Avatar Fighter Online

Im coming home tonight! Yay hyped! Im gonna play it with my new Hrap VX SA!!! :nunchuck:

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Spotted some new bugs, a new patch with a few tweaks is on the way.
Dive kick seems pretty useless now, so gonna try returning it to a mid attack and limit how early into a jump it can be performed.

omg, Iā€™m totally getting this today if I have the points.
I think I had over 80 left over, so I should be good. Unless its more than 80?

Itā€™s only 80 pts, so unless you bought some random theme or avatar item that leaves you with some odd amount, you should be fine.

So godlike. But orbs+shoulder tackle+dive kick = broken. Hahaha, got a ragequit from an orb crossup mixup.

Twin ords and Shoulder tackle loop are definitely brokenā€¦Its way to hard to get in when someone spamming twin ordsā€¦They recover to fast.

Aw I thought shoulder tackle was fun :slight_smile: A little easy to get big combos off of I spose. Alright tweaked a little bit, to make the loop shorter.
I didnā€™t realize Twin orbs was actually quicker to throw than the standard fireball by a fair bit, now itā€™ll be slightly longer.

also, having dual orb and fireball equiped at once is totally bs. Should make it 1 KIND of projectile on screen at one instead of 1 of EACH.
Caps to try to make it easier to understand what I mean.

This^^^^^^ From day one I thought it was unfair.

Hmm, well alright, dual fireballs is a leftover from the first version. One of those unbalanced but for fun type things

New combos found!!! MAYBE soon another small combovid! XD Loving the new update!

Thatā€™d be awesome! :slight_smile: There havenā€™t been any new videos posted lately :stuck_out_tongue:

Hereā€™s a change list for v1.2 (submitted for review last thurs)

  • Shoulder tackle will keep going on hit, stops if blocked
  • fireball blocking issue fix
  • dive kick counts as a mid-hit again, but with extra start up frames
  • rising kicks slightly faster, better at juggling in air
  • tornado kick goes thru fireballs
  • Ultimates Stun & Stomp are invulnerable to fireballs
  • Twin orbs, extra recovery frames
  • Properly cycles the songs instead of just playing one song (net play)
  • character select music plays (net play)
  • fix obscure sound crash on main menu
  • LP Rushing combo has same recovery as HP version
  • credits now roll after single player ending

Oh! Wouldnt it ruin my whiffed Dive Kick combos? :frowning: Cause the ā€œnew onesā€ depend heavily on it!

Hmm, it could- it adds an extra 1/10th second to the startup. Hopefully you can work around it!

I will try and rec the new combos ASAP then! XD

Iā€™m afraid i canā€™t ever find anyone to play online :frowning:

I, on the other hand, have fought random Japanese players with 4 bars(!). Next to no lag.

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I played Yadamono and got hit by his shoulder loop/stomp madness. CRUSH! CRUSH! CRUSH! CRUSH!

I did tonight, was pretty awesome. I was starting to feel pretty lame on the game until now, this is a blast to play online.

I was gonna post that video! lol
It almost makes me feel bad about nerfing the shoulder charge, itā€™s fun to watch!

Awesome! Glad to hear it :slight_smile:

I just have to say WOW to that shoulder combo + stomp. Shit went NUTS.

Awesome to see Japs supporting the game!!!