Ask 801 Strider

Settle down Sheriff, nobody is hijacking anyone’s thread so turn it down a notch with the check me out ‘I got your back’ post. We are all very welcoming to having Strider bring new light to Abel forums so I won’t ruin it by getting into a pissing contest, not that I do normally. To your point yeah I guess my post was off-topic as is this one, but no one likes getting thrown under the bus. I’ve only participated in one tournament and I did make it out of pools, lost to Chen and cut it close with Flo. Sorry off-topic again, carry on.

Anyways.

Back to ask 801 Strider. . .not ask some random dude on how he anti airs Fei Long w/ the most insane move ever. Beautiful, when he ultras you for 500 damage.

How do you play against Akuma, STRIDER?

had

if your that dead set on gettin him and only him to answer, give him a personal message.

douche…

I didn’t ask you Eddy Gustavo.

had

Lol abels gettin blown up by the docta

Close… it’s spelled, “Eddie”…

Fine, I guess coming into a forum acting like a gerk is your thing…

By the way… why do you leave your signature at the end of your posts like your a somebody? :wtf:

I’ve never heard of you…

WTF is going on here?

random SRKs douchebags being douchebags. nothing out of the ordinary. oddly enough in 80 some posts, he’s the first guy to actually successfully de-rail the thread… and he did it by asking for people to not de-rail the thread? dem mind games. he must be an abel player.

I usually do the close hk after a cr.lp or lk, since they leave me in frame advantage, so they cover some of the start-up frames of this slow-ass move (plus, if it’s followed after a cr.lk, you have a nice low/high mixup). It pretty much covers most of their escape options (jump, backdash, etc.) AND it’s a overhead to boot. If it hits as an overhead, it leaves you in perfect position to either link into st.mp or kara-lp.TT. It’s a dirty tool if you learn how to use it right.

As for sweep, use it for footsies, plain and simple. Use it to punish normals that are a bit too far to punish with step kick, or use it to sweep people that are trying to walk back out of step kick range. You can also use it after a AA elbow pop-up that leaves them too far to Falling Sky for the hard knockdown.

Those are the only two versions of HK I use… Far HK is a fucking joke.

Yes, he does still have his standard CH pressure, but that shouldn’t really matter, since most if not ALL characters have some sort of CH pressure. With his command throw severely weakened (this applies to Yun as well), you really don’t have to worry about holding up or backdashing most of the time. Sure, he also has his semi-safe rekka pressure (I say semi-safe because he lost st.lk now, so you can actually press your st.lk to stuff his follow ups), but you are Abel, and he’s made out of glass, you have ex.tt (which you can throw out more now since his Yang’s ex command throw is a lot slower and his punishes are more bearable now) that he HAS to respect, or he dies. He can bait it out, of course, but the mere thought of eating one of them will at least keep them from abusing the obviously silly shit we have to deal with now (in AE, ex command throw ate all your reversals, so you couldn’t do anything except…die?). A couple of his ground tools got nerfed as well (palm, TC’s, DP is now -4 on FADC…), so it won’t be as stupid as it is now. Sure, he still has a 3 frame cr.lk, but so do a lot of other characters, and we actually have something to beat it. I really don’t see this match-up being as hard in this next version… sure, it might still be “tough”, but it wont be “impossible”.

“way more than Abel normally does”? Have you ever played against ANYONE with a reversal? This is pretty much the same shit you have to deal with, except he has a ex.roll…which loses to the same OS(?) we use on people with fast reversals (just a delayed back-throw on their wakeup, if they DP, we block, if they throw, we tech, if they mash shit, we throw). I honestly don’t see ANYTHING scary about his wake-up… Actually, I find Yun’s 10x scarier.

Yeah, I was mainly referring to his whiffed DP on cross-up, but looking at a couple vids, the recovery looks awful. Alright, let me re-phrase that, we MIGHT be able to punish now on whiff, but the simple fact that this eliminates one of the most annoying aspects of this matchup (oki after DP) is good enough for me. Also, there has been some times where you lose, simply because you were 1-2 frames off from punishing his damn DP, that shit is gone now.

This match-up will still be hard… Fei still has throw-invincible CW, he still has 3 frame normals that lead to Rekka, and he still has GDLK pokes… Yes, this match-up still looks tough, just not fucking retarded. Fei can pretty much do anything at any given time and Abel can’t do shit about it except watch and die. It’s sad… He can just Rekka -> rekka and if spaced right (which isn’t too tough in this game), you can’t do shit about it. He can do CW (which crosses-up if you crouch it, not in 2012) pretty freely, shit, he can just walk forward and just press shit and OS’d pokes and there is nothing you can do about it. At least now he has to play you straight up, and not just depend on complete and utter bullshit, at least now it will take some sort of skill to win, and not just getting an auto-win in the character select screen.

