Art Quality

I with SFMC on this one. Alvin has been drawing these characters ALOT longer than this Long fella. So Alvin does have much more of a Capcom Shine to his work.

So Long vo. Not to kiss your ass or anything. But Hats off to you! You did an AMAZING job of rendering a complex and povital scene. Sure I was like “Wheres Alvin?” But I was still hooked into the story. You did a great job!

And as For this Gorrilla bussiness. I think by drawing akuma in this way Gave weight and depth to the scene. Like he’s eating the panel. I think some people get to hung up on making the art so perfect that it looses it’s dynamic qualities. And it’s why some american comics seem so stale and routine compared to There European and Asian counterparts. Well Thats only my opinion. Not a judgement.

Good work. I can’t wait for the Shoto Shodown! I’m getting My brother to send me a copy to Germany!

Oh yeah and about the “gorilla arms”, it’s about exaggeration. Everyone in the comic industry as well as pro artist are familiar with this technique. I think it looks good because it leaves room for dynamics. If his arms were any longer than that would be too exaggerated.

I rather liked the artwork for this issue. I too was thrown off by the change in artists, but I likede Long Vo’s art. By all serious accounts, i was never a Charlie fan, but after that SWEET match between him and Bison, I’m certainly jumping on the bandwagon.

My problem with the artwork isn’t confined to simply one issue, it’s with the series in general. Don’t get me wrong, I really like it, but there are certain panels were the action doesn’t seem that clear. Certain moves, like a kick or punch, don’t seem to be fully extended. Still, the artwork is dynamic and exciting, and I wouldn’t want to have any other artists on this title other than UDON ones. :slight_smile:

http://psialpha2.tripod.com/wallp.html

Second row, third pic (Sakura, Dan, Ryu, Akuma). I think that’s what they were going for … it’s an official SFA2 artwork.

YUP! That’s exactly what we are going for!!!

I’m not sure it’s an issue of art quality, buy choreography. The fights seem to be getting harder to “read”. Even comics need to apply principles of animation to create a contiguous action “feel”. While the art is astounding the fight flow can be awkward at times.

For instance, Sagat lunges with right knee forward, grabs Ryu, “FWUP!”, next panel Sagat knees Ryu with right knee, “KRACK!”, Ryu falling, silhouette of Ryu kicking Sagat on the way down, “FWACK!”, Ryu lands on his left foot with his right foot back.

Maybe I’m being overly critical, but it’s weak to draw the right knee forward in that first panel and have him knee Ryu with the same knee in the second. If this is done as two motions, that knee is hella weak, if it is done as a sort of simultaneous grab and knee it is displayed in a confusing manner. It lacks the antici…pation of a mighty “KRACK!”-worthy knee. You’d need to draw the right knee cocked back first in anticipation of that awesome “KRACK!” panel.
I can’t even tell what Ryu is supposed to be doing in that funky mid air kick. Is he kicking with his right foot or his left? Which direction is his foot traveling? He lands as if he just performed a hook kick with his right leg, but the silhouette panel certainly doesn’t read that way. Just to be extra nitpicky, what kind of crap is that anyway? Is he like, teching out of the air after a tiger knee?
Why does Sagat attack Ryu if he’s just going to punk out anyway? It goes by so quickly it leaves me going, “I wait a month and a half and pay $10 to see the Ryu vs. Sagat fight, this can’t be it can it?” I felt robbed of a good fight scene.

So yeah, Udonenko, I love the book and everything, but when I read a fight comic I like to kind of play out the fight in my head, and it can be difficult with confusing choreography. Then again, maybe Im the only one that reads comics that way. What say you, oh great and mighty connection with the divine spirit of comicdom?

maybe he Decided to pull back because he thought about what bison might do to ryu?

Maybe Sagat was mindgamesing Ryu! Ryu would expect a right knee then a left knee, but a right knee then a right knee is crazy! Sure it does less damage, but it’s better than getting the other one uppercutted.

By far the worst issue for me was number 4. The pages with dan and sakura in it were really not that great to me. I was so dissapointed . I think the art in issue 5 was pretty damn good although I could tell that they added Long Vo to the lineup just by lookin at the artwork. The story was alot easier to follow for me then the last issue. Next issue ,once again, looks Nice.

I have to say, that for the few panels that really bugged me quality-wise, the quality of the work during the Bison fight makes up for it to me. The shots were really nice and full of the kind of stuff Majestros was talking about- Charlie getting gunned down SFA2-style -Chun Li’s Sen’en Shuu -The nice little mid-fight, 3-panel Sonic Break sequence. Besides content, the drawings themselves were great. Charlie blocking the Double Knee-Press, and the downward Psycho-Crusher had and really nice sense of energy to them. It’s nice work and i look forward to not only the art, but the little nuances you guys are trying to put in.