Ask me something

I’ll take 20 bucks… I need money for lunch for next couple days. e-mail is helpastarvingindian@yahoo.com for further details.

o shit kang beasting lol :clap:

kcxj nobody asked for your dumbass opinion. Have you played everyone here? Thats right you haven’t, and you suck too.THIS THREAD IS ABOUT QUESTIONS NOT BS! so get the fuck out!

damn, why is everybody hating on kcxj? he just said everybody sucks compared to japanese, and buktooth. himself included, might i add. i wanna play against buktooth now… just to see how long i can last. :pleased:

I’m not gonna attempt to answer any of the strategy questions since i don’t want to incur kcxj’s righteous wrath, but maybe i can help with the technical stuff.

s.LP -> s.MP -> s.HP -> (whiff) D+HP, (non-chain) s.HK xx super
It’s not easy but it’s necessary because you can’t kara-cancel out of most chains in CvS2.

Like vasAZNion13 said, it’s always a good idea to mash on KKK because if you are at the startup of a move when the screen freezes, you can still kara-cancel into a special move. I’d guess that only about 3 or 4 startup frames can be kara-canceled, maybe less. Still, it never hurts to try.

In the specific case of kara-canceling a rapid-fire light attack, you get kind of a bonus chance when you mash on KKK. Sometimes the s.LP or whatever will be chain canceled into the LK in the KKK command, which of course then gets kara-canceled into the KKK command (maybe not at once, but definately off negative edge). So make sure that LK is part of your KKK command because of course you don’t get this benefit if you’re just using MK+HK for the special. It might even be a good idea to mash LP+KKK in this instance, but i’m not sure how much that really helps because it all depends on what you can mash the fastest.

Just to clarify, this only works with rapid-fire light attacks - not all light attacks. It’s a good idea for Blanka to always mash B+KKK whenever he’s in the middle of a move during superfreeze because he might get that startup kara-cancel going. But he doesn’t get the renda-kara bonus because none of his light attacks are rapid-fire.

As a side note, if the screen freezes and you’re in the middle of a rapid fire light attack, don’t try to roll. You can’t kara-cancel into roll so pushing LP+LK in the middle of s.LP is just gonna get it chain canceled into LP or LK, which will usually get you hit by the super. It’s best to either try to mash out a renda-cancel special move by doing a DP command or whatever while mashing on LP, or to just hold down/back and hope that your LP recovers in time to block.

Ok, my problem with Chun against those two is the ground game. Yama’s stand RH, Vega’s…whatever seem to out distance Chun and come out pretty darn fast. They also both have very good anti airs to keep Chun out. What suggestions do you have for the ground game?

where can i see this sai rec vid?

It’s on combovideos.com but I think you have to be a premium member or some shit to view it. They had it up to view for everyone a while ago.

Where? Maybe i didn’t see it.

i think what you whiff is c.HP (the grab).

is this guaranteed to be impossible? i could’ve sworn i cancelled a normal into a roll after a cc activation before…

Where’s Inos? still missing?

Boxer’s or briefs?

she has two chain. the one used in the sai rec vid is: s.jab->s.strong->s.fierce -> down+fierce

the down+fierce grab ONLY occurs during her chain, and basically just tosses your opponent onto the ground. however for some reason you can still whiff the grab if you do the chain too slow(or too fast? i forget)

Buk: You skipped my intial team question. Is that because it had already been answered correctly? K Kyo/Sagat/Cammy R2? Just wanted input from you, as well.

Yeah, that’s true. Sorry, typo. I edited it.

I meant normally it’s impossible. Of course you can cancel connected normals into roll while in active CC mode. You still can’t kara-cancel into roll though.

