i’ll be over soon. Apparently I have someone labeled as Mike Reyes who isn’t him, and wont tell me who they are. My contacs are all messed up ever since my old phone died.

Thanks for the games and experience, Chow and Mike. I’ll take what I can get lol

Lols, trolling is so fun.

Farouq, you need to tell me how to spell your name. I feel like I mis-spell it every time. Anyway, some stuff I observed;

  • Less focusing. You focus too many jump-ins.
  • When your down on health or in the corner, don’t start spamming EX moves. You start to panic and throw out random EX moves.
  • Don’t fret when you get stomped on, you always seem to lose hope and give-up after series of hits/combos and start to just throw shit out hoping to hit.
  • Always dash/backdash after a focus attack. Especially when you plan on doing an ultra.
  • And finally, take your time when you do your ultra. You don’t have to do it extremely fast. Complete the motion properly and you won’t get random EX’s anymore.
  • Don’t be like Miky. Lol.

Farouk, it’s cool lol

-Yeah, me and Chow were talking about that before you arrived. My AA sucks so as a side effect I try to just FA them instead. Cody’s AA is really good too, I just have to program myself to actually use his stuff.
-Guilty as charged.
-I think I know what you mean.
-Yeah, working on that too.
-Ok

I’ve got a lot of stuff to work on and practice, but this gives me a lot to focus on specifically. Thanks, I really appreciate you taking the time to make these kinds of observations and criticisms, good stuff.

Saw you mention Cody in your post. Dunno if your maining him like I am (switched from adon)

But check out this video if you haven’t already seen it. It taught me alot of tricks with him

[media=youtube]jr06BafBGeQ"[/media]

im gonna be out most of the day, but if there’s a session tonight can you guys text me since i wont be able to check the forums.

Yeah, I’ve seen that and there’s a lot of great information in it, thanks. I frequent the Cody forums, read a lot about all of his tricks and strategy and all that jazz, but my problem is just putting it all to use.

is there gonna be a tourney in fresno anytime soon?

If you arent frame trapping ppl everytime you get in you are playing cody wrong.

I thought that was you I played earlier on Live…El Fuerte WINS!

Don’t bust a Mike and teleport instead of ultra’ing.

Yes… he does :frowning:

I think my overall win rate vs Fuerte’s is like 10% lol

Working on getting the next season of ranbats started. Trying to shoot for the second Friday of June for the first tourney date. I’ll keep everyone updated with the progress.

EDIT:

also in marvel news.

*–It’s just Marvel Vs Capcom, absolutely nothing was said about another party. Random guy on youtube was just spouting bs.
–Sales of Marvel Vs Capcom 2 surpassed their expectations by a whole lot.
–Marvel is at it’s “strongest point ever” right now, they decided it was the perfect time to create a game like this.
–Disney did not impact the project positively or negatively in any way.
–Game runs on MT Framework engine that LP2 and RE5 run on.
–From the screens, the game looks VERY VERY VERY comic book-y, it actually looks very different than MvC2 did, most of the colors are very bright, and again, VERY comic-book looking. They basically look exactly the same in gameplay as they did in that trailer. If TvC was eastern anime styled, than MvC3 is western cartoon styled.
–Backgrounds will be lively. J Jonah Jameson is in a helicoptor in the background of the Daily Bugle stage shouting and pointing at the players. There’s also a parade in the background that has huge air balloons of characters like Spider-Man and Viewtiful Joe. Servbots and Tron Bonne in the background of the Megaman Legends stage.
–“The flow of combat is just as intense and hectic as MvC 2, and all the hardcore elements remain intact. Three-on-three tag-team combat returns, complete with the assists and team building structure of the previous title. Veterans can look forward to alpha, beta, and gamma assist types, snapbacks, and hyper move cancels. Even if you don’t know what a snapback is, you’re still going to be able to pull of show-stopping aerial raves, since the team at Capcom is streamlining the process for executing advanced maneuvers.”
–They want to maximize depth while minimizing complexity, so that’s why they decided on TvsC style light, medium, and hard attacks.
–Uppercut move is further simplified from TvsC, it receives it’s OWN button, called the “exchange” button. Now in addition to uppercutting, you can choose the direction you slam them in, and continue the combo (like slamming them into the ground)
–Catch to that is if your opponent presses the same exchange direction as you do in a combo, than they escape your combo and counter with their own. “This exciting rock-paper-scissors element complements the simplification of launching foes into the air, integrating a new fold of strategy for hardcore MvC fans to chew on.”
–A sort of cross-over areal rave can be performed, where you can safely change your character in the middle of an air combo, using the exchange button. (I’m assuming this works like tvc but the article doesn’t exactly specify)
–Story mode is being slightly improved, with “beginning and ending story bookends, along with in-game events to keep it fresh in players’ minds. Producer Ryota Niitsuma insists that though this story is better than in other MvC games, it doesn’t steal the spotlight from the action.”

