Becoming a Street Fighter

A lot of Street Fighter is muscle memory. This is why a main is important. For example, when you see someone jump, your hands should already be pressing your anti air: you shouldn’t even be thinking about WHAT to use are your anti air.

Let’s say you play Ryu, Blanka, Zangief.

Ryu’s anti air is a shoryuken. Blanka’s is c.mp. Zangiefs is 3k lariat. Now if someone jumps at you, your brain shouldn’t have to go through a whole bunch of extra thought processes to try and remember which button is your anti-air -that’s just taking away from your focus. You don’t want to be trying to dragon punch with blanka, or lariating with Ryu. Your hands should already be doing that dragon punch motion, almost without thinking.

That’s just one of the many reasons why it’s important to pick and choose a character earlier on, or at the very most, two characters.

Picking a main will let you train in areas like muscle memory, footsies and zoning, which you cannot polish when fooling around with many characters. When you have grasped the basics however, moving on to a different character will be more easy, since the core of the game doesn’t change as much as the playstyle and movesets of the next character you pick.

For example, after playing for so long with Ken, I decided to play a character that has no means of controlling space or “ranged poking”… so I moved on to play with Fei Long. The second best reason is that I want to move on to Yang when/if the DLC hits the consoles and as far as I have seen they both (Yang and Fei) have a lot in common.

Bottom line, don’t be afraid to pick a main, then change. The world ain’t gonna end if you change characters because it serves a greater purpose; Each character is unique and offers a unique perspective into the game and its mechanics. It’s all about you making it to whatever you wanna get to :slight_smile:

I suggest changing characters if you find that your progress has flat lined. Not necessarily a permanent change but a temporary hiatus from a character can help put things in perspective and break you of bad habits.

  1. Personally I’d say that it’s important to mainly focus on one character at a time for sustained periods early on. I stunted my progress by trying to learn little bits of all the cast right from the start. It meant that when Super came out it was easier for me to get C to Shining C cause of character familiarity, but I think in the short run it definitely hurt my play for a good while. Having a main allows you to focus on learning their matchups, and as someone mentioned before allows you to hone muscle memory for anti airs as well as punishes, ideal hit confirm combos with tricky links etc

  2. Picking a main can come down to a few things. In my opinion you may have to consider a number of things. Some examples are;

[LIST]
[]What playstyle would you like to end up with? I’d say you can get a good idea of this from the players that impress you most when you watch them. Do you find it satisfying watching someone control space with Dhalsims normals? Rushdown with Rufus? Do wakeup mixups with Fuerte? Zone with Ryu?
[
]Are you playing for fun or playing to win? If you’re playing for fun you can freely choose any character, but if you’re looking to get to a level where you get tournament wins you might want to keep tierlists in mind.
[]Do you already have a good feel for your footsies game, and find yourself using normals a lot? Charge characters tend to have better normals than their command using counterparts.
[
]Do you care about having a good wakeup game? If you’re already comfortable with handling wakeup pressure this might not be so much of an issue, but as an Akuma player I know that some characters struggle with decent wakeup options against the vortex, for instance.
[]Do you want an Ultra you can combo into, or would you prefer a reaction based ultra to punish with, or a quick grapple ultra? Maybe a utility ultra that you can use to get people off you, like Rose, or for setups, like Sims.
[
]Does aesthetic appeal come into it for you? For a lot of people their characters physical appearance or personality comes into play when choosing a main.
[/LIST]

  1. The amount of training the pros go through doesn’t really matter. Ideally you want offline games but if you have a decent net connection and a fair number of people playing relatively nearby you can still learn a lot from online. That will help you learn the matchup side of things.

Training mode itself is good for improving execution, learning combos with a dummy on auto block, hit confirm combos on a dummy with random block, and good move counters/setups/punishes/learning your best anti airs with a prerecorded dummy, learning techniques like plinking and your character’s ultra setups. The amount of time you decide to put into training mode is up to you. Some people have a mindset that allows them to become engrossed in training mode and level up quickly with it and others tire of it quickly.

Playing against other people is where everything comes together. You’ll learn a bit about footsies, reversals, zoning, tick throws, ambiguous crossups, frame traps, wakeup pressure and mind games. It’s where things all come together and some of the dirty tricks come out.

The most important tip I can probably give you (and I’m not very good myself) is to pay attention to what both you and your opponent are doing. Don’t let yourself get into auto pilot when you’re learning a character, dont press a button without a reason. Pay attention to your opponent too. Watch how they play, what their style is and their preferred setups for special moves, crossups or tick throws. There’s a good chance that you can probably do with jumping a lot less too.

The replay feature is really good because early on while you’re developing muscle memory it can all be a bit much to take in, but you can watch back fights and look at it from each players perspective and ask yourself why they’re doing x, y and z.

My way-too-long 2 cents. Hope that helped. I’m off to bed.

Again, thanks to all! Paulie, great synopsis of the points I highlighted, thanks. I feel like picking a main is very important from what you guys have said and to that end I’ve picked Rose. I’m working where I can make the time to execute her links and her 2 in 1’s to perfection. Spending 30-60 mins in training mode before online play and playing until I lose 5 in row. I’m working hard, I think, and with all your help I think it’s gonna pay off. I’m really considering using all this practice to head to a tourney three hours west of my hometown and see what happens. I know I’ll make some friends and network some so even if I don’t do well I know that good things will be sure to follow from the experience. As always, thank you all for everything and please keep posting if you see something you want to add, was missed, or feel needs supplementation.

JMP

I take it all back, don’t go Rose, I still struggle a bit with that matchup :smiley:

For Rose specific tips, remember her backdash is godlike and her u2 is a free get-offa-me button at LEAST once a round. You also get a mixup off well placed slides as to whether you’re going to throw, ultra 2, combo or bait reversals with backdash afterwards. Learn what soul spirals are safe on block at what distance, and how their startups/recoveries differ.

Have fun with Rose and I suggest you go along to that tourney if you can.

Paulie, Thanks again! All good points and things I will definitely keep in mind. Going to that tournament. I know its what needs to be done to excel.

shall I add you to the list for the tourney?

This is exactly my story

/

You say youve been watching streams you should have come across that character you saw that made you say wow i wish i can do that, that will be your main and the grind will begin good luck

Before I commit with certainty I need to check a few things with my work, school, wife schedule. Almost a definite just need to cover all my bases. Thanks for checking in though Mike.