dictator) player. All he does the whole match is jump up and come down with Demon Fist, or at least I think that’s what its called. He does that until you get in the corner, then he continues to do it, problem is I couldn’t counter it because when I tried we traded hits but of course he did more damage than Chun. If I tried air grab I got hit. If I tried block, half the time that gayass move would cross me up, and the other half I would block it but when I went to punish he would fly up in the air again as he was very good at holding his charges apparently. It was a never ending loop of Demon Fists. I lose. Go to loser’s bracket and stomp everyone there, and get out to face none other than Demon Fist Spammer. So I lose again and came close to throwing my stick. So question is, wtf should I do against these types of people who do this stupid shit? It honestly makes me want to quit SF sometimes when I lose to people who suck ass but beat me cuz of gay shit. If I lose to someone decent, I have no problem, not a sore loser, try to learn what I did wrong, but losing to a scrub really pisses me off. Am I the only one to ever experience this?

i feel ya bro, the only thing that i could do against that bullshit was block and see for an opening… i hate that kind of dictators D:

Hey man, you got hands put on you. It happens. What you want your opponents to do, not try and rough you up?

I’m confused? Did he keep chipping you with the first part, then actually follow up with the second part close to you or just spam it away from you?

Cos you know you can focus absorb it right and that gives the chance to get in and punish, also Ultra 1 punishes it with Dash Ultra, and if he does follow up and try and hit you with the second part you can just cr.RH it if timed right. If he wasn’t even landing the first part just spamming it on reverse I find dash forwards then focus allows you to stop the second part, get close and therefore stop him doing it most of the time.

If he’s landing the first part then crossing up with the second you can focus (or block) the first part and then grab him on landing, it is a bit BS but its not a “broken” tactic.

Sometimes it can be a bit annoying but if that was all he was doing then you can adapt to it with a combination of the above tactics…

Ya what he does is if you dont try to jump up and counter hit him then he pulls back on the way down and barely misses you and goes right back up. Tried to focus absorb and punish but, no joke, the second he hits the ground, he goes back up in the air and does it again. Not sayin that its broken, just sayin it was cheap, and I’m not here to bitch about it, I’m here for advice on how to stop these tactics next time and mainly also to help other Chun players be prepared if something similar happens to them. Also, I tried df.c.LK to AA it as Bison comes down while in practice mode but found myself getting hit way more often than actually making him pay for it.
P.S. I’m very shitty at dash Hosenka atm so thats kind of out of the question for me.

lol where did this guy come from? Go back to the newbie saikyo dojo if you can’t focus dash and punish a long recovery move like devil’s reverse.

Thanks for the advice Wii Whippet, dash grab works in practice mode. And I’m sure it would’ve worked against this M.Bison, I just wasn’t fast enough thinking on my feet. Can’t blame anyone but myself.

Hey guys,

I’ve been having a lot of trouble with the Fei matchup lately, so I hit up training mode, and I found a little nifty safe jump + os that might help in the matchup, especially against those that like to abuse chicken wing on wakeup.

[media=youtube]_risK9QSrKE[/media]

If this has been posted or discovered before, then I apologise.

actually i use U2, so in my case i cant punish with hosenka…

Get back in the ring and try again.

On Chun’s magic roundhouse a la Nemo… That thing can anti-air on reaction from full-screen! Of course it can also work after a fireball if you are fortunate enough in zoning. Especially vs Honda’s jump and even vs his jump mp. If you want to get good at it, I suggest recording Honda to walk back to full screen then jump forward and jump mp. That will punish you for using the wrong timing and solidify good timing.

What you do is wait for the jump to happen, and then walk the correct distance (not too far) and time the roundhouse. The trick is to let their jump travel all the distance it can, right into the hitbox of roundhouse right before they touch the ground.

Timing will vary based on the character you face. Balrog, Blanka, and Adon would be prohibitive to try to anti air from full screen unless you throw a fireball from full screen to bait the jump. For them Chun, doesn’t necessarily want to be EXACTLY full screen – usually less because it makes punishing Jag tooth easier with jump back, makes light rush and TAP easier to whiff punish.