From the looks of things, these guys are still going to be tough… Just not idiotic anymore. I’m OK with 6-4 matches, as long as the better person wins most of the time. How things are right now, even if you are the better player, you can and probably will get blown up because you fucked up on the character select screen. Hopefully 2012 fixes this, and from how things are looking, it seems like it might.

LOL, blowin people up, wrong thread to do that sir.

As for Akuma… I don’t know… footsies?? I honestly don’t ever lose to Akuma’s that aren’t named “Tokido”. I have a huge, clean streak of beating top Akuma’s in tournament play. I could do a write-up if it’s requested enough though, although it could take me like 2 hours in completing it since I think it’s one of the match-ups I feel most comfortable in. :rofl:

Akuma right up? Hell ya! I think EVERYBODY would appreciate that one :tup:

Yeah I have a hell of a time dealing with far st.RH and his myriad of dive kick loop pressure and air fireball options. I can get locked down and pushed in the corner… I think even just discussing points in which Abel can transition from just blocking/positioning to offense would be enough - as in, what are the 2 or 3 things that you’re looking for during the mid-screen footsies game as well as the corner lock-down? That sort of thing.

I can’t do anything to Akuma holy shit. One knockdown and a load of safe-jump demon flip setups and I lose. How they get in on me? they spam far st.RH until it connects.

I try to stuff it with st.lk and st.mp but I haven’t played enough Akumas to be able to do it consistently.
Please Strider do an Akuma write up LOL

at footsie range, if you have bar you can do 45% damage to him and setup your strongest okizeme (falling sky knockdown). if Akuma gets hit by that mixup, he’s toast. at that same range from you, he can do maybe 30% into a weak mixup (by ending with tatsu, shoryu) or less than 20% into the vortex (s.rh s.lp c.rh). focus your energies there.

It doesn’t matter how much damage he does… since he can pretty much kill you off one sweep if if he has the “true” vortex down (by true, I mean the Tokido vortex, which is stupid as hell, there are a couple American Akuma’s that have it down though)

I’ll write one up tomorrow… I’ll go over basics and how to set the pace of the match. Shit, just thinking about it, there is probably a whole lot more I can write in that match-up. Honestly, I’m not kidding when I say that it’s one of the match-ups I feel most comfortable in.

sweet, appreciate it.

I mean, even a sloppy demon flip vortex on my wake up gets me feeling helpless. I still have no idea how to stop the far st.hk rampage :c

Alright, I kind of promised I would do a Akuma write-up……So unfortunately I have to deliver :frowning:

Here it is, enjoy.

[details=Spoiler]
Akuma……where to start? OK, this will just be a brief glance at how you should be approaching this match-up, I don’t want to go to in-depth since I could be writing for days and days on little intricate details to look out for…. I won’t, I’m just going to give you a basic understanding on how it’s played.

To start off, my first goal is simple, force them to play on the ground. This is a lot easier than it sounds. You don’t want him to be jumping all over the place throwing fireballs or demon flipping, so simplest way to kill this is to jump forward hp when ever you see him jump forward. Simple, this kills both jump forward fireball and random flips. If he’s just jumping back throwing shit though, let him, just walk/roll his ass to the corner, he has no good escape options while there.

Alright, now that that’s done, let’s talk about the ground game. This is an area, or better yet, THE area where most Abels struggle with….and honestly, I don’t see it that threatening myself, it’s actually where I feel most comfortable. He has a couple really solid tools, st.hk, sweep, st.lp, cr.mp, fireballs…these are complimented by his stupid-fast walk speed. However, you have a tool that beats all of these….block.

If there’s one thing out of this whole damn write-up you take with you, it should be that, block. He doesn’t have a command throw, he doesn’t have crazy ambiguous cross-ups he can do while you’re standing… no, he has a couple really solid pokes, that if he lands them, will net him a knockdown and will probably lose you the round (or at least 40-60% of your health). So, lets say you are both dancing around his sweep range… he goes for st.hk, you block it… what do you do? Block the follow up. He’s usually too far away to throw after that, and if he actually does want to throw, he has to walk his ass up to you and attempt it, you have like a million tools to deal with this. Most Akumas like doing a cr.mp after st.hk to keep you on block stun and to continue their pressure. Block. “Well, how the fuck am I supposed to beat him if I’m just holding back the whole time?”

