I think Ive seen him do that , Ill have to go home and try it out (im in class right now)
It seems arakune isnt annoying as everyone thought.
I think Ive seen him do that , Ill have to go home and try it out (im in class right now)
It seems arakune isnt annoying as everyone thought.
With the CE you got some tutorial videos and it showed an interesting corner trap.
You get your opponent trapped in the corner and then do this.
3D>3D>6D>3D>3D>6D>repeat
What it does is causes your D bug to come down and put them in block stun/cover straight up. Then you summon the bellflower that covers the diagonal. And you are shooting curse bugs that cover the bottom. It is really really hard for a lot of characters to get out and is an almost guaranteed guardbreak.
i’m having problems with tager… primarily tagers 5d beating everything i do in the air and ground and his 236a+ A, and 236+B are really giving me the shaft as well… i can win matches but at this point its hard… i know thats its 7-3 in arakunes favor i just dont know how to go about making it that way… it seems as if i have to curse him without getting magnetized but when hes spamming 5d and the 236 variants it kills all of my clouds except for the high one. but the high one does me no good cause the tager i play doesnt really need to jump… he just spams 236 all day…
what am i doing wrong???
-dime
That is an awesome flowchart, hahha will take note!
thanks , im practicing right nao
I play a mean run away in this matchup until I get a curse. Use the “anakaris teleport” to curse a Tager with the homing or circle that follows you curse. Then all you have to do it use the bugs. B and D bugs are nice to keep Tager away. And if you get him in the corner, do the corner trap above.
Is there a way to control which cloud comes out?
Dime I was jsut gonna say the same thing , I just got beat pretty bad by tager. While im thinking this should be no problem…
Only thing I came up with is… J.cancel 5B spike beats that hammerswipe move.
@Myles no the clouds are random… whichever cloud you get plan your strategy according to the cloud not to what you wanna do.
for 2a 5b 5d, 214a, bc ,6c loop…ive been havin problem linkin 6c after bc…in training it jst keeps teching >_< any tips? or replacement?
but str8 up 6c loop, 2b,6a wrks better for me.
thx guys. yeah i do everything you guys listed… but i guess i’m not doing them right.
specifically lets say i pull out a low heat seeking ball cloud, how do i take advantage of the fact that i know tager will use 236 b to destroy it? the only thing i’ve theory fightered is to do a 2c hammerhead move cause its got lots of range… but that has 2 problems: doesnt lead to any damage afaik and its unsafe as hell if blocked(although if they block it they might get marked)
and my other prob is when i get the homing cloud that follows arakune and then teleport to the other side, people just duck under the cloud… i’m generally too far away to punish them for the crouch block…
i know i’ll figure all these things out eventually… but if anyone knows good answers for this to expedite the learning curve i’d appreciate it.
thx for replying guys
-edit… also another q i have for anybody that plays arcade: has aras skyhigh homing cloud (the one that sits above the opponents head) gotten nerfed??? specifically it seems to sit WAY higher than i remember it sitting in videos… case in point some characters can still jump without getting marked… for me for the time being this cloud is useless unless combod into.
-dime
Yeah that tager matchup is giving me the most problems along with Dial a Jin… That damn ice throw shenanigan shit…
Could it be character you are practicing against? For me, I keep on missing 6C after BC on Rachel but against Jin, I am getting it every time
EDIT: NM. I was just practicing the 5D into the 214a… Can’t actually do the combo from the beginning haha.
I cant get that 8D -> 6A bug loop (x6) into 5c launch combo to work for the life of me…
Also for reason… people seem to be escaping my
2D-2D-6D Corner trap… its almost like the bug doesnt come down on them it comes down in front of me.
Arakyne, I was having that problem. All I can say is to check your spacing and make sure you are holding df while your running the trap. Holding df keeps the D bug dropping right on top of them and keeps them in that crazy block stun.
I’m having the same problem. Only time it works is when they jump into the D bug. Same thing happens in training no matter what the spacing.
