It slipped under my radar but those last set of vids had a match with Face in them:
[media=youtube]CBXatyvh1i4[/media]
Yes finally a Face match. GJ Blood!
Face players took first and second place at a tournament this weekend at Akihabara Leisure Land. Rank, the player who got first, won on May 19th, too. Dude is hot shit.
Another tourney at Ikebukuro GIGO. 15 entrants.
1st: Death
2nd: Freed
3rd: Death
4th: Death
… heh wtf?
Coyori might have an infinite combo, too. Similar to Ashley’s – something simple off an upper gachi drive hit?
Wow that’s some random ass tournament results. Then again, tournament results for this game do seem pretty all over the place. Are the characters very well balanced maybe?
I wouldn’t doubt if a bunch of the cast could do the same Upper Gatchi Heat infinite since it doesn’t look like anything Ashley specific. Fortunately it seems upper gatchi into the corner with a super bar isn’t exactly a very common setup.
From Arcadia:
Throw + Throw escape:
- Throw has a 3 frame execution (Means it’s really fast)
- Throw escape is effective in the first 8 frames
- During recovery of moves you can’t throw escape
- After throw escape it’s 50/50
- You can throw escape from crouching.
Gachi match = 3rd strike’s parry so…
For mid range footsie you have:
long range attack > step in throw > gachi match > long range attack
For close range footsie you have
weak attack to hit confirm > throw > gachi match > weak attack
Looks pretty simple, sounds really like 3rd strike… This game must be good!
Cant wait. Sound really balanced.
Sounds balence but I don’t think we well get anything actually balanced in the near future.
There’s a new glitch with Donvalve. Grab with Don Swing right before a time out. Spin spin spin as time runs out. The game will be sped up the next round and a whole bunch of weird shit happens. Fix with another Don Swing.
Oh re: that earlier Ashley glitch: if Ashley trades with Romance Wing (that Heat Up flying attack) he’ll disappear for the rest of the round.
Hmm seems like this game has plenty of glitches.
The sad thing is that Arc seems reluctant to ever make quick revisions of their games even when the hardware supports it. Type X just runs on a hard drive, it would be really easy to patch up the game to fix the bugs, but they probably wont.
Cedrick vs Ashley: [media=youtube]X4_t5nWfQrY[/media]
Now you can see why Cedrick is good. Big damage, and a good heat up.
Nohoho also reuploaded a few matches (including some of Donvalve), I can’t get access to them from work currently though so I can’t comment. :I
Also that poke that the Cedric player kept using was insane… good range, quick, and it seems to give a lil bit of frame adv
Watched the Freed vs Donvalve vid on the blog… I love Freed, he’s like the previous reincarnation of Balrog lol. Plus his afterimage heat up is awesome.
Donvalve is huge… and his super is funny
Bump.
There’s a secret character. Odeeru & Dokurodo… I’m not sure how to write the name yet. Maybe “Ordeal.” She’s (?) like a powered up version of Olivia.
Unlocked through the sound test menu:
SE 086 enter
BGM 10 enter
SE 137 press and hold the button
It should say “Here comes a new challenger” after 3 seconds.
The new GX vids are pretty good. Finally one of Urs … losing badly. They do confirm at least one thing though… Watson is gay as hell. He’s like sticking Millia into Third Strike, almost verbatim. Combos = #R Millia, Bear Traps = Discs, Water Bubbles = Orb, Air Rolly Ball = Bad Moon. Even if he misses a mixup, he’s still at mega advantage, and it looks practically impossible to parry out of. Oh, plus the fact that he’s short as hell too, a lot of stuff just doesn’t hit him. I’d honestly be surprised if Face could hit him with the Bazooka if he just stood there. And hey, that’s not even getting into his Heat Up.
I still don’t know about Ashley … he’s fine for the most part but I can’t for the life of me figure out why nobody ever blocks his Heat Up wing dash. It just seems unblockable as best I can tell, or maybe just impossible to reaction block. Either way, whenever it gets used, it hits for one reason or another. :I
About the Ashley comment, exactly what I thought… it’s not like he combos into it all the time.
I really like Freed’s design. He can combo into his charge moves, super from the charge moves and his Heat Up looks simply awesome. I especially liked the cancelled charged move into a long range sweep. ‘‘Magnum!!!’’
I’d really like to see sum Olivia or Marco vids now.
Yeah those videos were much more interesting than earlier ones.
I think if you’re playing against a Watson who isn’t freaking Tomono Shin they tend not to get a chance to level up. Trap doesn’t really do anything at level one.
The new Arcadia should have some concrete Ordeal info – well, people are discussing combos on the bbs but I first want to know what she looks like.
Someone posted a fan art:
Dokuro = skull. So Dokuroddo must be the name of the rod she carries.
I’m just taking an educated guess, but I’m pretty sure they’re doing the aerial version of the wing dash, which is probably an overhead. Most players seem to be activating heat up and doing an instant downward air wing dash (hits high) or standing kick (hits low) as a basic 50/50 mix up that leads to the repeated dash juggles we’ve been seeing. On occasion they use some strange command throw as well, which also leads to juggles (which looks like it may only grab standing characters, similar to Alex’s F,D,DF + P command grab in 3s). Since the overhead wing dash is such a fast and prominent option though, it seems like it’s no trouble at all getting players to stand up if that is the case.
Yeah I was figuring it was probably either an instant overhead, or it was crossing up on wakeup, or possibly both.
I’m kind of wondering how Gatchi handles crossups in that kind of a situation.