Battle Capacity (a fighting game by me)

Hey everyone. I was motivated by some friends to release a new version of Battle Capacity, which I’m glad to have finished for the arrival of the new year.

The site has been updated with all the info, including a new writeup for Tomohawk in the character section.

You can also view the changelog here:
http://ivnbvn.com/batcap/batcap2013_changelog.txt

EDIT:
New, gonna work forever, no need to register, download link

There haven’t been any major additions, as this was more of a patch to clear up some longstanding issues and bugs. You’ll notice a few changes here and there in frame and hitbox data, resulting from a year in discovering what I like and do not like, but the goal wasn’t to tamper with the balance so much (though there were a few changes in that vein as well).

So let me know what you think, and maybe drop by the chatroom sometime. Surprisingly, I’ve spotted a few people in there occasionally including newcomers looking to be schooled.

These look alot like Smogons Create A Pokemon projects.

Congratulations on getting this onto the front page and getting your project some major attention. :slight_smile:

Now just watch out for all of the haters…

Link appears to be broken for the download.

The link should be up again. Also, Waasiq was kind enough to provide an alternate link here:

Kind of to my dismay, shortly after releasing the ‘final for all time definitive’ version, someone found an exploit with one of the characters that essentially makes them able to run out the clock after getting a life lead ridiculously easily. You need to do a weird sequence to trigger the bug, but it makes my brain itch knowing it’s in there all the same. That and a couple of other small issues make me want to consider sheepishly releasing a minor character patch sometime in the near future…

Thanks for supporting this game despite it operating like that hamburger machine from that spongebob game on xbox 1!

That’s because they are.

Did he get permision?

I was looking at the site a month ago thinking, “man this was an awesome game”. I’m so glad to see you kicked out another version. I’m on a much better computer/connection now, so i’ll try to remember to stop by the chat and get some games…right after I move : (.

Seriously though great job. Wish it could get more attention.

Edit- zen’s down for some games too. I need to redeem myself after [media=youtube]Vyrt5wgltEo[/media]

I can’t check right now, but last night when i was looking at the forum, it seems this game had a reasonably active community. is that still the case? game seems really fun, much better then I thought a 2DFmaker game could be.

This discussion has already happened…in this thread. Look it up.

Eji, you have some nerve showing your face around here again after that poor poor demonstration!

The forum hosted on Smogon was frozen about a year ago. I was for it as I couldn’t justify having a whole subforum for the game when we had such relatively little activity.

The chatroom, on the other hand, tends to have a good number of people on it most evenings, and maybe even a handful who would be up for some matches!

In my defense, at least half of those dropped chain combos were thanks to lag, and not once could I land my full string(which i had down vs my brother in live play) thanks to lag. I submit TGM is a magic robot. I will likely still lose just as badly in better conditions. However it’s still a fucking blast.

I just got this game and the leaked EVO build of FiM yesterday just to mess around and have fun in a new Indie fighter. Holy hell does this BLOW FiM out of the water. I absolutely love this game, and is probably one of my favorite Indie fighters right now (up there with Dong Dong Never Die). I’ve been having an amazing time with Cascavian. Instant air-dashes, dash sweeps, fakeout dash sweeps, fast Tiger Knee overheads, amazing pokes, safe pressure with triple kicks, and an awesome super that makes Cascavian a frightening mixup machine. My friend and I have been having such a blast, and love how unique the game is with the ability powers and the X-attack system. The combo system is also superb, as well as the beautiful sprite work. It’s really a shame that an Indie fighter can get so much attention over such an amazing one simply because of ponies.

I’ve actually been saying that for a while…as intrigued as people have been about FiM, i was always thinking “this just looks like an inferior Pony Battle Capacity with worse fighting and character variety.”

Exactly. It really makes me sad. FiM is such an uninspired fighting game with no innovative mechanics that stand out, like AT all. The only thing I can see is the “Magic” system, which is just a glorified EX meter. I gave the game a go for a good hour and had no fun with it, it was just another indie fighter to me with no redeeming qualities unless you obsess over MLP. Bronies in general annoy me, but when they cause an amazing indie fighter like Battle Capacity to be washed away in obscurity to such an average, uninspired fighter, that’s what gets me livid.

Small time fighters with original characters will always struggle, sad as it is. If this fighter had actual Pokémons as characters, it would be super popular.
These kind of independent projects almost never get a big scene without being attached to a fandom. Just think back to all the amazing quality doujin games (VP, Blitzkampf etc) that never got really big. The people most prone to try any new obscure fighters are probably not people who stick around long either.
But if you think this would be played more without MLP, you are delusional. Don’t bring that shit here. I mean, this thread was started 2010…

Well, at least you don’t have to sign up on shady sites to download it anymore, that should make it easier for people to try. I know that turned me off when I tried to download it, all three links was like that :rofl:
And being on the front page should have been good.
Another thing I believe is good for making a game more popular is showing continued support (patches, new content or even sequels). Would Touhou be popular if it was just 2-3 games instead of a continuous stream?
Basically, making a game popular is a lot of work. Just making an awesome game and throwing it out there is not always enough, sadly (on that note, Mane6 has been doing a lot of community stuff like updates, behind the scenes, bringing the game to EVO indies corner and conventions, livestreams…)

The art is great btw, real pro stuff! Amazing :china:

Yeah, no reason to begrudge FiM, I think it’s great whenever an indie developed fighter gets attention, moreso that Mane6 did it with FM2K which I can attest to being a headache to work with sometimes.

I originally started working on the game as an excuse to play around with the engine, before there was even online support available, and never intended it to be played by more than just the small CAP community over at Smogon, so everything that’s happened with the game up until now has gone way past my expectations. I’d love to get more promotion going, but with the busyness of life increasing these days, I’m having it hard to even get a chunk of time to set aside to record and upload some of the new replays I’ve been sitting on since 2013’s release.

I am working on a patch (and maybe even something else!), but there are only so many fronts I can cover, and like I said, I’m already pretty content with the game’s reception.

Also, someone snuck in some Batcap to last year’s EVO, so you can’t say it hasn’t made its rounds.

I’ve been playing for awhile now and really enjoy this game. Although I really don’t know how combos work for this game. I have a MTSP server if any of you guys own MTSP and want to play online.

I think the combo system is excellent. It’s open enough to include a lot of variety in long and impressive combos, yet not so open that there are obvious, derp-easy infinites. It’s not limited in that everything juggles in the air, but of course there’s a sort of pushback in which there isn’t anything stupid like jab infinites. There are links and chains on the ground, but what moves cancel into what specials are somewhat specific, they’re more detailed on the Battle Capacity character page over here.

Just now tried out this game, and while I don’t quite understand the game yet (which is getting honestly a little frustrating), I have to say the spritework is pretty great. Pretty much everything in the presentation is awesome besides the sound.