–Captain America, Felicia, Deadpool, and Dante confirmed. Though no screen shots are given of these new characters, they do have small bios.
–Cpt. America: “This founding member of the avengers returns with his indestructible shield to deliver combatants to justice. He preserves most of his handy move-set, complete with deadly shield-a-rang tosses and evasive cartwheel maneuvers.”
–Felicia: “Capcom’s catgirl returns with her claws out to deliver quick and nimble combos to anyone distracted by her jiggle physics for too long. She is also able to summon a helpful little catgirl partner to double her threat.”
–Deadpool: “Deadpool has the ability to teleport around the battlefield, but do it too many times and his device will backfire to hilarious results. Even breaking the fourth wall, Deadpool’s special consists of beating down opponents with his own life bar.”
–Dante: “He may be based on the young Devil May Cry 3 protagonist, but this Dante comes equipped with the best moves from the entire series. He can juggle rival fighters with his dual pistols, close distances by sliding on his knees while playing Nevan (his guitar weapon), and even activate his deadly Devil Trigger mode to increase his speed and power.”
–Chris: “This BSAA agent brings over every weapon he can carry from Resident Evil 5 into Marvel vs Capcom 3. Chris devastates opponents with his pistol, shotgun, submachine gun, magnum, satellite laser, and grenade launcher (complete with fire, ice, and electric rounds). He also has a slide attack utilizing his electric baton.”
–The Hulk: “Bruce Banner returns in his pissed-off form, and somehow he’s even more monstrous than before. This green juggernaut is still sluggish, but his immense power and earth-quaking special make him a good bruiser for your team makeup.”
–Wolverine: “Logan’s claws ravage everything unfortunate enough to stand before him in brilliant swipes of color. His trademark Berserker Barrage move return as both an assist move and a special, making him a perfect main for your team and also a menacing assist character.”
–Morrigan: “Darkstalkers’ seductive succubus continues the battle with all her otherworldly moves. She catapults opponents skyward with a gigantic spear summoned from the ground and delivers flying reverse pile drivers.”
–Iron Man: “Sleeker and slimmer than MvC 2’s Tony Stark, this iteration of Iron Man better reflects his current style in the comics. The gold and maroon superhero’s gigantic laser cannon still makes for a great assist, and his jet-boots make him ideal for aerial maneuvers.”
–“If you were disappointed that you didn’t see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don’t give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3.”
–MvC2’s cast recycled 15years of backlog and that’s a large reason why it had such a big cast. “The morrigan you saw in 1994’s Darkstalkers was basically what you saw in 2000’s MvC 2.”
–MvC3’s characters all started from scratch.
–Capcom is paying a very large attention to detail to make sure all the characters are very in-character and act like themselves.
–GI raved about the graphics for a good paragraph, apparently lighting is superb and iron man’s armor has reflections.
–GI seemed very impressed with how Dante was represented in the game. “His cockiness and bravado shines through in every action, doing the white-haired badass justice.” *

Don’t worry, he won’t. He doesn’t play anyone that teleports.