Sup Maj, it doesn’t matter now because I don’t use Guile very much anymore anyway, but I was getting abused really bad by Geese and Yamazaki. In particular, Geese’s cross-up j.MK and Yamazaki’s low jump MK. Chun was easy because my early d.HP beats every jump in she tries to do on top of or behind you, but Geese was stuffing me clean (and into death combo) every time. At least against Geese, I can abuse backfists, but Yamazaki was just a stupid hard match at times. I think I know what I was doing wrong now (not saving my RC for just anti-air and anti-low jump), but Yama was doing his low jump MK to get in on me whenever he wanted.

naw, i meant i was playing C vs A. i stuck out a move right before my friend activated CC. i mashed roll during flash, and then my move got cancelled into a roll after the flash and he missed CC.

it might’ve been some random glitch though, since i haven’t been able to do the same again.

I’d still rather avoid strategy questions and leave them up to someone more up-to-date on the current state of competitive CvS2, because i haven’t really been keeping up lately. But i guess this is an exception since it’s an old debt.

I think backfists are good against jumpy Yamazaki players just to hit them on the way up. Just because they aren’t free pokes like against Geese doesn’t mean you shouldn’t use them for their main purpose as jump prevention. HK Flash Kicks also beat all of Yamazaki’s jump-ins clean, provided he doesn’t airblock/parry/JD. For me it’s really a patience game, because even tho Yama has the buttons to back Guile into the corner, Guile can do a lot to slow the process down. Not making any obvious mistakes, not rolling at him, not getting all trigger-happy with midrange Sonic Booms, not trying to poke with backfist or spamming hopkicks. The whole goal is to make Yamazaki work so hard to corner you, that by the time he does it, he gets antsy and starts getting predictable with the jumpins and block patterns to try to guard crush you. That way you don’t have to worry so much about the anti-FK stuff like airblock.

Also, i think Guile’s lvl3 is more scary in this match than Yamazaki’s meter, because Guile isn’t particularly scared of getting thrown. The big issue is avoiding guard crush, and Yamazaki’s meter doesn’t help him offensively in that regard. You can use the threat of the Sonic Hurricane to scare Yamazaki into pushing way less buttons than he normally would, which gives you more time to recover your guard meter and think of options to establish some distance or momentum. So meter building is another reason to take this fight slow.

People get the wrong impression about Guile. They think that Guile is a robotic character that just does his own thing and the opponent dies to it. That’s only true against opponents who can’t adapt. Playing Guile against someone who knows how to deal with that bullshit is a whole different game. If you wanna get good with him, you shouldn’t be scared of having to consider your options mid-game to adapt them to your opponent’s play style. I mean, there are a lot of situations where c.HP anti-air works really well. Don’t ignore it entirely just because you only want to use 100% full-proof options. That’s just plain lazy.

Finally, don’t be afraid to attack Yamazaki. He has no scary defensive options (like Sonic Hurricane or CC) and he’s a big character. He also has no way of dealing with Sonic Booms in the middle of block strings because he doesn’t have any direct way of dealing with them (like Ryu’s hurricane kick) or escaping them (like Ryu’s air hurricane kick). You should be able to build like one level of meter off block strings every time you touch him. Also, just guess when he’s gonna do s.HK or that whip thing and just go for a superjump j.LK crossup (maybe once a match - usually crossups should be reserved for after you score a knockdown). He doesn’t have any last-second anti-air options for avoiding crossups like that.

You just gotta take chances in this fight. It’s not that scary to me because Yamazaki doesn’t do much damage unless you get supered or get hit by c.MK or c.LP at point blank range. Aside from guard crushing you, he really doesn’t have too many ways of landing that thing. I mean, his walk speed sucks and his throws aren’t as scary as Iori’s or Todo’s or Rock’s command throws. Fuck it, just let him throw you but maintain your focus and figure out his patterns. Only try to interrupt his throws if you are at least 50% sure he’s going to go for the throw based on his patterns (not simply based on the fact that he’s close to you) and if you can make it fucking hurt. Don’t try to stick out c.LP on reaction out of desperation when you have no combo opportunity (no charge or no meter) or when you know he’s probably just trying to bait you into sticking out a button using fake throw threats. Yeah, so sometimes you’ll guess wrong, but that’s ok. It’s better than depending on blind luck.

