It’s bad. The main reason for a lot of people to buy it is move information and while between the guide and the in games menu you can grab this info, it’s not all laid out making it very tedious to have to flip around to multiple sources to put it all together.

Issues:
[LIST]
[]The frame data only shows a finished strings data, there’s no info on where you might be safer on block if you end it early.
[
]Bound/OTG/Tracking/etc… not listed next to the move. Highly inconvenient to new players.
[]high/mid/low… not listed next to the move. Also highly inconvenient to new players.
[
]Unalphabetized and split guide/frame chart making it a pain in the ass to navigate on the fly
[]Write ups on key moves are passable, but I still feel it was far too little info given.
[
]No alliance chart
[/LIST]

Simply the guide’s only perk is frame data on hand and it’s very poorly done.

I got and while it is informative, the layout is terrible. My guess is they wanted to showcase the writers. The frame data is nice. I am curious how accurate it is. I would rather a matchup portion than a how to beat character section. I do agree that many of the characters their section is just too short.

Which company did the SCV [S]guidebook[/S] bible? Couldn’t they have done it? Then again, I’m not sure how the “politics” behind who gets to do a guide on which game works so yeah.

sometimes they release sample pages of the guides. try searching for previews.

…damn. Should’ve looked here before I ordered lol. Ah well, it’s something at least. Still, the layout sounds very bad.

If you buy the guide with the intentions of strategies and character basics through advanced topics, then the guide is worth getting. It’s definitely faster than sifting through the internet for information, I actually referred to the guide earlier when writing about Jinpachi on TZ.

Ah, I see. That’s good to know, I was worried that it’d be hard to at least get that info from it. I can definitely get a tthe frame data later for specific things; just need something to give me some ideas with Leo and Feng, since I’m still learning Leo (picked her up late in T6 before I stopped playing) and Feng (played a little bit in t5 and now trying to main him here).

It has some good information, but it is so unorganized I rarely use it.

Some characters were done by authors with more helpful knowledge than others, overall the entire package is not bad and worth the money.

Having got mine yesterday… I agree. I do feel like it’s not well organized, but the information is pretty damn good and at the very least it’s a nice starting point.

Ultradavid said on his Twitter that he’s hacking his apart, and reorganizing it in a binder. That’s a pretty handy solution :tup:

SCV guide was done by FuturePress. I was hoping Brady would do this guide as they did the T5 & T6 Guides. It’s definitely lacking in some areas, PLUS (one of my newest pet peeves) there is no data for DLC characters. Between this and the SFxT guide (which I like and use often), there has to be a solution for having the DLC characters brought to the guide in the same format, (physical or digital) outside of creating a whole new guide.
Drives me aggro not being able to check out Guy, Brian, Lei and Lars’ info in SFxT (from the book), and it’s worse for TTT2’s guide because of the relationship mechanic and lack of full movelists & photos.
I obviously prefer Brady guides to Prima’s [Versus Books were A1 for non-fighting-games] (and have since day one), but Prima has improved somewhat. I just wish they’d make guides comparable/competitive with BradyGames, especially when we’re paying nearly half the price of a NEW game.
“C’Mon Man!”

If we were ranking in tiers, I think the guide would be an A/B tier…using the UMVC 3/MVC3/SCV as an S tier. :slight_smile:

I think the TTT2 guide is good. Like others have said, it comes across as a bit disorganized but I understand they wanted to focus on the writers. I love having all the info in front of me…so it’s all good.

Guide doesn’t even really explain basic mechanics…I can’t tell you how stressed out I am learning this game and I keep going to the guide for help and wind up tossing it aside because it never has what I need.

Guide is bad no frames for generic moves like d+1, D+2, sidestepping, sidewalking, crouching, standing, jumping, landing, tagging, strings ended early etc. No relationship chart is a bad thing I mean you bought the guide you shouldnt have to look that kinda stuff online. Layout as metioned before is probably the worst layout ever. I dig the whole notable moves thing but it would be better if they laid out the uses for ALL moves. After the bar has been set so high since the vanilla marvel guide id hve to give this a 6/10

Definitely disorganized. I pretty much always grab the guides from Amazon (this one was $16) so I guess i never really feel robbed. There could be a way better way to arrange the book. I get that there were writers that did a specific group of characters, but like everyone I don’t see the need to put those in a section together. Frame data is also a pixelated screen cap from the in game command list it seems. Over all I like reading about diff characters and the info about them helps me, as I’m very new to tekken on a serious level and I’ve got no idea what to expect from the cast, and I do feel like now I’ve got a much better idea.

But I will say that YEAH we need the team that did the SCV guide to make more fighting guides.

Overall 7/10

Picked up DOA and the guide. That thing is amazing! Contentwise it’s right up there with SC5 and UMvC3…only issue is it uses shitty paper/ink and will smudge after holding a page too long. Weird thing is, it’s Prima???

its good if you’re starting out… the critical points are there, its not the best guide created but it will most definitely help you out on improving your game
7.5-8 out of 10 if the marvel guide is a 10

Guide is looking really bad now. Before i thought it was just disorganized, but now i’m seeing how much of the information is wrong. I’m thinking its because the game has changed since the players made the guide but damn. I found a few problems in hwang’s section not to bad, but Jin’s section is tow-up, and I’m only 3 characters in.

Its probably too late now but if youre on the fence about getting this guide i’d say stay away.

-there is no list of moves and their attributes (only outdated frame data), so no quick reference. (unorganzied)
-the information is old/wrong
-doesnt cover some of the basic game mechanics that noobs need to know, like how to wake up. (which would be ok but the instruction manual only covers tagging)
-Alot of the advanced tactics are in the book, but they are hidden within the book in random spots. (i guess thats unorganzied again though)

5/10

Edit: Just came across this:

The Prima TTT2 guide now has an amended PDF available for download on their website here:

I wish BG would do this for the SFxT guide (DLC characters), and that more FG guides would start doing this. I realize it’s time & effort to keep the info up-to-date, yet this genre relies on up-to-date info more than any other (though I’m not much of a sports gamer).
I have to applaud Prima for actually doing this.

Thanks to all involved with posting the info for the pdf here. :slight_smile: