Anyone else not buying into the SFV hype?

Just watched Xian do the same thing on Fang and use them the same way Abel did in 4 - to regain momentum and set up strings rather than to confirm into big combos

IMO that just means individual characters have different options which adds to the unique matchup situations. That’s true to SF. A2/A3 doesn’t have universal reversal, neither does 3s. In both games you eat the pressure or rely on AC/Parries and more importantly learn to block (which most new wave SF4 players never had to learn to do), in SFV you get V-Reversal or do the same. If everyone has reversal in SFV again the game gets dumbed down. Meaty setups become more of a gamble again like SF4, other setups stop working like for example Ryu Denjin, VT Alex across the cast instead of just individual match ups and again aggressors are potentially being punished for attacking.

I do agree there’s a lot of -2. But if I block your attack and you’re now -2 your pressure is supposed to end and it’s my turn. That’s how it is in other SF games. Sure Cammy can do DP, if she wants to risk the CC combo damage but again individual character/matchup etc etc.

The problem with SF4 was that a lot of the pressure from a good chunk of the cast came from lights. On top of that because of their speed they were the go to button for defense. On top of that they would let you link into bigger things for decent damage. And then some jabs were also tools for footsies because reasons.

I have yet to use the light buttons as much as in SF4. Guaranteed I didn’t hit lights all that much in any other version of Street Fighter. I’ve been pointing out where lights in SF4 shared features with other games because I’m not a dishonest fuck; but you are vastly overestimating how much of a spotlight they had in the older games.

Yeah I’ve never seen lights so much in any other SF ever. It’s like most of the cast is ST Balrog in SFIV. Light city.

Crouch tech OS and having lights be 3 or 4 frames further added to the OPness of lights. It was impossible to walk up and throw some characters.

I agree the light stuff was too much in 4

You guys really are misunderstanding me… For what reasons I don’t know, but I’ll try and spell it out in as simple a way as possible:

Lights, according to any streetfighter ever, are not overpowered in sf4. They are seen more, for a different reason:

It’s because mediums, heavies, specials and throws have all been extremely nerfed in sf4/sf5. So lights become the go to thing.

The reason you don’t see lights as much in other games is because they compete with MUCH BETTER VERSIONS of mediums and heavies.

So complaining about lights being op is wrong. Complain instead about specials heavies mediums and throws being bad… IE complain about the real reason why lights are so prevalent in the newschool.

Had a casual money tournament with friends last weekend that my boss put together. Tournament winning exchange? Me hitting double crouching jabs with Ken on wake-up. KO!

Oh well. $30 in my pocket…and some delicious chicken wings. Funny how it came down to jabs.

I still prefer their implementation overall in V over IV if you have to go with one. Especially with the priority system that makes the lights susceptible to counter hits and crush counters. In general the hit boxes in newer games are weaker than older games, but that’s nothing new or nothing worth arguing really.

lol people only liking sf5 because they sucked at sf4
why can’t people just like it because they enjoy it?
because it’s fun to play?

oh yea
elitism is quite strong

I think that some of you, who consider yourself so good at sf4, are having trouble accepting the fact that players of ā€œlesser sf skillā€ are keeping up with you in 5

its a different game
there are still skill gaps

maybe you suck at sf5 and keep reverting back to "sf4 takes way more skill"
who cares
this is the game now
git gud or keep playing usf4

You keep mentioning elitism as if anyone else is talking about it. SF4 does take more skill. And once I learned about three combos (one hit confirm BnB, one crush counter BnB, one max damage BnB) and like two meaty setups, I was already decent at this game.

Personally, I had a higher chance of losing to lesser skilled players in SF4 than I do in SF5. I actually love that about this game. Lol nothing is more disappointing than losing to players you should be beating. And that hasn’t happened to me in 5. I’m actually the lesser skilled player beating the people I shouldn’t be beating, and I like that, too. But it’s for that latter reason that I have to question why I’m winning against players like Genghis and I’m keeping up with players like Ilija, and both of these guys are much more fundamentally sound than I am.

I’ve never beaten Genghis in 4. In fact, he would fuckin scrape me. That’s not the case in this game. And I have to question why that is. As much as I want to say it’s purely because of my footsies and reads, I can’t accept that. Lol. It’s too drastic of a change in success for me to be content with that reasoning.

One thing weird about reversals is that they are automatically good anti airs so those same characters with meterless reversal automatically have sick anti air as well

I actually think that is a bigger deal in terms of seeing those characters at the top of tournaments more consistently as the risk/reward is skewed higher for jumping forward in SFV, and those characters are able to punish harder and more consistently thanks to those reversal uppercut options

Another thought

I think the reversal-less characters don’t use enough fast specials to try and contest some frame trap-ish situations

Nash for example, EX Scythe is a 6 frame attack w/ throw invincibility and decent range, it’s not quite an uppercut of course but there are some ranges where you might be 0 or -1 and out of range of everything but your slowest moves…you can catch a lot of aggression with this

Of course this is at best medium reward - but you can use it to call out shit like throws and end up in a better situation than you would have just by teching

I don’t know what the landscape is like for most characters in terms of moves that beat throw

Daigo messed up an EX Fireball at Stunfest yesterday. If top players aren’t doing EX Fireball with 100% execution, then it must be hard.

if capcom gave some characters ex or non ex invincible reversals, why not use those reversals?

without a reversal you’ll end up getting cc’ed 3 times out of your 4 options(other than blocking which gets you thrown). back dash, cc. hit a button, cc. try to tech a throw, cc. jump, juggle. so whiffing a reversal is not a big deal with these possibilities, characters without a reversal will get cc’ed anyway. 1/4 chance of evasion.

Look, this is proof that SFV is noob friendly. I couldn’t get far past 2000PP in SF4, but now I’m Gold Rank in SFV and I didn’t break a sweat. Coincidence?

https://youtu.be/Ssnw2GA657s

If you’re not Diamond you’re not pro.

Meh. Platinum isn’t impressive either in a noob friendly game. I mean even LowTi3rNerd made Platinum and he never broke the 3000PP tier in IV iirc. The only reason I’m not higher is because I get very limited time to play this game. I say that because I almost never lose, and the game pairs me up with equal or higher ranked opponents all the time. I also rarely practice because the game has little to no execution barrier. If you think I’m rubbing my ego, I’m not, I’m just explaining how easy SFV is. I’m a complete scrub in SFIV who could only dream of getting 3000PP let alone that venerable 5000PP range. I think the reason is obvious; SFV is checkers and SFIV is chess by comparison.

LTG was constantly around 4-4.5PP in SF4.

Last I saw that loser was struggling to get back to 4k and losing all his points because he rage quits anyone who challenged him.

Most of the tournament players I know sit around Super Gold or higher. People who make platinum imo have good understanding of the fundamentals.