Are computer keyboards (mechanical) tournament legal?

They’re banned because you could execute shell code mid match and cheat.

Is there a “-9” flag for the “ko” command?

… Shit, I might just make “ko” a “kill” alias on my system for lulz.

I think getting an NKRO keyboard, PCB, and PS/2->common ground converter could be competitive.

I used this at a friends house to play a FPS that didn’t have keyboard / mouse support on the PS3.
I’d imagine you can configure it to work with fighting games by mapping the up/down/left/right to keys i
http://www.penguinunited.com

edit:http://www.penguinunitedforum.com/viewtopic.php?f=6&t=831&hilit=street fighter

edit 2: Although now that I think about it, how would the judges know you disabled all the macros?

Now I’m tempted to program a Teensy firmware that would do PS/2 to common ground adaptation. For shiggles.

In fact, a USB AVR should be enough to do HID game controller on the hardware USB, and then PS/2 “host” side communications, and still have enough pins left over to take input. Theoretically, you could make a dual-modding board that accepts input from buttons, but also PS/2 keyboards; that way, a single board adds PS3 capabilities AND keyboard input capabilities (that could work on both PS3 and, say, 360 if it were wired up to one). That’d be the weirdest modded joystick ever. “Dude, why do you have a keyboard port on your joystick?” “For the lulz!”

Though damn if that wouldn’t make for a decent basis for a macro controller set-up. Hmmm.

I am the keyboard player. It is a keyboard that connects to a project box which contains dual-modded arcade parts. Functionally, it is no longer a keyboard. The keys are assigned to a, s, d, z, x, c and the arrow keys, as I learned to play fighting games years ago on Kaillera.

And to anyone who plays on a keyboard: if that is what you are comfortable with, then go for it. I haven’t run into anything that is impossible to do. One of my goals in playing competitively is simply to say to send a message to fellow keyboard players something like, “Yes, you can do it.”

No, that is my friend who was on the stream earlier. We both main Rose, but he plays on an arcade stick. I’m Roogle. I am a character specialist, too, but my control scheme is arguably more unique than my character.

Don’t let the defeat on the stream fool you. My loss had nothing to do with my control scheme. I had never fought an advanced Sakura player like that before; I live in Colorado and travel out of state occasionally, but that was only my second match on the winners’ side. I’m quite competent, and if you don’t know the Rose matchup…

The HID keyboard standard isn’t ideal for gaming.

Thus why I said HID game controller, not keyboard. The PS3 recognizes and supports USB HID gamepad and joystick profiles out of the box. Home support takes some hacking, but it still uses a HID profile.

I’ve done a little USB programming in the past. :stuck_out_tongue:

EDIT: The nice thing about using a hardware USB board is that you can dedicate other resources elsewhere – while more expensive, it lets you do more than just bitbang the USB interface; it’s a tradeoff. With a board that costs $30 in parts, I could use the other hardware peripherals to get a working PS/2 host set-up (fairly sure you can hack a UART into helping with that, can’t remember for certain), maybe an LCD and have some leftover PWM’s for LED driving. I’d have to count pins, but it could definitely be done (though maybe with a port expander for non-time-essential stuff). In fact, it might even be possible to double up and give access to both PS/2 keyboard host functionality AND direct access to the UART using the same hardware configuration (though obviously not simultaneously). Then, if you wanted to get REALLY fancy with your macro controller shit, you could just have a program on the computer save and load stuff over a USB-UART adapter.

The more I think about this project, the more I like it. Maybe if I can pull myself away from my work and other projects I’ll take a swing at it.