Man I thought you never replied to my question concerning that cuz you were keeping it a secret or something. I guess this gives Guile players one less reason to play on auto-pilot…

Anyway, I also had a question about seemingly laggy hitboxes (like Ken’s command roll), but I can’t find where I typed it…you wouldn’t happen to have my original PM?

  1. rolento, hibiki, chun, guile isn’t too bad, rugal if you’re dope with him, kim…

  2. you’d have to ask wiz or the cannons about that

  1. probably robotically attempting to regain momentum every time a match reset itself. for example, every time the match reset when i was using iori i used to always throw a jab fireball then run after it. people caught on and i ate jump in combos nonstop for like a month before i broke that habit.

  2. umm… probably the trash talking black guy. if i lost to a fobby asian guy i wouldnt be able to understand his shit talk or bragging, so that smooths it over a bit.

these both require long answers, so pick one you want answered more

because he’s the best character in the game. DUH! :rolleyes:

nobody has any idea what you’re asking about, so you can stop spamming this question everywhere now.

chun can just duck under the last part and kick super him in the back. sagat can dp the level 3 hot foot for free, provided they’re not K or P groove. n-sagat can do the backwards counter roll and get a free combo.

everybody asking match-up questions is being way too vague, so i’m just gonna answer whatever specific stuff they bring up.

against sagat do lots and lots of standing strongs. it will beat out most of sagat’s problem pokes. low jump fierce works well too (timed a bit early to take advantage of sagat’s height), and is practically a guaranteed way into mix up range.

vega is pretty tough. sleeves keep him either crouching or jumping; not walking back and forth. rc shoulder his jumps, walk/run at him if he crouches. low jump fierce is also good against vega if you can get into range.

against honda all the standard anti-honda stuff applies. vice can punish headbutts with counter roll into whatever, and can also super grab his assorted rc moves in a lot of situations.

SrBrand04 signed on at 11:47:00 PM.
SrBrand04 (11:47:16 PM): hey do u play yamazaki at all?
Buktooth88 (11:47:45 PM): nope
SrBrand04 (11:47:55 PM): how bout athena?
Buktooth88 (11:48:01 PM): nope
SrBrand04 (11:48:10 PM): do u know any tactics with yamazaki?
Buktooth88 (11:48:22 PM): have you seen my thread on srk
SrBrand04 (11:48:39 PM): about yamazaki??
SrBrand04 (11:49:01 PM): brb
Buktooth88 (11:49:01 PM): about answering questions
SrBrand04 (11:52:48 PM): ok bak
SrBrand04 (11:52:53 PM): wat does ur thread say about answering questions
Buktooth88 (11:53:31 PM): every cvs2 related question should be asked on that thread
Buktooth88 (11:53:41 PM): i dont answer cvs2 questions on aim or through pms anymore
SrBrand04 (11:53:48 PM): why not
Buktooth88 (11:54:01 PM): because a billion people ask me questions every day
SrBrand04 (11:54:44 PM): a billion questions every day campbell?
SrBrand04 (11:54:47 PM): A BILLION?
SrBrand04 (11:54:53 PM): dont you think thats a little outrageous?
Buktooth88 (11:55:04 PM): dont you think you’re being a little annoying?
SrBrand04 (11:55:08 PM): you know i would answer any question you had to ask
Buktooth88 (11:55:13 PM): great
SrBrand04 (11:55:19 PM): if it was about a porn video
Buktooth88 (11:55:23 PM): ask them on the thread
Buktooth88 (11:55:24 PM): until then
Buktooth88 (11:55:28 PM): welcome to the block list
SrBrand04 (11:55:32 PM): god ur a dick
Buktooth88 (11:55:40 PM): right
SrBrand04 signed off at 11:55:45 PM.

that was fun. remember, i’m a dick because i dont drop everything i’m doing to answer incredibly vague questions like GOT ANY YAMA TACTICS??? and for random person of the day #209 who doesnt even have the courtesy to tell me what his srk sn is also.

i love this thread :encore: :encore: