What do you use for his CC? Just started trying to seriously use A-Kyosuke.

cool man…good stuff haha yeah,so kyosuke has some good a-groove combos?..have any vids at all?

He only has 2 setups IIRC…

  1. down + forward, RH , super, short, jab, strong, activate, st. fierce, dp+Rh xN, super. (half screen or less)

2)AA version of # 1…AA with down+forward+ RH

I used to play with kyosuke and my fav combo was

F+D HK jump lp, lk, mp, hp, hk.

or same think but after mp do qcf k.

and thats all I got plus a crap CC combo.

What about qcf+k xN into super for the CC? I also remember reading somewhere about doing activate, qcf+k, qcf+p xN, qcfx2+k.

Like I said though, I JUST start trying to play Kyosuke on a regular basis in A-Groove.

Also, when you activate after the aerial rave series, are you activating on your way down, landing, then doing standing fierce?

When you say dp+roundhouse, do you mean his lightning upper (which is dp+p)? Or his flash kick?

What I meant for D+P was that hold down and forward or in other words diagonaly down and forwards hk which will launch ur opponent like in rival skools.

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*Originally posted by Icege *
**What about qcf+k xN into super for the CC? **
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only in the corner.

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**
I also remember reading somewhere about doing activate, qcf+k, qcf+p xN, qcfx2+k.**
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qcf+p only works twice in the corner, then u have to do qcf+k.

[Quote]
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Also, when you activate after the aerial rave series, are you activating on your way down, landing, then doing standing fierce?
**
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activate when u land, not on the way down.

Does it hurt to be so damn good?

I can’t seem to find any worthwhile links… also, any reason for c.lp, c.lp, c.lk string ending with qcf+mk? qcf+hk and lk both connect. Is the qcf+mk ender safer?

Me?

it does more damage. The qcf+RH version won’t link.

Don’t do it as a block string, do it as a regular combo.
Do cr. strong into strong fireball as a block string. You should recover in time to block. It does combo also.

Hrm… whenever I do c.mp, qcf+mp it doesn’t combo. c.mp, qcf+hp works.

c.lp, c.lp, c.lk, qcf+hk links and does more damage. At least in DC training mode.

How about blocked CC strings? I realize the purpose is to hit them, but sometimes you can’t really help but have your shit blocked :confused:

c.hp, c.hp, qcf+hp xN?

And yes, you :stuck_out_tongue:

Do that then.

R u sure it combos?..or does the meter reset?..im confused now.

That combo will work in the corner , but not midscreen. What i do is kinda a weird reset, its EXTREMELY RISKY, but it works.

cr. fierce, hcb+RH…repeat

What happens is the cr. fierce hits, its blocked. The hcb+RH hits hard, and it MIGHT crossup. I haven’t messed around with it too often. If it crosses up, repest the process. Also ppl will try to react to it, but by the time they realize what’ll happen, they get knocked down. After that go for a ground mixup.(watch out for supers/specials) (NOTE: it might be hcb+ forward, not RH…but im not too sure.)

Thanks

Kyosukes three man combo super

Can someone please tell me how to activate Kyosukes rival school three man combo super? thankyou

My bad, I meant to say c.hp x2, qcf+hp xN for blocked string in the corner.

I should prooobably wait to ask this until later, but when I attempt the d/f+hk, sjc, sj.lp, sj.lk, sj.mp, land, CC, the opponent seems to “tech” out. Meaning that when I go for the first hit of the CC, it passes through them as they fall. Reason I say I should have waited is because I just re-read your CC, and saw that you said to do a s.hp first. I just go right for the qcf+k. That’s probably my problem there.

Is Kyosuke at a disadvantage after his qcb+p overhead? On block that is?

When I do c.lp, c.lp, c.lk xx qcf+hk, it all connects. Does around 2200 or 2300dmg on Kyo. It does exactly a 100 more than qcf+mk. It could be just a Dreamcast thing though.

What do you think about his c.hk? In ProJus, it’s awesome due to range and recovery. That’s ProJus though. In CvS2, it seems like you can be punished on block if they’re not at the edge of hit feet.

