Nope it’s not counting rounds, I think most likely you ended up with someone elses stats. Or maybe it’s pumping up the wrong numbers a whole bunch. :I
Hmm interesting.
I just lost a reallllllllly long post about some observations of gameplay trends, what’s strong, what’s OP, and what’s being neglected…
The gist is:
-I’ll be recording matches for perusal of me using the Air Fireball in the grimiest ways I can muster.
- Air FB is OP only in the corner, its just a gimmick midscreen. Rolling Kick/Double Orb is much stronger midscreen and can effectively shut down Air FB there.
-Further variation of Light and Hard versions of existing specials would go a long way, specifically when it comes to mobility and proj. invincibilty.
-Bill’s normal moveset is the ONLY set for anyone using air specials, namely due to the long cancel window and only real variation in hitbox.
@Mrbrian with all your hard work its ashamed this game hasn’t made it to XBLA. Microsoft should grab this gem ASAP. I would like to see this on XBLA and my Windows Phone.
Great Game.
Quick check: Going to do another AFO tournament next weekend (Jan. 27th/28th/29th weekend). Would the same time work again? Saturday, 7:00 Central, if you don’t remember.
Edit - I could do one Friday night instead if that’s better for most people. Lemme know one way or the other or I’ll just stick with Saturday.
I probably work until 10 or so but I’d like to join this one.
I’m in for another tourney! Friday or Saturday work fine for me.
I should be good to wage war.
GGs to MollyFighter aka RoshieTheMecha aka Rolling Kicking his way to victory past my wall of cheap.
BGs to all the ragequitters. If Air Fireball was unbeatable I wouldn’t pick it.
This game is too fun!
GGs to ECZangief, and Saemack.
Bill is one of my mains now. Learned his Unblockable Wakeup Command Grab. Oh and if you Shoulder Tackle with HP while the opponent is just about to get up it could mixup the opponent.
This. What does (aside sales) the game need to “qualify” or opt to be an XBLA game?
I’m getting in a lot of practice with the Japanese players…They seem to be loving this game. I will be in this tourney.
ggs anyone i played. few losses to Stryfen0 so far.
BEAST MODE [on] off …Finally got my controller repaired.
Anybody up for some practicing for the tourney? I will be on around 8:00 EST.
@Mrbrian If a sequel happens…Don’t forget taunts.
I’ve been practicing my Mid Screen Shoulder Loop. Launch with :d::hp:, then go into a Shoulder Tackle :hp:. Timing with the is strict, but after I just connect with :d::lp: and Shoulder Tackle :hp: . Repeat with :d::lp: but with a cancel-able :d::hk: for another Shoulder Tackle :lp: ,
I havent checked this thread in a minute, but you cant complain about anything. You used every unblockable so far. The jump kick, and then the projectiles, which was lamest shit ever. I only figured out after a while, I used to think I was getting hit by that stuff because I was playing on 360 pad and diagonals suck on it. You have issues now, but if the next patch for example makes Bills cr.lk unblockacle, tell me you wont choose his moveset, and rinse repeat cr.lk into whatever all day?
its cool, but Im just saying.
Anyway I disagree with the fireball talk. If ninja star gets a durability upgrade, and twins gets a nerf, there will not be a another fireball to stop star. You cant use tk afb, or ryans fb to do anything about stars as it is. then like guile, stars can be covered by yourself, and its distance is still good for the F version. And other than fireball wars and a few specials that might otherwise not be useful, fireballing is just too good in this game anyway because of the jump arc.
Thank me for Yadamon using Twins. LOL.[/media]
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The thing that’s wrong with Twin Orbs is when you throw any fireball to counter one orb the other orb will hit you…Thats broken. That will let your opponent spam orb to death. The only move set I use is Ninja Star, Rushing Combo and Headbutt.
Twin Orbs been broken since day one…I use Ninja Star way before unblockable…I used unblockable neutral jump kick to counter Twin Orbs and the fireball lame spamming. However, you can tell when a move is broken is when everyone uses it and does the exact same thing. If Ninja Star gets durability, then it will be able to cancel out both orbs instead of one.
Well really twin orbs needs a nerf. So wuld Tk Fireball. Both of these have either better durability or could be spammed over and over because of recovery. I played Stryfen0 the other day and came across a grab glitch where i’d grab him before the orb shield sequence. Which would knock me out of the grab sequnce pretty odd. Orb Shield, Combo Maker, and Invincibility are all good reversal techs, but I think they should be only performable on the ground, not out of some move or the sky feels to broken to me. Cetain moves like the regular fireball I could see though being cancelable.
You’ll only ever have to block 3 consecutive Twin Orbs, though. You have to block and dash forward. The dash input can be done while blocking and it will begin as soon as possible, so in 2-3 blocked orbs you can be in their face. At close range, theres a few moves like Rolling Kick that snuff careless T.Orbs.
Also it’s only at close range that you’ll get hit by the second orb after nullifying the first with your own fireball. At mid-long range you can recover and block the second. From the proper spacing you can nullify both with Air FB. There’s also a number of ways to minimize the chip damage if you’re creative. With the Dragon Punch, you can block the first orb, and DP through the second.
Regarding the notion of making Supers ground only, I can’t say that I agree there. That might just be bc I’ve been playing with it as an option for so long, but sometimes the only reason I use Combo Maker or Invincibility is to correct a bad jump.
But really a true fighting game wouldn’t have supers that cancel out of the sky. Unless this game was trying to become a MVC - like playstyle I could agree. But I showed my friend this game the other day and he was wondering why supers could cancel out of shoryuken in mid air, or headbutt mid air. He couldn’t help but call it a broken mechanic. But a sidenote is Rolling Kick doesn’t have much distance to cover on a full screen keep away, that’s why I disagree with people saying its useful because I usually miss and get hit with another fireball. I used that block and dash method on you ECZangief I think during our matches when I played Bill.