Balrog Thread

I’d like to know the answer to this too. I saw X-Mania7 DVD and there’s a CE rog that does jump something, some punch, then dash upper x 2 for a 4 hit combo. How is that done?

Kurahashi’s boxer: http://youtube.com/watch?v=rZQGbWN4XY4

This is the guy I posted about on a.g.sf2 years ago as the “king of ST”. Watching the above video, I can see how even today I have learned so much from his style. Here are two posts I wrote about Kurahashi’s Boxer when I lived in Japan… at the time I didn’t even know his name, I just called him “the best guile in Japan”

http://groups.google.com/group/alt.games.sf2/browse_thread/thread/ba7ef8e4aea5cf8a/1e3d6326fb5248a1?lnk=gst&q=&rnum=39&fwc=1
http://groups.google.com/group/alt.games.sf2/browse_thread/thread/5f979a1f774fa885/115a3b99c3d50a9e?lnk=gst&q=beasley+"time+out"&rnum=1#

The other Boxer I would recommend watching is Tamashima. He’s generally seen as the best Boxer in the Kanto area (Tokyo)
http://youtube.com/watch?v=qgFrtPp88ZI (tamashima vs mtsun)
http://youtube.com/watch?v=-H93sTqacno&mode=related&search= (tamashima vs daigo)
http://youtube.com/watch?v=F98p0yNnb1I&mode=related&search= (tamashima vs muteki)

Tamashima, or Tama-chan as he is known, is a super nice guy. He was really helpful and chatty, and helped me improve my Boxer a lot! But I think my personal style is still mostly influenced by Kurahashi at its core, because he made such an impression when I first saw his boxer!

Julien

Tsuji is better than Tamashima (Tsuji red boxer)

and for the blanka question;

cr.hk>electricity (when right distance)
st.lp>ball
cr.mk>ball
cr.mp>ball
cr.mk>slide

there are some i can think of atm.

Damn, I’m already addicted to using the boxer now. O.Sagat and Deejay are my favorites though.
The multiple charge punches (if you mean TAP) is done by holding all six buttons while releasing a set of three from the top, the TAP is executed, then release the other set of three from the bottom for another TAP. Repeat etc.

ok, after much practicing, I can get boxer’s dash -> super at point blank range. In other words, ken is in the corner, I’m right next to him, and I do dash upper xx Super.

Except it won’t combo. What happens is I end up interrupting into the super BEFORE the dash hits. I can’t get it to combo AFTER the dash hits. So you can hear and see him start the dash, but then it turns into a super before the dash had a chance to hit. has anyone been able to do this?

boxer vs Dee Jay…a… what I doo? -__-

Just been playing 'Rog pretty aggressively lately. I’m loving him, very fun character to play as. Coming from lots of Guile play he’s a nice breath of fresh air. I haven’t read the entire thread, but I’m curious as to what the benefit of the 3p and 3k moves are.

attacks that increase in strength and speed over time making them hard to predict, they also have great hit properties able to hit nicely like his old rush punches from super did. When activated they give alot of super meter. Lastly they can be used without being ‘charged’ like a rush punch or headbutt.

Someone already asked this but was never answered. I’m curious too: is there any difference at all between jump fierce and jump roundhouse? (angled jump of course)

Also, is there any use at all for standing roundhouse? I can’t think of a good one.

The jump attacks are the same. The standing roundhouse is good for showing off, like i was playing my brother in practice, his vega claw got knocked off. I waited duckign and he walked up to grab it and i put that fat elbow in his mouth to finish him. Its rather amusing to get hit by that move.

What about crouching jab and crouching short? They seem very similar also…

crouching jab for balrog is very fast and has the repeating property, low short doesnt, but it has a differnet hit box, i really dont use low short much, only low jab for cheating and combos.

Protip.

Normally, Balrog Can’t do much about Gief’s lariats… it’s either fist sweep or low rush, and those can be hit, and difficult to time against kick lariats.

Normally, Balrog’s super gets stuffed clean everytime by gief’s lariat…

However, if you do the KICK super (starts with the uppercut), it’ll hit gief every time out of lariat, b/c it hits him in the head where he’s vulnerable.

Good way to punish in a fight where balrog doesn’t really have an upper hand.

nvm.

^ ^ ^

Watch Makki in that match.

What match?

[scrub]So I’ve been playing as Rog for a bit lately, was never good with him yadda yadda. I’ve finallygotten to a “non-tourny competitive” level with him, but I’m struggling to truly insert the TAP into my gameplay. It seems I either am too focused on keeping my hands in the TAP setup I was told hold three punches, but this is HF I’ve been playing, or I’m never charged for it. I read about charging with kicks in ST, is there any distinct advantage over charging 3P?

  • :bluu:

ALWAYS charge with kicks, because not having your punches available limits a lot of your options. You can’t do low rushes, you can’t do his headbutt, you can’t do his throw, and his punch button normals are just overall better. So always charge with kicks instead of punches.

So I was fooling around with HF last night I know this is ST but bare with me, and I noticed that 3P and 3K were actually different moves - like the animations hit boxes etc were the same, but you could actually charge both. So I was curious if there was anything that could really be done with that? I didn’t have the laptop setup so I wasn’t on XBL to try and smash people with it, but simply trying to keep pressure on with multi-TAPs, I was able to keep the count at ‘2’ by alternating which ones I held down. Anyone ever experiment with that?

  • :bluu:

You could sorta pull it off in HF because the TAP has invincibility frames in that version. Ex: hold KKK for max TAP and alternate dash punch and PPP. The dash punch will hit ducking characters. The PPP can be used to go through projectiles and the KKK to hit whiffed attacks.

This trick won’t really work in ST because you will not have access to buffalo which is needed to counter attacks and projectiles.

Very seldomly will I do a KKK/PPP followup, an experienced opponent will hit you out of the second TAP if they see it coming.