You need to understand that you will lose…a lot…and even more so when you are just starting out. The challenge of playing sim is a big reason why many of us use him…its an uphill battle in most cases and things can turn bad in a match VERY fast.

Read the stickies… watch a ton of vids, and PLAY lots. With sim its all matchup dependent on what you can or cant do and depending on the opponent, the meters play a huge role in what you can and cant do as well…its a long road and takes a lot of patience! It also helps a HUGE amount to know the other characters on a decent level so you know the strengths and weaknesses…

I think Arturo Sanchez said it best… “you dont play sim to win, you play to not lose”.

and I dont really think that your assesment is really what sim is about…

IMHO its:

zone
bait/punish
pokes
mixups

All of which are intertwined in sims game…you would be hard pressed to only use one or two of them without the others and be successful…

Stick to it and he can be a very rewarding character to play. A sim win feels so much better to me than any other :slight_smile:

When asking for help try to identify specific problems or specific challenges that you don’t know how to overcome. Sim is all about knowing what to do and very little about execution. This makes it relatively easy to talk about his game play and to improve play without putting in TOO much training mode time.

Permission to quote you in my signature?

The hardest execution things is b.mk xx Yoga Flame to Super. After that Dhalsim is about good reactions and good decisions.

B. HK is your anti air
B. MP is your close in anti air when they are right above you. Cancel into yoga Fire to push them back more.
j. MP is your other anti air.

mix up all your long range pokes. B.LK is your go to close range poke when the get too up in your face to create space.

Don’t jump too much. Try to stay on the ground. You lose so many options if you are in the air, but I’m guilty of breaking this rule for characters that can’t be anti air effectively.

Learn Instant Air Teleport fire ball trap and then use it sparingly.

Learn your Ultra I mix ups. On enemy knock down, Ultra I. you can either overhead with jump fierce or hit low with c.mp as the try to block the Catastrophe. There are other options but those are the 2 basics.

of course… i am honored to be even considered to be quoted :stuck_out_tongue:

as filipino champ said you either have to take the beating or take the dick its good ><

Sim is also a bit harder to play with lag, so if you play online, do not have a lag free tv, and play on ps3, hitting those AA are difficult and you may have to predict more than react.

Done and done! Thank you, good sir.

Thank you guys for helpful replies.

When playing with friends the problem I have it preventing them from jumping in and closing the distance. For example when my friend uses Ryu against me, we exchange fireballs for a few and every now and then he’ll jump forward trying to close the distance, I typically try to use standing HK to fend him off but when it misses I’m pretty well doomed. Close quarters is also a big problem, once he gets in the only way I manage to get out seems to be a fluke or I’ll teleport behind him which results in me taking another hit but at least I’m out of a corner.

I’ve been watching quite a few tournament fights with Dhalsim and I don’t see a lot of zoning, and mostly it seems like the opponent to sim is too afraid to jump in, but I don’t get that with my friends, they jump a LOT and I always end up getting caught and screwed over as soon as they get in with me.

I’m not a very skilled Street fighter player, never have been. I only have about 1300PP and getting higher than that has been impossible and scary to be honest hehe. I would like to improve with Dhalsim and SF in general; I will continue skimming through the stickies and watching videos.

Yes! This is very helpful! I have seen B.HK used quite a bit in videos so I will work that in much more. I definitely know what you mean with jumping, it almost always ends badly for me.

I do use his Ultra 1 techniques as much as possible, sometimes I start trying to force my opponent into a falldown to execute that but it usually ends poorly so I need to stop that.

Multiple posts, sorry my computer has trouble with this site…

I played about 15 ranked matches just now, only won 2. Depressing as all hell, I just can’t do some of the advanced things it seems you need for Dhalsim.

Try to hit training mode for a bit before you jump online to get you warmed up. You’ll see a difference in execution when you jump online. My suggestion is work on stopping free jump-ins. Make sure you’re not pressing to many buttons are ready to hit those anti-airs. Try not to over use FP because that leads to that free jump-in if its not distanced right.

US4 is spot on. Play a ranked match. Then, go watch the replay. It doesn’t matter if you won or lost. Figure out the amount of times you either:

  1. had to block a jump in
  2. got hit by a jump in

Your goal is to make it so that these situations pretty much never happen. Figure out what you did that kept you from being ready to anti-air and figure out an alternative that doesn’t leave you vulnerable.

Getting hit by a jump in means a free combo that may (even early on in the match) lose you the game. Blocking a jump in puts you in a very unpleasant situation where your opponent is holding all of the cards.

Fireball is usually when they get the jump in, what are the best attacks to just poke at a distance without leaving myself too open?

I’ll take your suggestion mccool and watch my replays from last night.

Is there any use for yoga flame? It seems like they’re all too slow to do anything useful defense wise.

Yoga flame is good for combo damage, cancelling into super, and breaking armor. You can cancel short slide into yoga flame (it won’t combo, but it comes out very fast). This will break armor if they try to reversal with an armor move (or use focus). It will also push them back so that you can have a bit of breathing room. Once you get this down you can buffer up a super (qcf qcf) and if you see the fire hit you can tap any punch to cancel the yoga flame into super.

s.MP, s.lk, s.mk, c.lp, and sometimes c.mp (is slower than the rest)

s.MP is a good long distance anti air (if they’re not sticking something out then you can anti air them with this for free. If they start sticking something out to catch this you can usually s.FP, c.FP, or c.MP to trip guard them --hit them during their the recovery that gets added to landing when you used a normal in the air–)

s.lk is really fast

c.lp is really fast and pretty safe, people don’t respect it much and it can hit the enemy multiple times in a row. on top of this you have PLENTY of time to anti air them if they get goaded into jumping

s.mk will stuff jumps, scissor kicks, all kinds of stuff.

Okay, thank you I’ll work on those. I do notice that I generally use the standing hard punch more than anything.

Any good Dhalsim players interested in playing some endless battles to help me out? I did a bit better tonight against my friend that likes to jump in a lot but I still have trouble so if anyone would be so kind I would like to see how a Dhalsim player handles a player like us.

<— PSN is over there

I will be back in Cali on Sat ( I am in Oregon visiting family right now) and we can run through some stuff.

I usually play nights so hit me up Sat.

Backwards hard kick>all