Glad to read more people are enjoying the game,
Anyway, I’m happy to announce an update was released for Xbox LIVE Indie Games recently and the PC version on Desura.
Here’s the change log:
-
Overall
** All Elemental Supers adjusted to do between 300 and 400 points of damage.
** Damage done by certain moves used repeatedly in one combo will be reduced.
** Attacks can no longer be performed during air recovery.
** All attacks that do chip damage now do about 15% of their original attack damage. -
Jiro
** TerraTackle can catch airborne opponents. -
Shinji
** Charge times for Torando Elbow, Gale Wind Headbutt, and Hurricane Finale increased from 0.5 seconds to 1 second.
** Challenges updated to account from Elemental Special changes. -
Jada
** Blinding Speed movement speed reduced and animation speed matches all other characters.
** Challenges updated to account for changes to Blinding Speed. -
Khai
** Open the Floodgate movement speed reduced and animation speed matches all other characters.
** Overhead startup increased to prevent Overhead infinite.
** Challenges updated to account for changes to Overhead. -
Arvid
** Charge time for Card of Magic increased to 1.5 seconds.
** Charge time for Hero’s Stomp inrceased to 1 second.
** Faster Than… movement speed reduced and animation speed matches all other characters. -
Principal
** The Final Element movement speed reduced and animation speed matches all other characters.
** Challenges updated to account for changes to The Final Element.
** Charge times for Psychic Lunge and Psychic Laser from 0.5 seconds to 1.5. -
Klein
** Can only perform Magieswirbelwind once before landing unless a Rush Cancel is performed.
** Challenges updated to account for this update. -
Kazuo
** Increased walk speed.
** Gains super armor during Avalaunch and Deltoid Spike when charged to max.
** When in Quake Charge, Avalaunch and Deltoid Spike are immediately charged. -
Ryken
** Magnetic Personality replaced by new Elemental Overdrive: Electric Personality.
** When Electric Personality is active, Absorption and Deflection are replaced with a quick projectile. -
Bryan
** Frightening Strength pulls opponent in slowly, no longer does affects speed.
Bug Fixes
- Air dash and aerial attacks, such as Michelle’s Emotional Explosion, stay in air while in “Shop Smash”.
Also, just out of curiosity, how many people here know about OUYA or have any interest in it? I’ve been contemplating on porting Battle High 2 to it – well actually I’m contemplating porting to Unity3D or an engine that can export to multiple platforms – since it’s a “console” of sorts. Would love to hear your thoughts and am always open to more suggestions for updates.
Thanks again for playing and enjoy,