At super jump height? Log trap. LOL. If you’re lucky you can catch them with sj.S > rocket skates down or down forward > j.S > float S > s.S
I made a combo for RR that I haven’t seen anyone use before! My apologize if this isn’t anything new…only works for XF3/corner only though. https://www.youtube.com/watch?v=imiXtAaZpG8
Because no one uses RR :P. Log loop is cool, I haven’t seen it start from there, but that works. Also, the reason why in the corner we don’t do relaunches like that is because Boulder loop in XF3 hurts a LOT more and it uses less time.
combo > ( S > j.MHS > boulder > f.H ) x3 does about 1.04m already or something of the sort, and you still have your ground bounce for super.
That being said, this combo is pretty swagtastic. Love log loops. Good find though
Are there any reliable hard tag combos for RR to Doom?
best net combos go.
Hi guys, was just wondering, what’s the optimal combo that can be done after a Mad hopper dhc. Was thinking of re visiting Spidey/RR and it looks like I have to DHC into mad hopper after maximum spider because of how tough it is to get Rock and roll to correct properly
It depends on the timing of the knockdown, and how much hitstun you have. For example, if you maximum spider into it, or anything that gives you a spinny DHC-Glitch-like state, then you can follow up with boulder loops in the corner. Check how much hitstun you have, in my team’s case, after a full Jill combo, I can only do 3 boulder loops before I have to end it.
To do this, when you DHC -> MH -> dash -> lay the boulder trap right when they hit the MH -> dash -> boulder loop
What combo do you guys use to convert off of a springboard usually?
Not really much. Depends on when you hit it and where you are. If you drop it under someone, I believe you can f.H > launch. He doesn’t have many combo options so everything should just go into f.H > S and you’ll be good.
Alright, thanks. I was trying to improvise mid-match with it, but wasn’t getting very far.
Just a couple of raw tag bnbs with rocket raccoon and friends
What does RR do for SJ confirms? Assisted and/or solo.
bahahahahahahaha…
Oh wait you were serious. He does nothing; he doesn’t have hitstun and only two air special moves (and one doesn’t even do damage).
hard tag back into spidey and get a few web throws in
That’s what I was afraid of…
pretty cool corner combo I started using
Not sure but you can probably squeeze a little bit more damage if you boulder > dash > s > tk log trap > jump back S > bear > super
Hey!
Sorry if this has been asked before, im in a bit of a rush atm irl, but what is the best combo from Net trap? I was thinking that a decent mixup on incomming is to place net trap and do d,d+H for a left right mixup. Oh, and what would the best combo from net trap in xf lv 3 be?
In xf3? You can do whatever you want. In non-xf3, j.H, j.S > j.H, j.S > S -> combo is your best bet. Just remember that damage is scaled and hitstun is slightly scaled. So do your xf3 combo but cut it short.
Thanks!
I’ll try that later, I was toying around with
(dash) u,u+s, u,u+s, u,u+s, c+h, f+h, S (sj) m,s, (land) dp+m, dp+h // Mashine gun super or // M+H trap super, dp+H, mashine gun super.