Avatar Fighter Online

This game needs attention! I find this game alot more combo - creative. I found out you can use the Blanka Roll to loop cr:lp:, cr.:hp: Though timing is strict

I’ll try tomorrow in the afternoon.

That’s true about the combos. I saw someone with Jill or Ryan style doing a :lp: :hp: :lp: and counted… Since then, I’ve been playing more with Jill w/ the CPU on training doing more than 40% damange. Try this combo out with Jill/Ryan style ONLY: :lp: :lk: :hp: :lp: Low :lk: :lk: :hk:

GGs Janks! Combo Maker is Mixup heavy for those who use it so go for overheads and lows.

GG Molly… Wish those were recorded for Youtube. How can I watch that clip from nicovideo? Got to the site and got lost…

I’ve notice Tornado Kick is a very good move…Especially for Orb Shields. Stun Kick/Ninja Star/Tornado Kick is my new favorites.

I was really trying to punish it every time I blocked but it would shut me down quick.

Some of the stuff is up, just find it. There should be one more uploading. no more matches recorded by me until I get a new HDD, this took mad long.

[media=youtube]hsly9x1uZk4[/media]

Mr Janks and I running some casual play. Good Game Janks.

Arrgh! I’m away from my Xbox right now so I can join and play.

Hay guys, i decided to record a quick vid of the patch. Theres still some other stuff not shown
I forgot to show off the standby feature where you can train while waiting for a match

[media=youtube]6o58F5PV-kA[/media]

Hella hyped now! I can air grab super throw. Dude you I love what you did to the stances. But do they change the normals that characters have? I also like what you did to Flying kick and the other kick move. But you should fix rolling kick as it only hits a couple of times then misses for a small bit of the move making it blockable on a standing opponent. Can’t wait!

Yeah, the stances will still change what normals you have. I didn’t go thru the trouble of seperating them :stuck_out_tongue:
I didn’t change the rolling kick tho so it is still going to have that quirk for now

Its alright since I don’t use it as much now. I like what you did with the Aerial Fireball 2 (If only the Spinning kick had and aerial version. Oh do you mind if I show you some stances for some of the original characters like Ryan, Bill and the Twin Orbs Guy (forgot the name)

Wow…Man I cant wait to get my hands on this update. Thanks mrbrian…Good Job!

sure I can look at your stances but here are some limits, like they cant pop too much going between animations

I was really just gonna show you the first frame for the stances but I guess you want me to do an animation.

Since my scanner isn’t working I just pulled some sprites that were similar to what I was going for.

Twin Orbs Guy

Ryan

Bill
http://judas.piiym.net/sprites/mine/haggar.gif or Abel’s Stance

These are just stances similar to what I was thinking should be the stances. They don’t need to be exactly like them but could be based off them.

Cool thanks, those look pretty good, i’ll keep em in mind for later

Hmmmm. Cant wait to mess with some of this shit.

If the local scene werent such front-runners I’d try to get people to play it. But these are people who ā€œrefusedā€ to play SFxT…until it came out. As I knew they would. They are too transparent. This game isn’t ā€˜important’ enough, yet at the same time, they are scared to play the ā€˜important’ games against top players. ā€œOMG, I can’t play AFO because it’s not a Capcom post 2009 game but I cant enter UMVC3/SFIV/SFxT because it’s suicide if the likes of PR Rog, JWong, Floe, ect are there.ā€

I may mention this game for PowerUp 12, but 1.) I havent posted in the local section in months (because, well fuck em) and 2.) It would be a waste of breath.