so I’ve had the game for a while now but I’ve hardly played it. I really want to play but it just seems like I can’t get a decent hold on the game.

I want to play as Valk but I really don’t know what I’m doing. I looked up some of the combos on Dustloop but some of them seem out of date, and are hard to do without an accompanying video. I like Rachel too but she looks really hard to use.

Are there any decently written guides out there that show you the ropes of each character and how to play them?

This game is really really hard to understand, at first. For video references, I would recommend checking jourdal’s youtube account (http://www.youtube.com/user/jourdal?feature=chclk)for most of the highest level Japanese videos and looking til you find a strong (over 200 PSR) valkenhayn player, then talking to people on dustloop in the valkenhayn boards to understand what exactly they’re doing. You have an added disadvantage because Valkenhayn himself isn’t particularly easy as a first character.

There was intent to have a community produced video for each character at one point, but I don’t really know what’s become of that project. =/ And sadly the only Valkenhayn video tutorial I can find is what I’d call “intermediate” stuff rather than fundamentals (like how the heck to move around as the crazy guy).

I’m guessing your best bet is to ask around on in the Dustloop Valk forum to see how they’d suggest you get started. He’s not an easy one to make the jump to BB on though.

Also I know the Valkenhayn mod, he’s a talkative guy and willing to help. Contact “OrionXElite” for good 1 on 1.

You can tell him 1000dollasocks sent you, he’ll get a kick out of it.

Hey Dacidbro, I know you! Saw some of your matches at ReveLAtions and EVO 2011. You’re good, man!

I have to ask, what’s your opinion of the new BBCS Extend they’re coming out with? I haven’t played the game competitively for that long (just got it last month) and I think it really sucks that they’re coming out with crazy updates every few months. One thing I would be thankful for is some major nerfing of Makoto & Noel so people dont just spam with them or use a single BnB throughout the entire match. What’s your take on it?

I think it’s great they’re releasing large and primarily free or cheap updates so often. Since their game is not yet perfectly balanced and they realize it, they want to continue to compress the tier list for a really solid overall game where all of their characters are well integrated. I don’t know if there’s much more that could be asked for, really, from a game developer. Sure the combos can take a bit to re-learn, but the most difficult parts of fighting games to learn stay with you. Footsies and mix up and etc.

What do you think Tager needs in order to be better than “mostly good”?

So today marks the third time I want to start playing blazblue.
I really like the game but don’t know where to start, I’m interested in maining Litchi and just going to her character forum in dustloop proves to be really confusing they use japanese names for moves when the game uses their english name and of top of that a lot of the information on that forum is outdated.
Also I still can’t get used to the way this game plays, everytime I run into pressure I don’t know how to get out of it and establish my own.
I would appreciate any pointers in how could I begin learning this amazing game.

Ps. Sometimes I press D whenever I get a hit confirm thinking this is mvc, I miss my preschool launchers.

I don’t know why, but the Litchi forums on Dustloop are completely useless - it’s bizarre considering how popular the character is. I’m not an expert in her myself, but here are a few things that might help:

[LIST]
[]In her move notations, you’ll see [m] and [e]; [m] stands for “mantenbo” which is the name of her staff and means “while holding the staff”, while [e] seems to stand for “empty-handed” or something and means “while not holding the staff”. And if you’re not familiar with the BB directional notation, the numbers correspond to the numbers on your numeric keypad, so 6 is right, 2 is down, 5 is ‘stick in neutral’ etc.
[
]Consider going through the ingame tutorial for her - probably multiple times, because it’s a huge wall of text. The ingame tutorials are actually surprisingly smart advice.
[]If you’re a total newcomer to the game as it sounds like you are, play through the “generic” tutorial bits too - you’ll be using Ragna, but it’ll explain a lot of terminology and system stuff that’s not in other games. You can also look at the System Guide on Dustloop - it contains a TON of info on the mechanics of the game, from how many airdashes you can do, to what purple throws mean, the different blocks, to the different types of teching, etc.
[
]It’s definitely worth doing at least the first 5 or so trials for Litchi - they’ll teach you what her moves look like, and a few basic BnB combos for different situations.
[]In terms of how to get out of pressure, you have a few options:
[LIST]
[
]Litchi does have a frame 1 invulnerable DP, but only when she has her staff. 623D (Tsubame Gaeshi in the japanese, don’t have an english movelist in front of me) can be used as a reversal if there are holes in your opponent’s blockstrings, but of course, like most dragon punch style moves, it’s got some healthy recovery on it (though it’s actually a little harder to punish than many)
[]All characters have access to a move called a “counter assault”; To do this, you need 50 heat, then push towards+AB (6AB) while in blockstun. Your character will break out of blockstun and do an attack with some pretty serious invulnerability frames, but which does no damage. Litchi’s counterassault works like most (but not all of them) and knocks the opponent across the screen if it hits, so it gets you out of pressure for 50 heat. This can be baited, of course - it’s not unblockable, but it usually hits because your opponent is in mid attack when it comes out.
[
]If you have a couple of frames of ‘breathing room’, you can jump and use barrier guard to eliminate high-low mixups, and then maybe airdash or double jump over your opponent if you’re in the corner, or backwards if you’re not. Careful about being predictable with this though, as your opponent can jump and air throw you (Though you can always tech that if you’re quick enough)
[*]All your normal fighting game tricks of backdashing or counterattacking as appropriate still apply.
[/LIST]
[/LIST]
Hopefully some of that is useful.

