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I know this thread is old, but I’m new to this frame data study and I really need some guidance on this: I understood that when Frame Data says a jab is 4F, actually is 3F since it’s 4th F is when the move connects/hits (or am I wrong?), and here is what I’m wondering - my char has a MP with 6F startup, 2F active and +5 On Hit. Considering I’m hitting my opponent on the second active frame (well, if it’s a 6F startup, then the 6th frame is the 1st active, right?), it’ll give me a +5 advantage (right?). What about the third active frame? Does it add to the frame advantage, giving me a +6 advantage, or I’m getting all wrong?
It’ll still be active 2f since it counts from when your 6th frame hits/connects. Yes a 4 frame normal/move will connect on the 4th frame, I guess they just decided to count the startup with the actual hit for some reason.
thank you , but how do I get bible of frame data of each game?
Anyone know how to hack roms to look for frame data, hitboxes and hurtboxes? Some lesser known old games don’t have that information anywhere.