I’ve been playing Colossus (AA) - Sentinel (Drones) - Tron Bonne (Projectile) for 9 years now. Was wondering if you had any input to add to my strat below to improve my game. Sadly, I do not have a stick yet for the 360 (patiently waiting for my birthday as the Mrs is getting me one) so I’ve had to change my arcade strat considering using Assist1 is awkward and I can’t do supers consistently (in 100 ranked matches, I think I have done 2-3 Colossus -> Sent DHC switches successfully as an example). That 360 dpad is just horrific. The caliber of player I now play against XBL is nothing to the crowd I played at the arcade (the sadly defunct Fun N Games in Wayne NJ) so I am not doing poorly fwiw. Anyway, here’s the breakdown of my play:
Start with Colossus. Push up at start and play a ground game, mostly that mixes up high and low hits to open up. Mix up sk and rk shoulder tackles to rush down (as it eats so many things). Never tackle (either) on the ground. Midair rh tackle is great for coming down on someone on the ground. Use Sent assist to close in, up close, use Tron. The goal is to OTG into Tron (more likely on XBL than in the arcade, for sure). You can take your sweet ass time with OTG with him too, it’s amazing.
Good players who can, you know, roll out of it, I just stick to c.sk -> c. fk -> sk shoulder tackle with the Tron assist - still great damage. Use Sent Assist to block and pop up Hyper Armor (depending on who is currently out, obviously not against Cable). Dumbest players don’t change their strat, dumb players run as I have learned to chase down well and trap into assists. Smart ones try to throw me.
Main point of attack is the shoulder tackle with assist backup. Very low air sk tackles are nice as you can spam Tron assist and most players will try to catch you on the way down and fail.
Optimal goal is to soften one or both other characters so the main is left alone, fearing losing a toon outright. Pokes with c.RK are nice because of the speed and reach. I always jump in with RK, as said, it crosses up like mad and can get a free Swing if fast enough. I generally avoid FP altogether.
His assist is useful for clearing careless SJ/flying players, or to strike away a main toon so I can feast on an assist character. DHC switch tactic is SJ -> Power Dive -> HSF. In the arcade and on DC, it never fails. I honestly never dive except to DHC out. Unless of course I get the monster OTG corner combo off.
I usually stick Colossus to Magneto, Sentinel and Storm, Sentinel to Storm and Sentinel and Tron to Cable and Storm, as far as god tier goes. Cable versus Colossus is a big hurdle for me. I avoid assisting with Cable out (just because you can’t protect your assists well against AHVB) so Colo has to play a very careful game. I have problems with Cable (as mentioned), Rogue (I don’t know why) and Blackheart (my AA assist needs an AA assist…).
If Colossus is getting rushed down too hard, I will try Colossus - Sentinel - Capt. Commando. Also works well.
I play Sentinel kinda the same way - big solid hits. I don’t fly as much as most do but I probably should. Tron - Sentinel lockdown is a nice bonus. It also helps that I can, you know, play Tron too.
Let me know what you think. I’m up to try new things.