With my theory fighting skills. When a low heat seeker comes out. Do a dive cancel jB or if you can predict it very well, a 6C>C>2C combo for a knockdown. It may or may not go over he 236 b, I haven’t tested it.
Can you air dash when you do the Anakaris teleport? I can’t remember. If you can then do a dive cancel jB or a 2A in the air to see if you can hit him. Also, I believe when you teleport then you can 2C in the air to get the cloud to fly lower maybe mixing them up and causing them to get hit.
Yup. It is 3D>3D>6D. I try and summon a B bug first to get them locked down for a fraction of a second, and then trap.
My problem matchup is a good Hakumen. Think of Tagers ability to destroy your clouds, but able to attack from incredibly far and do massive damage from inside your dead zone :crybaby:
Dime:
When you do 2C with homing cloud, even if tager blocks and gets tagged, there’s a high chance for a counter hit so it makes this tactic obsolete. Best thing I can say I use ara’s defense cloud and teleport off the screen as low as the first jump. I just fought a tough tager and this saved my ass.
Also, for the corner trap you have to make sure you’re far enough for the 3D to be hitting them just at their feet so that when the D bug comes down it hits them upside their head. Hvent been able to chain a corner trap effectively in a match but that’s the best way to get the guard break/hit/block stun. I haven’t yet seen if this can be BBed.
Squiggly things UNITE !!
I’ve been haging a hard time with the 6C loop as well. Can’t seem to get the full chain at will.
Also, BC~236236C can be chained with a D bug their tagged and if times correctly. Adds extra damage and looks sick wit it.
thx guys, some really good suggestions in here… i just theory fightered up that perhaps a j3D will hit people that are ducking my telecloud… will have to test.
as far as the corner trap goes… i’ve done it against a bunch of people and they have all gotten fucked… basically i start it with 3d then do 6d and continue… basically heres the difference in the way i do it versus the way its stated in the instructional vid:
vid:
3d,3d,6d repeat.
my way:
3d,6d (3d,3d,6d) and then repeat whats in parenthesis
primary difference between the 2 is that my way closes off the jumping ability earlier, however i sacrifice them being able to dash out (for like a half a sec)
the other way to start seems to be easier to jump out of but closes off ground options better.
once this loop has gotten a 6d out though, just repeat the way it says in the video.
hope that helps er… someone
also … i’m sure that its been mentioned before… but, 2A,5B (jc) 2D seems to be a really cool way to land a mark, after the jump cancel they will want to block high and then they get hit by the low hitting drive. this seems rather unsafe though but its still rather cool and i’ve marked plenty of not so great players with it… lol
sets up for massive damage as well and is a neat alternative to standard 5b jump cancel mixups
-dime
Dime:
Your method is more effective because as you said, it leaves less of a gap and this trap catches people by surprise so I don’t think they’ll hve time to dash out. Again, if done correctly this tactic is a match winner.
Also, forgot to mention that to chain the D bug after disortion you have you have D held down when you do BC~236236C and let go ONLY after holdig toward right as distortion hits. It’s difficult to time right as they can quick recover mid air but it’s not impossible nontheless.
In addition, I’ve found this corner pressure combo really effective:
2A~6a~2C~JC~2A+2B~2C… repeat.
You poke and dash under to get a knockdown, quickly jump cancel into foward dive and cancel into vertical dive and as you land dash under for a knockdown again.
Feel free to reply with feedback on this and how effective it is for you. I just fought a Jin that didn’t know what to do because of this combo.
I also mixed it up with 5a(3x)~6b and also you can 5a(2x)~bc~236236c for devastating results.
Deffinitely my favorite char so far. Also playing rachel and Noel.
What suggestions might you guys have for when you’re being pressured, apart from barrier breaking and 6A+B ??
Also, the bonus DVD shows Ara doing his J.B cancel when you jump back and cancel into his air spike move which can be repeated multiple times. Would someone be able to specify the button combination as well as proper timing ?
Thanks in advance people.
I’d like to know the same thing. Couldn’t really understand it when they talked about it in the video.