Anybody here purchased/checked out Prima's guide? How is it?

Some characters were done by authors with more helpful knowledge than others, overall the entire package is not bad and worth the money.

Having got mine yesterday… I agree. I do feel like it’s not well organized, but the information is pretty damn good and at the very least it’s a nice starting point.

Ultradavid said on his Twitter that he’s hacking his apart, and reorganizing it in a binder. That’s a pretty handy solution :tup:

SCV guide was done by FuturePress. I was hoping Brady would do this guide as they did the T5 & T6 Guides. It’s definitely lacking in some areas, PLUS (one of my newest pet peeves) there is no data for DLC characters. Between this and the SFxT guide (which I like and use often), there has to be a solution for having the DLC characters brought to the guide in the same format, (physical or digital) outside of creating a whole new guide.
Drives me aggro not being able to check out Guy, Brian, Lei and Lars’ info in SFxT (from the book), and it’s worse for TTT2’s guide because of the relationship mechanic and lack of full movelists & photos.
I obviously prefer Brady guides to Prima’s [Versus Books were A1 for non-fighting-games] (and have since day one), but Prima has improved somewhat. I just wish they’d make guides comparable/competitive with BradyGames, especially when we’re paying nearly half the price of a NEW game.
“C’Mon Man!”

If we were ranking in tiers, I think the guide would be an A/B tier…using the UMVC 3/MVC3/SCV as an S tier. :slight_smile:

I think the TTT2 guide is good. Like others have said, it comes across as a bit disorganized but I understand they wanted to focus on the writers. I love having all the info in front of me…so it’s all good.

Guide doesn’t even really explain basic mechanics…I can’t tell you how stressed out I am learning this game and I keep going to the guide for help and wind up tossing it aside because it never has what I need.

Guide is bad no frames for generic moves like d+1, D+2, sidestepping, sidewalking, crouching, standing, jumping, landing, tagging, strings ended early etc. No relationship chart is a bad thing I mean you bought the guide you shouldnt have to look that kinda stuff online. Layout as metioned before is probably the worst layout ever. I dig the whole notable moves thing but it would be better if they laid out the uses for ALL moves. After the bar has been set so high since the vanilla marvel guide id hve to give this a 6/10

Definitely disorganized. I pretty much always grab the guides from Amazon (this one was $16) so I guess i never really feel robbed. There could be a way better way to arrange the book. I get that there were writers that did a specific group of characters, but like everyone I don’t see the need to put those in a section together. Frame data is also a pixelated screen cap from the in game command list it seems. Over all I like reading about diff characters and the info about them helps me, as I’m very new to tekken on a serious level and I’ve got no idea what to expect from the cast, and I do feel like now I’ve got a much better idea.

But I will say that YEAH we need the team that did the SCV guide to make more fighting guides.

Overall 7/10

Picked up DOA and the guide. That thing is amazing! Contentwise it’s right up there with SC5 and UMvC3…only issue is it uses shitty paper/ink and will smudge after holding a page too long. Weird thing is, it’s Prima???

its good if you’re starting out… the critical points are there, its not the best guide created but it will most definitely help you out on improving your game
7.5-8 out of 10 if the marvel guide is a 10

Guide is looking really bad now. Before i thought it was just disorganized, but now i’m seeing how much of the information is wrong. I’m thinking its because the game has changed since the players made the guide but damn. I found a few problems in hwang’s section not to bad, but Jin’s section is tow-up, and I’m only 3 characters in.

Its probably too late now but if youre on the fence about getting this guide i’d say stay away.

-there is no list of moves and their attributes (only outdated frame data), so no quick reference. (unorganzied)
-the information is old/wrong
-doesnt cover some of the basic game mechanics that noobs need to know, like how to wake up. (which would be ok but the instruction manual only covers tagging)
-Alot of the advanced tactics are in the book, but they are hidden within the book in random spots. (i guess thats unorganzied again though)

5/10

Edit: Just came across this:

The Prima TTT2 guide now has an amended PDF available for download on their website here:

I wish BG would do this for the SFxT guide (DLC characters), and that more FG guides would start doing this. I realize it’s time & effort to keep the info up-to-date, yet this genre relies on up-to-date info more than any other (though I’m not much of a sports gamer).
I have to applaud Prima for actually doing this.

Thanks to all involved with posting the info for the pdf here. :slight_smile:

The pdf has 48 pages… I have to manually check which parts were amended/corrected??

Lousy guide, the binding is really bad my pages are literally coming out a day after I got them.

Like what is an i10 move? i14???
Characters being arranged by the authors instead of alphabetically…wrong combos/move printed.
The amount of key/moves & combos for each character is so little and tag combos are only suitable for 1 or 2 characters.

I guess I’m just too spoiled by the future press SCV guide, that guide had everything.
High quality paper, hard cover binding, detailed description of every mode/move. How to get all trophies etc…and proper working combos.

It’s feels just frustrating to even use this guide.

A good toilet read. Everyone needs to understand that strategy guides give you ideas and a place to start with your game play. Just because you buy a strategy guide for a game doesn’t mean you will glance at it and automatically start placing well at tournaments. You have to put the work in. The authors give you a foundation to build on.