Geadom is right, do regular legs, since (if you timed the jump-in properly) they are in blockstun/hitstun anyway from the low jump and you are trying to cancel the recovery from the low jump. RC legs wouldn’t cancel the recovery frames from the low jump (only specials and supers can cancel those frames, not rolls), so you’d be leaving yourself more open to punishment in theory if you try to RC legs after a blocked low jump.

you cant cancel low jump recovery into a roll

also, low jump short -> rh legs is a block combo. no need to rc

s or k groove is usually good for trolling

yolo super 4 life :rofl:

I can’t seem to do throw off of Demon Flip at all. I was only able to do it once I presume it worked because it was a standing Sagat so his hurt box is huge. Is there a particular thing to look out for, glitchy button combination, or anything to make it easier? It’s just bugging me that I’m inconsistent with it.

I do play EX groove in 98. Too bad, Chang can’t spam his 2363214+P super like he can in 98 lol.
K Groove is nice damage buff though.

its not you, its the game. its like not sf4 where you have HUGE “general area” hurt box for demon flip grab.

Grabs in this game need to connect to the push box not a hurt box and throw boxes are pretty small.

Pushbox as in like a collision box?

Push box is the box that makes it where you can’t walk through jump through characters. And helps make ambiguous cross ups.

Alright, I just known it as a collision box. Well that’s pretty nuts in regards to throw range I’ll mess around some more then.

It’s not uncommon Guilty Gear does the same thing. A3 and Vsav throwable boxes are the same size as the push box.

I call it push as the editors call it osi or oshi depending how much room is available.

out of these chars, who is the easiest to be aggressive with:

claw
hibiki
yuri
yamazaki

buranka?

Buranka has the best Okizeme in the game, lol.

Blanka
Hibiki
Claw
Yama
Yuri

In order

Okay, to ask a more focused question, what are the keys to the ground game with vice vs blanka or what would you focus on? Here’s what I wrote before:

-lots of standing strongs? i think the ground game would be tough, but the range where blanka would low RH sweep would be her low jump fierce range.

Also, I know vice can stuff blanka’s slide with rapid fire crouching shorts, but that really isn’t something to hang your hat on and focus on.

thanks!

I only own a 360 and a PC. Is there any way I can play this game without a lot of input lag?

NullDC can run it.

A lot depends on groove selection to answer this question. In general, Hibiki’s offense is better than the other characters listed, though K Buranka is pretty damn good too. Yama and Claw tend to be a bit less offensive - it’s hard for Yama to apply pressure in the neutral game (especially against top-tier characters), and Vega can land hits well, but it’s hard to capitalize on those hits for good damage (i.e., low reward for offensive play). Yuri has the same problem as Vega, though she arguably has better offensive tools depending on the groove. Yuri is a lot worse than the other four characters listed.

No, he doesn’t. Blanka has a very good oki game, but not the best, in a game with tools like RC command grab, ambiguous roll crossups, Morrigan’s insane run mixups, etc. Buktooth made a post about best oki games a while back that says it best:

oh, didnt remember that post, thanks for the info.

Gonna start practicing that C-Yun tech, so i can beat… no fucking body, no one plays this dead shit : /

Do I have to buy anything? Like a Dreamcast copy of CvS2 or something?

Nope, download the ISO, download the emulator+DC Bios, and PRESTO! CvS2 right there buddy.

Google is your friend, as always