Balrog Thread

You should be able to do that even without the slowdown. You can move forward the same distance, but only get to hold toward for half as long.

this is good. especially if you play chun, you can delay the fireball 1 step to keep pushing back and gain position. for ryu i don’t see any advantage using, maybe ken cuz his fireball recovery is faster then ryu’s.

True, though I think the fireball slowdown might help, because it looks like you’re walking longer, which may help in tricking your opponent in thinking you don’t have charge. I’m no psychiatrist though, but maybe this could be useful.

Alright, after some practice, I’ve managed to do this thing as well. I’ve also found that it isn’t necessary to mash jabs first, then do the cr.lk, then mash jab again. You can go straight from the cr.lk to the jab mash. You don’t even have to mash that fast, just be consistent.
It seems to work as long as you hit down a little bit before the lk. As long as you do that, you should be able to get it, as long as there’s no skipped frames getting in your way. It does seem somehow easier to mash beforehand, but you don’t have to do it.
You also don’t have to switch back to mashing st.lp superfast. Just let your finger bounce off of the lk, then move up and start hitting lp.

Still have no idea WHY the hell this works at all…

EDIT: Wait a fucking minute, no scratch that! This is how you do it!
I got the inputs right, but you do have to mash jab first. Mash jab, hit cr.lk, then jab again. Now, if Rog stands back up while holding down, you did it right -HOWEVER- after you do this, you don’t have to start the technique again with standing jabs! It gets stored somehow.
So after you activate the “restand”, you can start the technique with the cr.lk, in stead of having to mash jab first. Fuck it up though, and you have to start with the mashed jabs again. Hope that made sense.

tiny edit: Of course you don’t even have to mash jab to start this, a single jab, followed by a cr.lk etc works as well. Mashing is probably easier though.

only the Chun Copter creator could figure this out!

Uhm no, I never would have found this thing in the first place and I still don’t understand why the heck this would happen.
Also, the only real match application I can think of so far is when you’re playing against Honda. You mash the stand jabs to counter his headbutt, then when he tries to walk forward and sweep you, you bust out the headbutt.

I’ve seen Boxers do it just for fun. I’ve seen it used to bait Zangief and Hawk players into jumping forward, but it’s a pretty gimmicky move. It’s just funny to see.

[media=youtube]PwCE-hnXfJ4[/media]

4:14 You can see him attempt to do it before he finally gets it a few seconds later.

Never seen that before. Doesn’t even look difficult to pull off. New Boxer tech.

I was talking to MysteriousFighter on GGPO last night and he mentioned an advanced Boxer option select against Ryu. Apparently on Ryu’s wakeup you can do

j.LK -> MP throw kara’d into LP headbutt

where once you do the j.LK you land just outside Ryu’s throw range. The idea is obviously to get a throw if Ryu does nothing, and LP headbutt (which will beat everything) if Ryu tries to shoryu or hurricane out.

I haven’t had time to try this out, and I don’t think I’ve ever seen this technique demonstrated in any match videos. I would’ve thought if this technique was very effective that you’d see it used more, but maybe it isn’t well known. I was wondering if anyone could confirm that the option select is possible.

On a side note, MysteriousFighter is the only Ryu I’ve seen who actually uses the kick throw/DP option select in the Ryu mirror match (Nohoho posted the trick on his blog a few years back).

That has been around since the SSF2 days and I’m guessing even befor. Here you see Daigo using it all over the place with Guile vs Cammy. There is a listing of the attempts in the description. The way out would be a reversal grab.

actually…It wouldn’t work on anything before SSF2 now that I think of it

errr maybe vs Blanka huh lol

MysteriousFighter is top tier man

I knew that channel is full of gold but there is nothing apparent in the title of the video and description by default is hidden on youtube. No wonder I missed it.

Good catch beans.

Hey, I’m trying to learn Balrog (I’m a honda main).
Can anyone explain to me how to deal with ryu tatsu crossups on wakeup and close range?
Headbutt of course doesnt always work, should I use just an anti air normal when he does it not-meaty?
Is it better to not jump in this matchup? I like to do air-to-airs in fighting games but I have no clue if there is anything that beats ryu jump tatsu unless I stick out a jumping normal veeeery early.

A lot of it is dependent on Ryu’s timing. If he goes for early tatsus, you can actually do a dash upper to get out of the way. Advanced players can do dash upper ~ super, which sometimes hits Ryu as he’s landing from the jump.

Honestly, the best solution is to crouch-block. This counters late tatsu attempts. Basically you duck down as you get up, and then stand up and block the crossup direction. Depending on how he does it, he’ll either whiff the attack, or you’ll end up blocking it as you stand up. Difficult to time, and situation specific, but that is one option.

Again, I stress, these are pretty advanced maneuvers that require that you get a feel for Ryu’s attack timing, and a lot of practice. Best case scenario is to avoid getting caught in these mixups in the first place. For now, it might be easier to just block against it, hope you block correctly. Ryu can’t go for a lot of mixups if you block since you get pushed a bit far away, and it’s VERY difficult for Ryu to cross up Boxer using a j.roundhouse.

The standard strategy is to not jump initially. Use jab headbutt to get around fireballs, or the fierce version if you’re within range to hit him. Build meter by doing this. You can occasionally go for a jab low rush punch if you want to play more aggressive. You might catch him doing a bad fireball or low poke, then you can have fun doing safe jumps, mixups, turn punches. Go nuts.

The matchup feels about even, maybe slight Ryu favor at the start. Once boxer gets super, a clean knockdown, or traps Ryu in the corner, it’s strongly in his favor. RTSD.

Balrog is a fun character to learn for a brand new ST player. Do you think I can learn him for USF4 by playing ST?

Yeah. Pr-balrog was playing sf4 rog rush down like st rog. Shit was hype. I almost rush punched the guy sitting next to cuz it reminded me so much like st rog.

Depends on your style of play. Playing ST can force you to rely on your fundamentals, as Balrog has a very good poke game in both SF4 and ST. His rush punch is pretty oppressive in ST, whereas it’s not quite so abusive in SF4, since game mechanics and certain characters have a lot more safe options to combat it. It can also help you learn how to hold TAP while playing the footsie game, and how to hide charge times during your offense, which is pretty tricky to learn at first.

The same thing can be done by playing Rog in AE and just learning the game. Getting seat time in either games will definitely help build you up as a player.

Learning to play ST as ANY character is gonna help you in any other game possible, even non-fighting games, imo

turtle players= camping