Doom and Ryu have tough matchups against Arthur… Ryu can’t do much without meter and Doom runs into a lot of daggers.

Your best bet is to call Strider Vajra assist and fire plasma beams. That team is not very well suited to outzone Arthur, though.

lol sounds like my Arthur. Mwhahahaha.

Snap him out and keep pressure on him, try cross-over and watch to punish the tag. It’s different depending on what team you’re using, but the main thing that lets Arthur down is being forced to defend without meter, and an inability to build meter due to poor mobility.

Use Doom/Strider and try to play patiently. He can’t hit strider assist and beat out doom beam at the same time so use that advantage to set up something. Also if Strider assist touches arthur that’s literally the easiest kill opportunity in the game.

*Use Hsien-Ko

*Use her Gong specialmove

*:sunglasses:

just dont be a retard -.-
you cant be afraid of the chip damage he deals

Some interesting advice in this thread…

Gold axe hits Strider assist and beats anything Doom does that’s not a super. Fire Dragon will kill Strider and badly hurt Doom.

There is a big difference between “this is your best available option in a given situation” and “your opponent cannot do anything about this tactic.” Vajra assist is useful against Arthur, but it’s not like he can’t stop it if he wants to.

Easier than hitting Arthur after an armor pop? Easier than hitting Phoenix with Gimlet?

Gold lance will pierce through Hsien-Ko’s gong and hit her. You can link a super on reaction.

I don’t…I don’t actually use either character :frowning:

Snap his ass in and do a welcome mix-up or use Ammy. Projectile counter. Sit there until he comes to you. Okami Shuffle if you see him wind up a projectile in the air.

She’s still his worst match-up. It’s not as bad since j.S gives him a modicum of rushdown but it’s still ridiculously bad.

Ammy is far, far from Arthur’s worst matchup.

Against projectile counter, you can throw a fire bottle that lands in front of her and force her to stop reflecting and block it; if she stays in the counter (absorbing the flames) then it’s a free bracelet.

Like most characters that have beam supers, Ammy can sit on weapon tosses and just super in response; this is not a strategy unique to her. That said, Okami Shuffle does horrible damage unless Arthur is airborne midscreen.

Ammy has no teleport and her airdash is not scary. Dormammu and Strange are FAR worse matchups, anyone else with a teleport is moderately worse. Arthur vs. Ammy normally just comes down to who has more meter.

I think you’re not considering what makes Ammys matchup really bad for Arthur…
she can move freely, he can’t…

if you’re jumping and spaming projectiles, then she just dashes on the ground and that alone evades everything except for Bottle or arrows from a long distance…
She’s way to small for Arthur to be able to zone her from the air.
if you’re on the ground, then you’re immobile… and we all know that’s REALLY bad in this game.

Still, I’ll not argue Dormammu is a worse matchup than ammy, but I wouldn’t say it’s far…
If the ammy player is fast, she just has a tool for each thing Arthur tries. The projectile reflector is just one of those tools, not her main gameplan.

Everything can change if you have a ground covering assist, but as Arthur is mostly played as anchor, he’ll not have it most of time.

He can win if he can force Ammy to jump… fact is, alone, he cannot, unless he stay still, which is bad.

Play Captain America.

Arthur is no less able to move against Ammy than he can against the majority of the cast.
Ammy is less adept at avoiding Arthur’s projectiles than anyone with a teleport, and she doesn’t have high damage projectile invin
She is not a particularly bad matchup relative to the rest of the cast.

vs. grounded Ammy, Arthur can do dive-cancel crossbow to zone until Ammy gets within melee range. Arthur is one of the few characters in the game that can throw grounded projectiles that Ammy can’t duck completely, so that’s an advantage for him.

You can also do jump back axes against Ammy just like any other non-zoning character.

If your argument is “Arthur is anchor,” then you should really be comparing Ammy to XF3 gold Arthur.

I don’t understand your logic. If Ammy stays on the ground, that means she’s executing an awesome gameplan, but if Arthur stays on the ground, he’s doomed to failure? Even though he’s one of the few characters that can chip her on the ground and he has an answer for reflect?

Whoa…whats his answer for reflect? Fire bottle is all i can think of.

Nothing. The flames are completely neutralized, even on golden armor. I will say that from my experience, Ammy is the worst match up for Arthur, especially if she has the health advantage which forces Arthur to come to her. Abusing the air S is risky when has that counter move.

Fire bottle in front of her. As soon as she absorbs a flame, Goddess Bracelet.

If she continues to reflect, she eats super.
If she lets go (to block), she eats flames, then super.
If she cancels to (LV1) super, she gets hit out of startup (and eats super).

Her only options are cancel to LV3 or XF.

Arthur can beat the gong by only throwing 2 daggers or 2 lances

I have to say that ammy isnt a bad match up for Arthur. Her projectile counter isnt good because all you have to do is mix it up with a fire bottle and a instant over head M or air S. Shes not to small for Arthur to hit, his Ax will travel across the screen and will hit her if he air dashes or super jumps. Plus his daggers can be thrown at different heights making it a easy wall that will hit her. Also canceling his air S into certain moves lets them move differently then normal. Arthur might not be a mobile as ammy but she only has a few tools to deal with Arthur and those tools have weak points that can’t deal with all Arthur can do. Arthur doesnt have to force ammy to jump when he’s already forcing her to throw up her counter which all he has to do to is throw 2 daggers or lances to make it pointless for them to keep doing it. As a Arthur player I can tell you ammy isn’t a bad match up for Arthur at all.

The flame might be neutralized but each durability point has to be ate by the shield which gives you a opportunity to attack her since it’s a mix up on the shield of a projectile and physical attack. Everyone keeps saying ammy is a bad match up for Arthur and thats not true Arthur has the tools to beat her those who don’t main or really know Arthur just don’t know.

If ammy is using a counter,super jump firbottle.
Or,sjump.overhead.
You can also space how you use your jumps,which is another approach