You’re not holding back the whole time, you are just avoiding getting hit with silly shit. You can start your own offense by keeping him out of sweep range with st.lk and just walking forward, stuffing his sweeps with st.lk. At this range, you are susceptible to eating a st.hk, so be ready and punish with a cr.mk xx mp.cod OR st.lp CH  step kick. The latter is if you want to style, but is hard as shit as not only does it need to hit as a CH, but the combo into step kick is 1 frame. Honestly at this range though, you should be attacking 30% of the time and blocking the other 70%. Just attack when either whiff punishing or when you feel comfortable to do so, also, try to keep on walking forward while blocking his shit on reaction, this is probably your number 1 goal here, since you can kill him if you get him there. This isn’t a matchup where you can just go in, balls to the wall, and expect to win (I think this is why a lot of Abels have trouble here). You have to pick your battles, and pick them carefully.

Whiff punish EVERYTHING, if he sweeps, sweep him back, if he whiffs a st.hk, step kick or cr.mk his ass. This is a huge part of this match, as you can potentially win off that one whiff punish that lead to a knockdown. Keep an eye out for his pokes, and don’t let him get away with shit, you HAVE to be on point with your punishes, as you never know when you will get that opportunity again. Of course, once you get him scared of throwing random shit out there, you can run your standard pressure (step kick, dash up, sweep, etc).

On knockdown, he’s probably the most annoying character to deal with. He truly has the best wake-up in the game, but it doesn’t matter, as we only need to guess once or twice and we win. The mixup you will apply honestly depends on what type of knockdown you scored, but you are going to bait teleport pretty much the same way with all his knockdowns. To catch back teleports, either RH roll or jump forward into step kick, to catch forward teleports, jump back into step kick. Easy, but you have to guess which side he’s going to teleport correctly, and there’s also that chance that he doesn’t teleport all together, and just stays in place or SRK’s……or backdashes….or anythinge else. Honestly, you’re not going to win this match-up by guessing on his wakeup, like against everyone else. Sure, if you guess right, that’s great! You get like 40-50% off his health, but don’t depend on this to win, most of your damage is going to come from punishing shit he does or from your standard ticks into TT or punishing escape attempts.

OK, now for the hardest part….when YOU get knocked down. This is honestly the only part of the match-up I hate… You could honestly lose your entire life bar off one sweep…but only if they have the “true” (Tokido) vortex down. The “true” vortex consists of 2 basic options that fuck you up, but they can elaborate and throw in other shit once you’re conditioned to look for those options. The two options I’m talking about are either DF palm OS demon/throw/sweep, or DF throw. They sound pretty simple, but it’s more fucked up than you think. First of all, if the Akuma knows how to OS demon, don’t, I repeat, DON’T backdash or ex.roll, as that’s a easy way to lose half of your life. If you think they are going to throw, just either jump back hp or lk, or neutral jump hk. Of course, he can do palm to beat those options, but I rather eat palm than a fucking demon. If you think he will do palm though, you can do a late EX.TT to catch him while he’s going down, and it’s a 100% sure punish. He can do DF dive kick instead to fuck all of that up… but that’s why I think you get raped on wakeup, the options you have only cover individual options he does, you don’t have a “get the fuck out of everything free” card, you have to guess. That’s why I rather just block… sure, it loses to throw, but at least you show them that they HAVE to go for throw, since all their other shit isn’t working. Once they HAVE to throw, it makes it a lot easier to escape. Of course it’s still a guess, so this can also easily get you fucked up.

Once you do block or get out of the vortex, the whole thing is reset, go back to your standard ground game while trying to avoid that other knockdown, since you might not guess right this time. Keep looking out for random forward jump FB’s or DF, and stuff properly. Don’t let them abuse silly shit like st.hk over and over…punish correctly.

Shit, well these are pretty much the basics of this match-up, and it took me forever to write out…. Like I said, I know this match-up very well, so I could keep on writing on forever….but I won’t, for my sake.[/details]

how many hours do you spend grinding SF per week?

do you actually get good experience playing online online? I’ve been tryin to play online more after swearing off it for 6+ months, to learn the chars that are poorly represented in my scene (which is all of them except for Vega, Gen and Hakan for some reason) but it really doesn’t feel like it is of any benefit to me.

He’ll tell you to hit training mode for a billion hours… which is good advice, but he also has some good punching bags…er… sparring partners… ahem

Why did you delete me from your freinds list, dick?