PLEASE post something like a tutorial on Hazama! I’m having issues with a few of his combos. Particularly the ones after Jayoku Houtenjin/Serpent’s Infernal Rapture hit, when you have to hit his drive 3 times and combo it into Jakou/Hungry Coils. Also, I’ve noticed that a person can also be launched into the air using 5B, 5C instead of 5C, 2C after Zaneiga/? hits, though I haven’t seen many people use it in combos. Maybe it’s because it changes the trajectory of the launch and you can’t really follow up with a lot of things unless you’ve got perfect spacing. Still, I think it should be put out there in case anyone wants to experiment.

What made you start using bang? Also do you know when the dustloop bang tutorial is coming out or if it is already out?

Sorry guys, been busy, will try to get some kind of comprehensive answer to questions soon. Going to sleep long night long day tomorrow :slight_smile:

How fast does the Wheel of Fate turn?

On a serious note, were you always a “good” player, or did you suck at first? Also, did you see yourself improving a lot, gradually, or was there just one day where everything had come together and you knew that you had significantly passed where you were before? The hardest part about fighting games is slogging through all those loses and getting frustrated at not seeing improvement on a regular basis.

Admittedly, my Hazama is rather weak in terms of combos. I can try to teach you something much, much more important than combos (Mix up, neutral), but not the combos themselves. dustloop.com has all the combos though, and probably better knowledge of neutral and mix up too, anyway

I started using Bang when I picked him before any other character and instantly liked his feel and design. Really not much special there. Dustloop Bang tutorial, I haven’t heard of it. So I can’t really say haha

Elboborey, I was terrible when I started. Watch some of the Arcade infinity videos to see me even after many multiple hundreds of matches and how bad I still sucked. Putting in the time is hard but necessary. Just make sure you are optimizing time spent by actively considering every factor that could make you lose, and asking for feedback on your matches from other players.

Ah yes, a good overview of the various mix-ups Hazama has would really be awesome. I’ll take what I can get. Teach away, sensei! :slight_smile:

The dustloop community tutorials is when people from each character make a tutorial, the ragna video came out about 2 weeks ago but no one else has came out with their that i know of. Also are you going to do a bang tutorial one day?

While you wait for the thread master to get back you might want to watch this.

There are some serious Hazama fundamentals going on here :slight_smile:

Oh I know what the community tutorials are… I just haven’t heard of a Bang one in progress. The Ragna one was made by one Ragna main in particular. Perhaps he will be in communication with Huey253 in the future and the Bang guide will happen, but I wouldn’t expect it til CSEX.

Nero, a couple things to consider.
-Hazama has both high/low and low/grab mix up, between his various overheads, lows, and his strike invulnerable command grab. Make sure you are using ALL of it, and effectively. Watch strong Hazamas in Japan for the best results, although Wuku is probably one of the best American Hazamas you could watch, so good recommendation from Dawkins.

-His 2A is +1, and his 5B is +2, so using that to stagger your pressure and add dashes is really strong. Simultaneously, you can use that understood advantage to give people incentive not to mash and connect overheads. Both 2A 6A and 5B 6A are very strong ways to use his overhead, and 5B 6A leaves so little room it’s sometimes capable of frame trapping a jab mash.

-Stance overhead is “safe”, but not if you’re predictable. 3C stance overhead is VERY weak, use it sparingly. Because your opponent knows you have only one way to re-start your pressure, it’s very easy to hit you out of the start of it. A properly spaced 3C stance low can counter hit people trying to interrupt stance overhead though, so consider that option. After 3C though if you really need to be safe use Jabaki, 236D. (Important side note, 236D is +1! You can actually use it as a point blank pressure tool and trick people who don’t know about it.)

Those are good to start. If you want more check the Hazama boards on Dustloop. There should be a lot of info there in discussions.

Hey Dacidbro,

This is probably a fairly basic question so I apologize in advance. I just discovered Blazblue sheerly by accident and would love to start playing. I have some basics in playing Street Fighter and CvS2 and was curious how you thought a new player should get started in the game? Thanks.