Not to mention that your parents probably spent several months and a lot of money planning the party where they were going to reveal your presents and now it will all be a joke.
I’m still gonna play with those presents early, though.
They used visual basic to build a gui interface to enhance kd.exe
lol ryan: who knows dude . no one seems to really know what really happened. the main rumor leading, is the “capcom gave operators the codes and told them not to use it til xxxxxx date.” Capcom normally gives the codes out, so its believable.
jorge: its not really ruining your bday when capcom already confirmed that they were in the game, almost 2 months ago, in a trailer =)
lol ryan: who knows dude . no one seems to really know what really happened. the main rumor leading, is the “capcom gave operators the codes and told them not to use it til xxxxxx date.” Capcom normally gives the codes out, so its believable.
jorge: its not really ruining your bday when capcom already confirmed that they were in the game, almost 2 months ago, in a trailer =)
Sabre: Maybe I can help with unlocking the remaining characters… For weeks I have been investigating the existence of these new characters with a sort of morbid fascination…I’ve been looking at the code in real time, I’ll just create a GUI interface using Visual Basic… See if we can track the new characters IP Addresses… heh heh heh…
Neil: yer uh race-ist. Let’s get together and drink coffee and talk about minorities.
Hey! Don’t knock kernel-level debugging unless you’ve tried it. Using a debugger to set a breakpoint for the enter key, watching registers (looking to see where the PC register points to find the start address of the string compare function), and understanding how string comparison occurs in a given program reveals quite a bit about the infrastructure of the code. I think I just really wanted someone to have actually “cracked the Gibson,” which is what I would consider the situation were someone to crack SFIVAE’s character unlock mechanism. Hahaha, nerd dreams… shiiiiat.
Haha. I’ve tried it, I will knock the shit out of kernel debugging, it sucks! I could see that method working for a class project, but stepping through every line of machine code for a full on video game sounds like a bitch, and I’d argue that it reveals next to nothing about “infrastructure” to the average programmer, let alone tech or gamer. The rest of this is big words and jargon that doesn’t make sense, though I’m curious about what a Gibson is?