lp dp, xx fk scissors to corner cc
shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhā¦
ā¦
okay, nestor told me this at TS5 when i was bitching about how hard the AA CC with bison was to do consistently. he looked at me and simply saidā¦
crouch before you activate.
BINGO. that way, itās really deep, and you stand up with invulnerability to do the close standing strong, lp dp, then you can either do RH scissors etc, OR after the lp dp, do a standing rh then scissors. experiment with the timing and on different characters so you see what works best.
the other really important thing is to make sure youāre doing the close standing strong into lp dp FAST. the faster the better, but make sure each part is distinct enough to register as inputs.
ā¦
shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhā¦
good shit ppb
so when theyāre jump-attacking me
i crouch down-activate-rise st. mp?
fuck rolento, iām using bisonā¦
basically, yes.
since youāre playing bison, you should probably be crouching a lot anyways to keep your charge unless youāre playing footsies.
if youāre walking back and forth, and somebody jumps at you, your first response without a charge should be to crouch and press fierce for AA (unless you can jump strong x2 quickly enough). if you have meter, you can do the AA CC, and youāll already be in the crouching position. CHING xx death.
^ching! it works!!
now,anyone mind telling me vs who does bisons crouching fierce not AA?
at worst, youāll trade. iām sure you could training mode and figure some exception, but in general, bisonās cr fierce is money.
okay, iām confused.
after anti air āCHING!!ā, are scissor kicks to the corner, the fastest/most damaging option that bison can do?
yes. at max(close to corner) it does about 9000 damage if you et all hits in.
close: CC, s.mp, lp dp, mk sciccors, PTF sequence.
Mid: CC, s.mk, lp dp, mk sciccors xn, ptf sequence.
this is the way i do it. fuck the s.hk inbetween, i figured you get less damage that way.
K I donāt now if Buk stops by here anymore but to anyone who knows what theyāre talking about;
I need help getting people to block my Rock close s.lk so that they can eat my laser traps. I donāt think that it helps that my Kyo leads so they find out how much I like to tick throw ppl who block. As it is by the time they get to Rock theyāve learnt to mash out of it way to easily. I do the intelligent thing and begin to run counter hit games. Those counter hit games (whilst for a very short time are beneficial) far too often end with me eating random super.
Now I know the way to solve this is to have something to combo after the s.lk, I just donāt know what that thing is. Kyoās low short > throw game works so well because he has his low short > c.mp > rekkas to mix it up with. My Rock doesnāt have anything garunteed like that off his close s.lk though :sad:. At current Iām doing s.lk (or c.lk) followed by c.mk xx lp elbow. The inconsistency this comes out at though (even on days when Iām running it at 90%+) in conjunction with the average damage it does (even on hit) doesnāt seem to work though. People would much rather risk eating it than getting evacād all day.
Now really good players who I acknowledge the skill of eat Otakuās shit so they fear something. I never ever see the other side of that mixup though, only the evac stem. So yeh if someone has some super secret combo they like to use Iād really like to hear it :xeye:.
After the close s.LK:
I have no clue what Iām talking about, but have you tried Rockās counter hit d.LK, d.HK? Also walk forward one pixel, counter hit d.LK, d.LK, (hit confirm) d.MK xx Deadly Rave. You can also do just one d.LK, then d.MK xx Deadly Rave so you donāt have to walk forward, but d.MK at that range isnāt safe, so commit to the super if you know youāre playing against a good player. Sagat or Guile can do their instant supers for free whenever you stop at d.MK, and a lot of good players know that so use d.LK, d.MK string at your discretion. You have K-groove anyway, so itās ok to just burn your meter on the Deadly Rave to be safe.
I hate using Rock because I always get his qcb+LK move by accident instead of d.LK, d.MK link. I never get that problem with Geese because he doesnāt have a qcb+LP or qcb+LK move thank goodness. He also gets bigger frame advantage on all his moves too so if youāre having Rock issues, then use Geese.
Itās not necessary to always use close s.LK either. Just because OTK uses it doesnāt mean itās the best move. Close s.LK timed meaty is good (close s.LK timed non-meaty only gives +2), but d.LK is just as good if not better. It gives +6 and gives you the option to easily combo after if you so wish.
Learn d.LK, 360+P. Also meaty d.LK, link d.HK. Against shoto sized characters and fatter, learn meaty d.LK, close s.LK, 360+P.
ok,RCās
what iād like to know is how do i RC LKās or LPās?
say bisons LK scissorās kick. ryu/kens LK hurricane.
Whatās A-sagatās cons compared to his other grooves anyways?
Mostly, lack of damage besides CC.
Not too many good CC setups.
k, thereās no way iām going to get to that whole backlog of questions
if you want still want one of those questions answered, repost em up
Which restaurants in LA and TX has the best PHO.
Ryuās RC hurrican is free since he has no qcb move but it, so just singe tap it
Bison RC lk scisor you have to hold down lp while you release LK of the roll. Kinda hard at first.
Repost:
K I donāt now if Buk stops by here anymore but to anyone who knows what theyāre talking about;
I need help getting people to block my Rock close s.lk so that they can eat my laser traps. I donāt think that it helps that my Kyo leads so they find out how much I like to tick throw ppl who block. As it is by the time they get to Rock theyāve learnt to mash out of it way to easily. I do the intelligent thing and begin to run counter hit games. Those counter hit games (whilst for a very short time are beneficial) far too often end with me eating random super.
Now I know the way to solve this is to have something to combo after the s.lk, I just donāt know what that thing is. Kyoās low short > throw game works so well because he has his low short > c.mp > rekkas to mix it up with. My Rock doesnāt have anything garunteed like that off his close s.lk though :sad:. At current Iām doing s.lk (or c.lk) followed by c.mk xx lp elbow. The inconsistency this comes out at though (even on days when Iām running it at 90%+) in conjunction with the average damage it does (even on hit) doesnāt seem to work though. People would much rather risk eating it than getting evacād all day.
Now really good players who I acknowledge the skill of eat Otakuās shit so they fear something. I never ever see the other side of that mixup though, only the evac stem. So yeh if someone has some super secret combo they like to use Iād really like to hear it :xeye:.
@ Kcxj -
Like I said I try to run counter hit games off it but more often than not I eat random Tiger Raid T_T.
reposted so buk can answer it