Party-Up Super is hcbx2+p

Heres some interesting CC’z:

1.) [ Corner ] Ju.HK, DF+HK, SJ.LP, SJ.LK, SJ.MP, LK Shadow Cut Kick, land, XX CC: Cr.HP, St.HP [ LK Shadow Cut Kick ] x10, land, HP Crosscutter x4, HK Shadow Cut Kick x4 XX Super Shadow Cut Kick, xx Shadow Cut Kick.

2.) [ Corner ] Ju.HK, st.MP/HP, HP Lightning Upper, XX CC: St.HPx2, HK Shadow Cut Kick x4, Shadow Slice x10, HK Shadow Cut Kick XX Super Shadow Cut Kick, xx Shadow Cut Kick.

U need to do…
sjc. short, jab, strong, land, sj. short , jab , strong…repeat

No, because u can cancel the overhead into cr. fierce right away when u land.

Only do cr. RH if u KNOW it will hit. Other than that, do cr. forward.

**

So d/f+hk, sjc, short, jab, strong, land, CC, [sj.short, jab, strong] xN, once in corner s.hp, qcf+k xN, qcfx2+k

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No, because u can cancel the overhead into cr. fierce right away when u land.
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How about when you’re not doing a CC? Is it still safe?

I wish he could cancel off of crouching forward :frowning:

I haven’t been able to find any links, whatsoever. Are they even an important part to his game?

I’ve been working on RC Cross Cutters. Is it worth my while to work on RC his other specials (Flash Kick, Overhead punch, Lightning Uppercut).

Last question (in this post!)… what are your thoughts on his air qcf+p

Are you serious??? This works?

Only Bnb I do is cr. lp, cr. lk > qcf. lk. Quick, simple, you’ll never mess it up and its actually decent damage. If I’m punishing a whiffed DP, cr.mk > lvl 1 Elec Rise (qcbX2 + p) then jump and mk, fp, RH air combo. My timing gets messed up though, so I usually end up just hitting the jumping RH by itself.

Nice poking string on a lying body is lp. Cross Cutter, walk up or run and as he’s blocking the Cross Cutter, st. fp at max range > qcb+ fp Elec Overhead. The buffer looks weird and unless you use Kyosuke, you won’t expect it. If you’re opponent doesn’t get caught up in overheads, then just cancel the st. fp into a fp Cross Cutter. If you manage to tag the knucklehead with the st. fp then everything comboes. Hell,… you don’t just have to do this against an opponent who is waking up. You can do this off a cr. FP anti air too since your oppoent will bounce back into the perfect spot where your lp Cross Cutter will catch him.

Jumping from across the screen at Sagat, Cammy or Ryu and then spacing their dp’s out with your Air Cutter (in air qcf+p) is wonderful and very frustrating for your opponent.

Kyosuke is horrible in A Groove IMO. He has no move that bounces you in the air for a free activate other than Lightning (dp+p) which is worhtless in itself and he can’t perform a mid-screen CC practically enough for it to be an option. C groove is your best bet since his lack of dp moves will force you to use his lvl 2 supers as a way to get out of being rushed to death.

Yes

No, because only in CC mode can u cancel anything into anything safely while having meter when activated.

I could see RC Lightning Uppercut being a safe AA, but st. forward is still better.

hmmm…?,…wow…i just thought of this…
If ur going against C groove…and u activate but u know there gonna air block…i suppose u could try …hmmm…thinks of combo that won’t bring u too high

While they’re air blocking: Super jump…qcf+P x2, fierce, strong x2, land, cr. fierce(reset-they get hit), qcf+K…repeat ,super…

Don’t know if that will work but u don’t want a combo that will bring u too high above ur opponent, so that u get hit when u land.
But i wouldn’t really use the qcf+P too much…but i can’t think of any use for it.

Wait, so how much damage does this CC do?

I was thinking that myself, but s.mk is such a good AA, it kind of negates RCing his Lightning Upper. I figured RC Cross Cutters were good just because, and RC Flash Kicks or RC Overheads would be good to go through poke strings ending with fireballs.

O_o? :sweat: I didn’t know you could guard break in CvS2 too… Neat.

I’ve been using it primarily for what OneDumbG00k said. Baiting out AA. Unfortunately, I can’t really punish with anything unless they try a normal for AA (a la s.mk), then the Air Cutter hits.