Im coming home tonight! Yay hyped! Im gonna play it with my new Hrap VX SA!!! :nunchuck:
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Spotted some new bugs, a new patch with a few tweaks is on the way.
Dive kick seems pretty useless now, so gonna try returning it to a mid attack and limit how early into a jump it can be performed.
omg, Iām totally getting this today if I have the points.
I think I had over 80 left over, so I should be good. Unless its more than 80?
Itās only 80 pts, so unless you bought some random theme or avatar item that leaves you with some odd amount, you should be fine.
So godlike. But orbs+shoulder tackle+dive kick = broken. Hahaha, got a ragequit from an orb crossup mixup.
Twin ords and Shoulder tackle loop are definitely brokenā¦Its way to hard to get in when someone spamming twin ordsā¦They recover to fast.
Aw I thought shoulder tackle was fun A little easy to get big combos off of I spose. Alright tweaked a little bit, to make the loop shorter.
I didnāt realize Twin orbs was actually quicker to throw than the standard fireball by a fair bit, now itāll be slightly longer.
also, having dual orb and fireball equiped at once is totally bs. Should make it 1 KIND of projectile on screen at one instead of 1 of EACH.
Caps to try to make it easier to understand what I mean.
This^^^^^^ From day one I thought it was unfair.
Hmm, well alright, dual fireballs is a leftover from the first version. One of those unbalanced but for fun type things
New combos found!!! MAYBE soon another small combovid! XD Loving the new update!
Thatād be awesome! There havenāt been any new videos posted lately
Hereās a change list for v1.2 (submitted for review last thurs)
- Shoulder tackle will keep going on hit, stops if blocked
- fireball blocking issue fix
- dive kick counts as a mid-hit again, but with extra start up frames
- rising kicks slightly faster, better at juggling in air
- tornado kick goes thru fireballs
- Ultimates Stun & Stomp are invulnerable to fireballs
- Twin orbs, extra recovery frames
- Properly cycles the songs instead of just playing one song (net play)
- character select music plays (net play)
- fix obscure sound crash on main menu
- LP Rushing combo has same recovery as HP version
- credits now roll after single player ending
Oh! Wouldnt it ruin my whiffed Dive Kick combos? Cause the ānew onesā depend heavily on it!
Hmm, it could- it adds an extra 1/10th second to the startup. Hopefully you can work around it!
I will try and rec the new combos ASAP then! XD
Iām afraid i canāt ever find anyone to play online
I, on the other hand, have fought random Japanese players with 4 bars(!). Next to no lag.
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I played Yadamono and got hit by his shoulder loop/stomp madness. CRUSH! CRUSH! CRUSH! CRUSH!
I did tonight, was pretty awesome. I was starting to feel pretty lame on the game until now, this is a blast to play online.
I was gonna post that video! lol
It almost makes me feel bad about nerfing the shoulder charge, itās fun to watch!
Awesome! Glad to hear it
I just have to say WOW to that shoulder combo + stomp. Shit went NUTS.
Awesome to see Japs supporting the game!!!