Me - 2
Miky - still ZERO

JJ, post on the ranbat page as well. Also, don’t set a ranbat date in the weekend of EVO.

Just finished sonic hurricane dot com footsies guide. It’s pretty interesting lol. On a side note, Andrew and I played some good matches at Jeff’s yesterday (oh and thanks for taking me home Andrew lol). We played for a while. Somewhere in between 2-4 hours I don’t remember though. It was his Makoto/Cammy vs my Ryu. Anyway, I asked him about how he thought about the matches afterward (and approached him to my ideas about sessions in general). He said they were fun and he learned some new things. This is kinda what I’m aiming for in our sessions. People having fun and being excited about learning makes me feel like progress is being made. If anything Andrew can comment on this since these are just my thoughts.

Dirty, went to Jeff’s and not Chow’'s. Lol.

Did any of you even tell him you weren’t going?

So in essence, it’s TvC2?

tvc has a universal uppercut as 3c. this is getting its own button, so there will be a,b,c, Exchange and two assist buttons if I read correctly. As well as 3 assist types, snap backs and a 3v3. So no, not TVC3 at all, the only thing it has in common is a,b and C attack buttons.

also didn’t know that was evo weekend, I do plan to update the ranbat page as well as the twitter and everything, but not until I set everything up and have a date planned. This is still a work in progress, I’ll move the date to the weekend after ever or even the one after that.

EDIT:

oh I thought you meant that the second week of june was evo weekend. Of course I know not to set one for that weekend.

yeah Jeff was tired from work so we just stayed at his house and played.

It was a good session though. Got a LOT of practice on footsies and I got to explore my mix up options for Makoto and Cammy especially against DP whore Miky. Miky and I basically agreed that you learn a lot more when you dont have to get off the game after 1 or 2 losses then wait like 10 or 15 minutes for your turn again. At that point things aren’t as fresh and learning match ups take a little longer. Of course this is hard to do if there’s a lot of people and/or too few setups. We had some good feedback on each other, a lot of it was about Jeff and I agreeing that Miky is a f a g.

Makoto vs Guile and Ryu are amazingly gay match ups but I think I’m really started getting the hang of being patient with footsies with Makoto, and getting in range for focus cancel to dash to punish fireballs.

I got to land a couple of kara-karakusas which were awesome. The range is so good. Walk back on wake up then kara-karakusa mix ups are really nice. I’d say my execution with kara-karakusa is about 50-60 percent so I have to up it and implement it asap.

But yeah, a lot of fun and learning, we left around 4 am lol.

Oh yeah lol I messed around with Guile against his Makoto. Guile has so many tools to fight her. For example, when she jumps in near you I have like 3-5 anti-airs (sonic boom, flash kick, cr.HP or s.HP, f.MK or b.MK, s.MK). Jeff just salty because I did wake up ultra with Abel every single time and got caught every time LOL.

Real talk though I just dp’ed every moment you stopped your block string because you kept trying to grab. Once you stopped so did I.

The risk-reward for trying to dp a tick throw attempt isn’t there though. DP’s don’t hurt that much, and Ryu isn’t scary at all on wakeup, imo at least. If you really know when he’s going to throw you, why not just tech the throw and condition him to think that’s safe? That way, you can completely mindfuck him when his supposedly safe setup gets reversal’d into ultra.

It kinda goes back to what I was saying about a lot of you choosing the most unsafe thing to counter offense. If we’re talking karakusa, why not just backdash and sweep? It’s a hell of a lot safer than throwing out a dp, and you don’t have to waste 2 bars if you guessed wrong. It’s always cool to get someone with a “psychic” dp, but you have to consider everything you’re going to lose if it blows up in your face. If you’re only thinking in terms of the life you’re going to lose from a punish, then you’re doing it wrong.