Quote:
Originally Posted by Senkei on Dustloop;
[media=youtube]_g10aHEc2HA[/media]
He has much more powerful ones now that involve his 6c rekka looping over and over again for massive damage. Vid Example (starts @3:05): [media=youtube]FJY2apOFmDw[/media]
Some BnB’s taken from True_Tech’s site:
B,C jc air combo
2A x N, 2C low hit start up, end with 2C if you’re too far away to hit D for the curse
throw, f-inverse, (need notation for the follow up)
Low J2D> C> air combo
6C> C> 2C> (rc)> 6C> C> 2C
2D> 3C> f Inverse (236236C)> D
air combos
JA> J6A> (jc)> JA> JB> JC> J2D
JA> J6A> (jc)> JA> J6A> y. two-dash
JA> J6A> (jc)> JA ( 1 ~ 3)> air throw> y. two-dash
6A aka Basketball combo *Notes from Fubarduck
D> (6A> A ) n> see notes for ender
- You start it from a low-altitude j.2D. So you can get it off IAD j4B mixups, OR by comboing low A, 5B, 5D, C bug, j.2D?(confirmed)
- You don’t have to hold 6. Just tapping 6A will give you the correct timing.
- You do the next 6A right when the bug is hitting them.
- You can either end it with j2C, j2D (to refill your curse meter) or 5D, jA, 236B, D bug for max damage.
Quote:
Originally Posted by kousaka on Dustloop;
These are the bnb’s I use:
starter:
2a > 5B > 5D > 214A fakeout > BC bug > 6C loop
6a > 5D > 236B invis > BC bug > 6C loop
2a x n > 2C (RC) > j6C > jc > jA > jA > jB > jC > j2D > BC bug > 6C loop
near corner 5a > 6B > j6C > jc > jA > jB > jC > j2D > BC bug > 6C ender
j2D > BCA bug > 6C loop
j3D/j6D >BC bug > j6C > 236C > BC bug > 6C loop
CH j2A/j2B/j2C > 5B > jc > jA > jA > jB > jC > j2D > BC bug > 6C loop
Now for the 6C loops. You usually can’t relaunch into more 6C loops without being mid screen or back against corner. The BC bug before it requires holding 4 if your near corner sometimes depending on character. I’ve still yet to work out all the character details.
6C loop:
Here’s how to do the general 6C loop though.
[6C > C > 2C> 2B bug > 6A bug] x 2-3 > j6A > A bug > jc > jC > jD (I usually just do jC>jD though)
Here’s some things I’ve noticed so far, the timing needs to be spaced out so that certain bugs don’t mess you up. Too many hits before it can break the combo. You can usually only get 2 loops + recurse but sometimes you can squeeze a 3rd for only a bit more damage and even 4 which is flashy
I delay 6C > C part as slow as possible then hold 2C wait for the opponent to ground slide then 2B>6A in one flick motion.
Doing the 3rd 6C loop requires an extra A bug inserted after the initial 6C hit. I haven’t figured to full timing on this but the times that I’ve fluked it I’ve pretty much did 6C~A in one flick.
Still working on corner stuff but I usually try and go straight for recurse.
-What does CH stand for? As well as 2A x N?
And could someone explain the basketball combo for me a lil more clearly?
-thanks in advance, trying to get better lil by lil