MEcha Gief Ground >>> All assists

mech gief gets pwned by ken.

tron can trade with cammy, IF, she bounces off the rings. and she can trade with cyke from a distance.

Hellllaaaaaa cheating. :sad:

In terms of damage:

Simply put everyone does crappy damage except for Commando, Tron and Doom [when you block it all]. Cyke, Psy, and to some extent Tron, set up pretty well.

I believe Cable has a quick startup. Also the aaa shoots at a good angle.

Ken is invulnerable, period.

Cammy is invulnerable until she hits a solid object. If that solid object is another character, she’ll win. If that solid object is a projectile like Doom’s rocks, BH’s demons or Sentinel’s drones before she gets to the character and then said projectiles hit her, she loses. Non-solid projectiles, such as fireballs, beams, photon charges, etc, won’t stop her, she’ll sail clean through them. This is one reason photon-raining Dooms really hate Cammy, you can literally watch him go to the air, and if he doesn’t airdash up, you can call Cammy on reaction to the first frames of his photon charge animation and she’ll hit him clean.

Cyclops, Psylocke, Guile, Ryu, and probably a few other characters’ AAAs have limited invulnerability for the opening frames of their animation. After that, they have good priority but they’ll lose to anything that’s invulnerable or to projectiles.

Commando has really good priority and has a very small hit box, but if you have a wide-area assist like Doom or Tron, it’ll take him out fairly clean. Commando’s release time is also rather slow, so people with quick chars and reflexes can see him coming and stop attacking in time to block the corridor, and an airdashing Magneto will frequently get him firing off in the wrong direction. This also can happen with Cyclops, whose release time is also a little goofy at times in hitting Magnetos sailing around overhead. Cammy and Psylocke both release much faster, if you’re not already blocking when it comes out, you’re pretty much done. In this way, although Commando and Cyclops are better space controlling assists, Cammy and Psylocke are far better for making hyper-aggressive Magnetos think twice about whether or not they shouldn’t slow down a bit.

Tron’s priority is good but she’ll usually trade, just that she’ll usually win the damage trade, and the radar dish will often stop projectiles. (I’ve seen people counter Tron into HSF and she’ll come out unscathed.) Stuff like Ken’s hurricane kick, and other such things, are similar, although they’ll lose more trades.

Juggernaut punch has basically no actual priority, per se, it’s basically a matter of whether or not you can manage to blast through the super armor before you get whacked into next week.

cable’s aaa is underrated by most marvel players

Not by me. That is the most annoying shit ever. Sends you flying if you mess up. :frowning:

Nobody mentioned jins aaa. Why is that, is that cause he has a lot of lag on most of his moves. His aaa is very good, his expanion is there but u can otg after it. But as far as his aaa is concerned it is very good. it comes out very quick and it beats out a lot of stuff since he’s invincible. Cammy aaa used to be good but not reliable in sent cammy and sent commando.

sent ken is better than commando in some instances
ken is a better fighter than commando. thoughts on ken assist and is he better with sent, of course played to its full potential? i bet nobody thought that commando expansion could beat out doom aaa. pretty weird but true. commando expansion is anti strider doom. even if dooms rocks r on the screen commando just kicks him away.

Read Higher-Jin’s article on why Jin sucks.

Cable’s AAA is good, but it goes at an angle that’s a little weird. I trust it, though.

Ken a better fighter that Commando? Well, he can do more damage, but good luck trying to get the air combo on anyone decent. Unless fighting Sent, Commando is pretty decent. He can punish triangle jumps clean, too, if you can see or predict them. That, coupled with the ninja and jehetty (throw isn’t that great - counter mashing), makes Commando a playable character IMO.

Not saying Ken sucks, I just prefer Commando.

Ken crossup

while i do respect ur answer, jin can do air combos one on one. Its all about crossups. His roll, where he rolls fowards instead of backwards. think its hcb hp. u can cross up with that. with assists its worse.

Rocks beat drones, but if Doom jumps onto the screen into drones (before the rocks start swirling), Doom gets hit.

And yea, corridor assist isn’t instant or invincible. You can actually jab him before the corridor even comes out (not on purpose in a real match of course).

Clockw***0***rk

Ken’s not really a better fighter than Commando. Commando has better space control and priority. All Ken has is jump fierce into hurricane and his combo which has to start from his launcher which has no range. And don’t make me laugh with that roll crossup shit.

Too tru. Sent/CableAAA is frickin’ deadly.

Im having trouble with psy AAA asssit…

Like… I dont have much problems with santrax or any other team u know… but any team with psy (MSP, ImSP, MImP) and I loose only vs psylock…

My main teams r MSS and Rowtron…can someone give me any advice?

Yeah. Don’t use those against MSP. You’ll be at a disadvantage. And pray that they never realize that MSC is even worse for them even though on paper it seems like a weaker team. (It loses to MSP head to head and it’s less dangerous for what MSP likes to do, but there are fewer really bad matchups for it and Team Row is a pretty hopeless fight against it.)

You could play team Row and start Sent. Sent/Mag-A is pretty good, and just carefully use your best normals against Mag and Storm.

Mag/Sent-A can win this match, but it’s fucking rough.

I didnt thought that MSP was a dangerous team like that. Can u tell me the bests choises vs MSP too?

and a friend of mine want to know if Team Z is a good match vs MSP and Sent/cable/CAPCOM ?

MSP - The one hit rule with Magneto IS true. Basically, one combo + a good reset = dead character. Psylocke’s AAA is generally one of the most feared in the game.

Against MSP, I’d say Storm/Sent/AAA would be the best choice, with the AAA either being Commando or Cyclops. I think even Doom’s AAA could fair well if used well, but I’m not sure on its properties. It may get get beaten by Psy, I don’t really remember.

so… in few words u sugest Santrax or Matrix…

and the basic game would be the basic “dont get near me” right?

thx for the sugestioin!!!

damn, why is cable’s AAA so good? i get hit by that shit all the time. does he have invincibility frames? i realize practically all dragon punch-like moves are invincible, but aren’t there some that aren’t? ex: dan (unless he flashes) and megaman. Note: hell, i’m not even certain about those all that much.