Arcana Heart 3: Love Max coming to Steam on 9/29…hope the netcode is good to regain interest in this game.
$30 with 10% discount at launch
http://arcsystemworksu.com/arcana-heart-3-love-max-to-release-on-steam-september-29/
SMH
PS3 and Vita versions in Rice Digital’s store are still more expensive, so they do not want to deviate that much, even for a digital version.
But since this is Steam, I’ll wait for a Christmas sale to get this and BF together for 15-20 $.
I’ve always had a strong aversion to the look of the characters in this game. Not to start a debate about that, just wondering how is the gameplay?
It’s the greatest Dragonball Z fighting game ever made.
Except the PSN price appears to have gotten a permanent drop to $24.99, and it was just on sale for $7
How is meter gain in Love Max?
Vanilla was stupid fun, but you pretty much get meter for free, which I found to be a turnoff.
its the same with minor restriction, not really noticeable.
(just my opinion)
- for new players, bursting is (or at least seems to be) more effective than trying to use the “burst gauge” (force gauge) for other purposes; for players who eventually learn how to use the force gauge’s other tools, these are often more effective instead (so it could be said that the game, in this sense, doesn’t punish new players too much for not knowing how to use the force gauge); it’s a lot more difficult to punish a burst than in other games, but in reality, you’re losing several good options in the time frame in which you can’t use the force gauge
- it seems like the super gauge is infinite (because it refills after a while, after being used), but as you become more familiar with the game, meter building becomes more important (more like, each time you spend the super gauge early, you’re slowing your meter building), and getting 2 or 3 levels give you more options for spending the super gauges on
- knowing that you can block anytime while you do a forward step, and that you can block from the pre-jump frames of a high jump (not a normal jump; this is known as high jump guard, and is done by pressing a guard direction that’s different from the input you used to jump, so for example, 287, or 274, or 271), these two movement options are often safe; you don’t have to stop yourself from moving out of fear of quick (unreactable) air unblockable attacks
- you can’t jump cancel or airdash when too close to the ground, and this removes a lot of ambiguous (and potentially unreactable) high/lows (jump-in attack -> jump cancel -> aerial attack, or jump-in, airdash near ground, aerial attack)
- there’s this weird corner crossup (in which you’re guaranteed to cross-up your opponent if you’re facing the wall and touching it), but when I think about it, it further rewards the attacker for cornering the opponent, and without it, it would be quite more difficult to mix your opponent up (as opposed to midscreen), considering the other defensive resources (high-jump guard, extend blast guard cancel, forward/backward guard cancels, wind arcana’s pushblock…)
- if you like the idea of punishing your opponent’s pressure if you guessed it right (and reacted to it, and the opponent used a punishable – high risk/high reward in form of either damage or frame advantage), and is okay with being punished instead if you didn’t, you might like the game more
- there are several movement options in the air (thanks to the homing mechanic and the regular options – airdash, double jump…), you have lots of options to choose which attack you want to use, while not being pressured too hard on the ground thanks to either extend blast guard cancel or the risk of a forward/backward guard cancel against moves with long recovery (and low enough active frames)
- the clash system is also another fun part of the game, clash tends to happen more often in arcana (since even if you hit someone’s hurtbox, clashable hitboxes seem to be checked first – not all attacks can be clashed though, and some attacks have clash on their startup), and reacting to them feels rewarding
- I’d say that learning different arcanas is way easier than learning different characters, so don’t be afraid to test them
With the steam version just released, I figured I’d post some links/info here.
The main thing to note is that the previous AH forum (homingcancel.com) is no longer active, and hasn’t been fore some time. The main forum community is now at dustloop, and homingcancel is only temporarily available while I’m pulling some of the useful information over.
There is also a thread in which I’ve compiled some of the various guides and tutorials that are out there, and should be a good first place to point new players.
The wiki is a valuable resource for most of the hard-info for the game.
A number of players primarily hang out in the IRC channel (info on the wiki), or in the AH3 skype chat (most descriptions suggest requesting an invite from Sanger Zonvolt, but there’s a few people on Skype by that name so you might need a bit of trial-and-error there).
How’s the PC the port?
It’s ok, there are a number of small issues abound. I guess it would’ve helped to do a beta…
-some crashing issues (think this is mostly fixed…)
-some control issues - assigning keyboard keys, some controls don’t work during character select screen (this may have also been fixed…)
-a couple missing frames of animation, e.g. one of Kira’s specials and some Mike frames during some of Yoriko’s moves
-game ran too fast in windowed mode (seems ok now I think?)
Netcode is supposedly similar to the console version, e.g. feels pretty good as long as you’re not playing someone far away with a bad connection rating.
I take it you misfired there, Novril.
Wrong link. Fixed it now.
First time meeting someone else with the vita version, go to fire up local multiplayer…
There is no local multiplayer, what the hell.
Wow what the hell, I didn’t know that. Why would you make a game like that? It’s kind of amazing how botched the console releases of AH3 have been consistently.
My bad, should have posted this here a long time ago. Then again this is the last place I’d expect to find an Arcana Heart player frequenting, more so than dustloop.
This is a Brazilian IP trick to get AH for $15. I won’t be able to play the Steam version till I get this boot camp crap setup, one of my HDDs died and I had to pick the PC with better specs to keep alive, which unfortunately is the Mac.
Hello! Anyone want to play with me on the PC version? I have the PS3 one to I just can’t be relied upon to play that one online as much. I am looking to learn Weiss and Mei-Fang and appreciate any advice on the game in general that I can get.