Super dbz is my favorite.
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Basically, the game has both bursting and teleports, which are both mechanics to get out of a combo. Because of this and the fact that teleports don’t cost much, combos aren’t too important and the game is reduced to projectile zoning with your free Death Moves. I remember there being a lot of Vegeta salt when the game was fresh.
Best DBZ fighters aside from Budokai 3?
From the Budokai series, Infinite World and Shin Budokai Another Road.
Super DBZ
Hyper Dimension
and finally DBZ Shin Butouden for the Sega Saturn. One of the best entries of the Butouden series along with HD. If you can find it, I definitely recommend.
I was going to include DBKai Ultimate Butouden, but I’ve yet to play it.
Basically this.
Super DBZ was actually designed to be a fighter.
The other DBZ… are not…
Saitsu
32
Yeah, and MvC2 was designed to be a cut and paste shitty fighter with no depth and look how it turned out in the end.
Budokai 3/IW have merit.
MARTIAN
33
Infinite World’s story mode and such is just awful, but the fighting engine is exactly like Budokai 3 with a few added tweaks to make it better. The only gripes I have with it is the ridiculous AI, how long it takes to unlock all the skills and characters, and the fact that you can’t trade beams for some reason. Otherwise though, Infinite World probably is probably the most expansive and customizable DBZ fighting experience out there currently.
In terms of current generation, I’d have to say Burst Limit hands down. The fighting isn’t as explosive as the Budokai series (for some reason they took out supers that blew up a side of the earth, and added in “drama pieces” that slowed down gameplay to a bore) but the animation is beautiful and the fights are a lot smoother and there’s also online of course. I just hate the fact that the game only goes up to the cell saga. I mean come on, a PS2 game has almost every character worth mentioning, and now that they have the power of a current gen system they stop at the Cell saga? Makes no goddamn sense. And it’s a shame ,really. It probably could have been the best DBZ fighter had they not decided to make the decisions they did.
Oh how wrong you are. There hardly is any cut and paste going on as the engine is different from the older Marvel games. Grab the hitbox data or frame data from the cps2 games and use it to find data in mvc2. You might find palette data. Oh wait, that is different too in order to support the alpha channels.
Saitsu
35
So I’m an idiot and should shut up now?
This is more hype than ANYTHING I’ve seen in the last 3 years.
Erm, no.
You’re 100% wrong, yet again Mr. Always Wrong.
Try again?
EDIT: Ah, didn’t see jedpossum’s post.
Never mind that “try again” phase. Shutting up would be best.
There is no doubt that IW is very solid. It still play it as it is so good. Though I do hope that an HD re-release of the PSP Shin Budokai games do get released. I really want to play SBAR on my TV.
Burst Limit is perhaps the worst entry in the Budokai series for the following:
Terrible Online
Drama Pieces slow game down to hell.
The Ki system here is horrible (the base line ki system they’ve been using in most other entries was much better)
Though despite that, I would rather play Burst Limit than the recent turds that Spike have released, aka Ultimate Tenkaichi and Kinect…
MARTIAN
40
Exactly my point. In terms of current gen DBZ games, it’s really just the best of a bad situation. I mean, Tenkaichi was fun, but it was wayyyyyy too horribly broken to consider a legitimate fighter.
Hyper dimension was clearly made to be a fighter. You can alpha counter for crying out loud and the game has reversals, 0 frame throws a la ST, invincible moves, short jumps before KoF had them and alot of other shit.
I’ve often heard the Budokai Tenkaichi 3 (Sparking Meteor) is the best one of the Tenkaichi games. I’ve never played it though. Any good?
Saitsu
43
To me it’s the best Tenkaichi game. No worth as a fighter, but if you’re looking for a DBZ Simulator, look no further.
Why do people dismiss a game on what it was designed to be? We’ve had some mistakes turn out to be precious gems.
Pete278
45
Least he’s not a pompous asshole about it. I can’t remember a time I’ve ever actually cared about developer intent behind a game, I just play the game based on the game. If Budokai Tenkaichi 3 were a good competitive game, I’d play it more, regardless of whether or not the developer gave two shits about it being played by more than kids slamming away on the buttons. Jojo’s All Star Battle is designed to be great fanservice for Jojo’s fans on its anniversary, but you can bet that if it has any potential as a competitive game, I’ll be playing the shit out of that at fighting game meets (not that I won’t be playing the shit out of it by myself anyway). And let’s not forget Melee, the greatest accident in competitive fighting game history after MvC2.
Incidentally, having the AI fight 5v5 with random characters in Tenkaichi 3 makes a great backdrop to any table top games where there can be long turns with you having little involvement, such as monopoly or munchkin. Just watch the characters blast away at each other as if you were watching a new episode of DBZ.
Super Dragon Ball Z was created by Noritaka Funamizu, i think that’s a enough reason.