Battle Capacity (a fighting game by me)

shrug It’s weird seeing people going wild over a 3 year old game like Type Wild all of a sudden when there’s a similarly themed game that is under current development and has a thread looking for feedback like this one.

HURR DURR POKEMANS HURR

SRK. Go figure.

Voodoom is officially my favorite fighting game character. Period.

Not to mention that this game is better than Type Wild.

Also, Arghonaut and Skulloton are so awesome.

All the time, and yes, you can connect using Lunaport, which is included. To host, you have to forward your port to 7500, or bypass it altogether with Hamachi, which is what several regulars in the chat use.

One of the major things I’ve been working on lately was getting the knock down and get up times more or less standardized, and dealing with some hitbox issues. Obviously, some combos will continue to work only on the bigger characters, but I’d like results to be as consistent as possible.

I’m also trying to identify a character’s strengths, and I’m working on bringing those out while culling things that clash with design. Revenankh, the grappler, for example:

B and C ShadowPunch’s currently have invincibility on startup. X-Shadowpunch doesn’t have invincibility, but travels insanely fast and far. Rev is an already effective grappler, with good mid-range normals to boot. Force Palm was also incredibly spammable; the frame advantage upon hitting with the last few frames were so good you could actually link into another one. So I decided to nerf his entry options…

The regular ShadowPunch’s are no longer invincible on startup, so they have to be properly timed to get past projectiles, and are no longer the easy escape solution they once were. X-SP is now invincible, but travels about the distance of a B-Punch. Force Palm now has more startup and less frame advantage, though is evidently still an effective approach method, due to its hitbox, and is still a great meaty. Cl.5B can now cancel into B/C/X SP for more wakeup nastiness and some normals were tweaked to make ticking into Power Whip easier to time. In all, he’s still the scary grappler he always was, but it is harder for him to break into a good zoner’s discomfort zone.

In addition to these changes, I’m working on one or two more characters (at least one to fill that remaining slot). There are new beta patches constantly being released in the chat if anyone wants to contribute ideas and impressions. One of the things we’re playing with at the moment is less combo damage-scaling and Pyroak’s ‘Battle Armor’ actually being useful.

Finally, the youtube page is being updated semi-regularly with some of my matches (i’m pretty mediocre, but my opponents are cool).

Is the new character that Tomohawk one?

Everyone should try this game. It’s a well-built, balanced, and fun fighting game and since the community is small you can have a direct effect on future versions of the game. The community is chill and you can almost always find someone to play with if you join the irc chat (#battlecapacity).

Well…even ‘almost always’ is a little optimistic.

Anyway, because we’re a pretty small community, there’s apparently still a lot we don’t know. Voodoom, being the newest character, still has largely unmined territory as was recently demonstrated. Also, today TGM found a couple of ways for Krilowatt to squeeze FIVE Sparks into a single combo. It’s pretty dirty, but also impractical!

You can check out the results here.

I do what I can. brushes shoulder off

Anyone down for some matches?

wow good stuff. I can’t play it at the moment, but I just saw some videos and I love the character design. Very unique and doesn’t have a bunch of generic human characters.

[media=youtube]2kicauK0QtA[/media]

Tomohawk preview.

This looks great, I really like the art style. I’m going to download this when I get home from work. and give you some proper feedback.

At first glance though, some of the backgrounds could use a little more detail, some of them are pretty stark and look like I’m staring at pastel wallpaper.

Dude this is looking cool!

By the way, I realised that some of the characters are fake pokemon from that Smogon ‘create a pokemon’ project before reading up anything about this. I honestly think it suits these guys to be in their own little game rather than associated with that.

[media=youtube]Vyrt5wgltEo[/media]
Showcasing some Colossoil in action as he isn’t often played.

Soil’s an interesting character as he looks the part of the slow, heavy hitting bruiser (and plays the part too), but he can also function rather well as a somewhat speedy pressure character, capable of clearing huge distances very fast, and keeping his opponent locked down. He’s probably at his worst at mid-range, although Eji didn’t really learn that in time to prevent the beat down.
Discovered this set was how good C-Horn Attack actually is. An effective meaty that punishes backdashes much more powerfully than Pursuit.

To anyone who has tried the game, I’d be interested in hearing if you think the game has any real competitive merit. Our playtesting has suffered from sometimes lopsided tester skills where it is difficult to gauge how the game is played at a high level, which can skew our perspective (a matchup chart offered by TGM…to be taken with a grain of salt as he doesn’t often get to play someone on even footing).

As i fill the last character slot, I’d really like to wrap up development and ensure the game is fun and without too many imbalance problems at all levels of play. Even if you’re not great, we’d love to play you or hear some feedback. Jump into the chat, download the latest beta patch, and say hi.

I love the game, been playing for a while and just realized how easy online was to set up… PM me, I want to try some matches : )

Thanks for the great game, I was really surprised when I saw an SRK thread for it, it needs more exposure.

awesome game, sucks i just not found out about it, gonna give it a try soon

Got what is probably going to be the final version of the game here:
http://www.multiupload.com/94HDEXC9XH

No major changes to report, fixed a few inconsistencies here and there. The greatest addition is Tomohawk, filling the final spot on the character select screen.

Thanks to everyone who supported the game! Hamachi was included to make online play even easier for those who can’t port forward.

So is this dead already? Because I just found out about the game and it is AWESOME and it’d be so sad if this was the last of it :confused:

It most likely is, but there was almost zero hype at all.
Even when I was actually here, no one talked a single thing about it, the vids are under 1K in views, and the post time gaps say a lot.
The UNREGISTERED HYPERCAM2 MUGEN-esque video quality didn’t help either.

tl;dr
Probably like any ole indie fighter and died from lack of interest from the community’s own lack.
At least you brought the thread back up.Trying it out.