Anyhoot it’s a good exercise in using RH, even if you’re not so turtley that you wanna spend matches forcing this situation LOL

If you don’t have ultra I… and you don’t have the life lead… You have to force him to take a risk by taking a risk, yourself. Watch a japanese Balrog vs Chun matchup, except in this particular situation, you’re Balrog. You’re scared of what might happen if you fuck up but you have to get in there.

What’s Ex PC??

In my opinion it’s too risky.
I don’t like safe jump versus 5 frames moves like flame kick. The timing is very tight.

Your opponent has several choices on wake up

1 Reversal moves
2 Backdash
3 Block
4 Block and MASH Throw

1 and 2 lose to safe jump + os
3 and 4 stop safe jump + os

Now if you miss your safe jump :

Jump too late lose versus 1
Jump too early LOSE versus 4

To finish 90 % of the time,your opponent use option 4.
What beat option 4 in your setup?? ? Nothing :confused:

And the bad thing is when you are countered by option 1, your next attempt lead you to lose to option 4 and vice versa

Or you just safejump correctly and apply pressure correctly and lose to neither

It’s true that it’s risky. But I maintain that it’s a good conditioning tool, and still worth learning the timing for it (for which, in my opinion, is not as difficult to learn as you suggest). What I’m trying to propose here is to get your opponent to kick the nasty habit of doing reversal moves on wakeup. Once they start to block, you can then begin your mixup game with hazanshus, tick throws etc. I’m not suggesting for one second that this is a be-all end-all solution to being an outright offensive jump-in whore.

And I don’t see how 4 counters safe jump OS unless your block string following the safe jump is not tight enough.

I didn’t know that c.mk goes under burning kick for Viper & devil reverse for Bison

EX PC = EX Psycho Crusher

Skatan and Gunsliger i agree with you.
In fact I LOVE SAFE JUMP :D.

The thing is i started to encounter some situations which made me rethink about this.

The engine of the game let you safe jump versus at least 4 frame startup moves.
3 frames means you don’t have enough time to block.
That also means that versus 4 frames your safe jump is "just frame"
If you jump one frame before you miss him (he is not fully wake up yet)
If you jump one frame after you lose cleanly (No escape)

Now take a 5 frames move, you have a windows mistake of 1 frame. You have two opportunity to jump.

Now take 6 frames moves, you have three opportunity to jump

7 frames moves = Four opportunity to jump
8 frames moves = Five opportunity to jump

Etc

When you jump + os, you cannot take the risk to jump earlier (jump attack when hi is not fully awake).
Why ?

Because if he mash throw he will grab you right when you land.

And because you did an option select (close/far HK) you will not tech the throw

Don’t hope your close hk will come before his throw, the engine of the game don’t allow this.
When you land after your missed attack, you are “mute” on the ground during 4 frames.

Your close hk will start after 4 those frames.
The problem is during those 4 frames of wait + the startup of the OS (at least 3 frames) you are vulnerable to a throw.

So to resume :
You jump one frame earlier => your attack will whiff => your opponent wake up with mashing throw => you land just when he actually wake up => He grab you before your os come => you lose

JUST Because you jumped ONE frame earlier and you choose to do this OS.

In this situation you can tech the throw but that means you say good bye to your OS stand hk and you switch with an OS throw or crouch throw


You jump “just frame” => your attack will hit => your opponent wake up with mashing throw => He block though he was mashing throw (block has priority on throw in this situation)

In my opinion it’s worth safe jump versus 6 frames move and more.
But versus Fei Long, Cammy and Sagat, it’s random

Ryu has an autopilot safe jump after his sweep but with Chun li you have to feel the right moment.

I prefer feel the right moment versus Honda or Viper than versus Fei Long


Other thing i have notice in those tight situation :

Sometimes you have the perfect just frame timing BUT?

You are so focus on your option select that you activate your air attack + OS too late and you land before the active frames come.

Air attack have startup and if you forget that you can miss.

The solution is to input your air jump attack earlier because they have a lot of active frames but the risk is to input too earlier and mess with the option select.

Now imagine you get grab by fei long
Here start the trouble :sweat:
Did i jump too earlier or did i input hk/hp too late ?
The answer is very important.

PS : I don’t know if i’m clear :looney:

But i agree with training every thing is possible

:tup: :tup: :tup: