Ask me anything! 3rd Strike Discussion

shotos will whiff it in front of her to discourage her from blind dashing in. If they get that money range it forces her to approach differently. She can either try and counter-poke with a cr.fierce but then if the opponent reads the range right, he can also counter.

I believe low strong is used for the same purpose. if you watch Matsuken vs Mimora, Matsuken uses low strong in these similar ranges, and often mixes low strong and low shorts together. I think the tradeoff here is low strong is of course slower/more punishable but has more utility as a counterpoking tool as well as builds meter.

https://www.youtube.com/watch?v=opPLnq0kCnw

Hey guys I heard you haven’t had a “which character should I play?” question in a while and I know you love those, so here it goes.

I’ve been pretty successful using Ryu to learn fundamentals of the game (spacing, pressure, hit confirms, meaty setups, etc) these past few years. But I also feel like he’s really limited (compared better characters) and sometimes I just get stomped on by people that play really unorthodox with shitty characters. I’m thinking of switching to Akuma (tldr: scrub) because of his options and I just feel like he shits on the lower tier so much harder. Good idea?

Assuming I’m pretty good at NOT making decisions that end up with me getting punched in the face and dying in 2 hits, I think it is.

How do you do that Q combo on a cornered opponent where he dash punches them out of the corner, then immediately dashes punches the other way and catches them again? Might be character specific too. I’m pretty sure I’ve seen it done on Yun?

The one where Q starts off in the corner?
You do the command grab, then do a dash punch where you charge back then press forward quickly then press back so that you are charging back when it comes out. At this point you’ve been charging back for a little bit.

At the moment when the dash punch hits and they fly the other way, you want to start charging back the other way, resuming the backwards charge. Then after charging backwards in this position you release forward and it should come out. Common problems I had/have were not charging enough on the first side before you flip the charge, so be careful of that when doing it.

So do you just have to switch the side you’re charging toward as the dash punch hits? I tried to do it back when I first saw it, but I could never get it to work.

I’d post the video I saw it in, but I have no idea how to find it.

Yeah, you switch it right when the dash punch hits.

Exactly.

Here is a video I made a long time ago.

http://www.youtube.com/watch?v=lEV8MPzeq-k&feature=youtube_gdata_player

Works on twins Dudley and shotos. Not sure about anyone else

@d.khai

Ryu doesn’t lose to any low tier unorthodox characters. He actually does quite well vs all low tier.

A common misconception is people think their character is weak when they aren’t looking at the big picture. It’s not the character but you. Sorry dont mean that in an offensive way at all.

Gouki is good too but he’s a bit more difficult because you can’t afford to take dmg. So it’s really up to you.

But ryu can definitely hang with everyone and with denjin it’s winnable vs chun, albeit random. Lol

It also works on Remy but is harder to set up.

Found the setups lot of time ago:

[details=Spoiler]Hugo (mk command grab->mp dash punch. Easiest to crossup dash punch, you have to do the dash punch almost right after the command grab)

Ken (mk command grab->mp dash punch)

Ryu/Gouki/Sean (mk command grab->mp dash punch, different timing from ken’s)

Dudley (mk command grab->mp dash puch. Way easier than shotos. Hk command grab-> hp works too but it’s pretty hard)

Elena (mk command grab->mp dash punch)

Remy (hk command grab->hp dash punch, for some reason works for me only on one side)

Yun/Yang (hk command grab->hp dash punch)

Alex (mk command grab-> lp dash punch, very hard, timing it’s incredibly stict on the dash punch to get the crossup)

Necro (lk command grab-> mp dash punch, hardest char to dash punch crossup. There’s something really really weird when charging the second dash punch against that i wouldn’t know how to explain, which is why makes it really hard to get)[/details]

Bit OT, i’ll move to another thread if you want.

@ryan.

I know ultimately it is up to you as a player, but I get discouraged sometimes, especially when I play against Chun, Yun and Makoto. When I play a good one I want to end the round as soon as humanly possible by either rushing them down or trying to out footsie them. And I feel like Gouki has better offensive tools to do that with over Ryu.

Those are all high dmg high stun characters. If you’re going to change because you want to rush down more then be prepared to lose a lot more too due to goukis low health.

Wow I originally thought it only works on the twins. I’m very glad I came across this before I spent time in training mode finding out who else it works on. Thanks for the work.

Won’t you feel the same with every other character, not just Ryu?

I’d just like to add that imo the best strategy with Gouki vs a lot of the low tier is to keep away/turtle anyway.

This. It’s fucking annoying, as an Alex player, when a good Gouki can competently keep me out.

Hate HATE HATE! But it’s true :frowning:

Hey, Ryan (and everyone else), I was wondering: in what situations would you use Chun-Li’s Hazanshu? So far the only times I’ve used it is by accident, and I feel that I may not be taking full potential of Chun as a result.

Its good in the chun mirror round 1 as ir beats a lot ot whiffed moves.

Its good also if you react to your low mk being parried. Round 1 when you have no meter people will often fish low so just cancel on reaction.

There’s also another neat trick… you do low mk and cancel late to hazanshu (so late it doesn’t even come out) then if they parry hazanshu will come out. If they guard nothing. The only downside to this is If they are hit it’s hard to cancel into sa2