I will probably end up playing the game on pad. Doesn’t seem to mesh well with non-MK layout sicks.
Also, the demo is based on a 2 month old build in case anyone was planning on going into the lab with it. The devs confirmed that a lot of things have changed.
From what I’ve heard, you can’t map block to two buttons. I’ve also heard there’s a stance switch button, but no one knows what it’s for yet.
Capcom: Please don’t patch the Zero tag-out glitch. That’s how I play now. I’m used to it… don’t fuck up a good thing. I will win many tournaments with this… beware.
welp looks like i might have to ditch zero. block his forward fierce and free punish with x-factor.
that stupid dog does so much damage. k thx.
completely agree if they want to patch certain stuff they need to do it now or not it’ll be mvc2 revision 2 all over again.
edit:. so what happens in a tournament setting if you do the new megaman glitch? cuz i mean this is a glitch that you can do on accident since it’s a snap back.
Now that looks like a glitch that needs to be patched asap. Banned of course. But a problem arises from banning. How do you tell a zero player that he is not allowed to snapback in certain situations?
I only watched a clip on my phone, so to my understanding, you have to be in shadow mode, and have to be comboing the point and assist characters, then snap out?
If so, now that I think of it, its an easy ban without fucking zero over since using a snapback on 2 characters basically ends your combo, which isn’t worth doing. But this will be a huuuuuge problem online. …
Outlook is good so far, but with the build being so dated it’s hard to get a good read at high-levels. Spacing and general movement seems on par with SF4. Not sure if it has the same level of footsies though. Things that should be punishable are, and there’s frame adv and other things you’d expect from a solid fighter. You can also dash cancel of lot of attacks to reduce recovery and extend combos.
Some of the people making combo videos are ignoring safe launchers and things of that nature. So there are some stupid combos, but the launchers are never going to hit, and the combos may not even work in the retail game.
We’ll be playing at Cory’s next Tuesday when the demo hits normal PSN.
Meh. Glitch doesn’t seem to be worth it. So you’ve gotta catch two characters, have 2 bars, a correct combo setup to allow just the shadow snapback to hit, and have the life lead to take advantage of it? If y’all see me do this in a tournament I want a pat on the back with my DQ.
It is definitely the online aspect of the game that make me want Capcom to patch things like that. Sure, you can always just ban or auto loss someone who tries to abuse it in a tournament, but then there are the people who will just look to grief with a bug like that online since no one can penalize them for using it.
IMO, the fighting scene needs to just lighten up about patches in general. Prior to online patching being readily available, it only made sense to live with the bugs and embrace what they might offer to gameplay, or just ditch whatever game had them due to being entirely too broken. Game balance patches aside, I have a hard time understanding why the thought of patching obvious bugs that negate the developers intentions entirely are met with such scorn from the fighting game community.
Just wanna get the hype up and say that all the streaming equipment just arrived in mail so all what’s left is to put it together and we will b good to go “you people ready to get famous or what??”
i was watching the wednesday night stream for mvc3. did james chen say that when you’re in the middle of dashing and the opponent supers you can jump back and it’ll automatically block? or did i hear something else?
yes, holding up back in the middle of your dash will put you in instant block. fools dont know this yet? its even fast enough to block spencer’s super =)