Dunno how I’m supposed to use Strider’s Vajra to get RR underneath for more reps of the Boulder Loop midscreen. I might have an inkling that I’m supposed to use a series into a launcher, into SJC’d Log Trap+Strider assist, assist hits, Log hits and wallbounces, then quickly get to where the opponent is, place Boulder Trap, launch and go into the loop, but I can’t get there fast enough.
Unless…I’m supposed to use another assist to help me get over there in time/keep the opponent in the air somehow. Which might be where Hidden Missiles comes in. Or, I’m totally getting it all wrong.
I’ll go to plan B and try and get Alioune’s combo with Strider’s assist helping RR.
EDIT: Plan B didn’t work, but now I’m suspecting that instead of Log Trap, I’m supposed to use SJC ground rocket skates in order to get closer to them after the launcher, then place the mine and launch, or SJC another movement option to get closer, like Burrow maybe? shrugs
Even if it doesn’t work, I could possibly create an unblockable reset with Spencer midscreen using SJC’d ground Rocket Skates after launcher to get closer.
Here is a video on how effective Boulder Loop can be, as well as some nice combos off throws and air throws. Included are also some nasty resets and other flashy meter eating combos. Love the creativity.
Damn, The raccoon’s damage is LOOOW. took him like 5 bars just to kill thor.
The problem is that The boulder loop is becomming the only way that the raccoon can deal damage, and alot of people are saying that it isn’t practical.
It’s practical. The lightning loop and pretty much all Magneto/Morrigan combos are harder. You play Jill don’t you? I don’t know much about her but she’s probably harder as well.
Nah, Jill’s braindead. She requires no tk motions, no advanced motions, just mashing dat 22S and seeing what works.
Appearantly, for different characters they each have a slight difference in falling, which means to do it correctly you have to get the timing down for every single character down.
Magneto Combos aren’t hard.
Morrigan’s aren’t that difficult either.
I don’t time it at all, I do it but eye. There is a rather massive window for most characters. (I’m bad with RR and Ammy for example, but Wolvie and up is not bad at all) Can just sort of “feel” or see the right position to do the next loop.
Also I disagree on Morrigan combos not being difficult haha. I still can’t even soul fist loop consistently, I find it much harder than boulder loop both stick wiggly and timing wise.
Quick question, is it possible to combo into a hard tag after a bear trap or log trap with Spiderman or hsien ko? Cant really test myself at the moment since I dont have the game with me at the moment.
You can do it from log trap, since it’s a wall bounce, I don’t think bear trap has enough hitstun. It might be just outside hard tag speed. I’m assuming this set up is mid screen.
I don’t normal ask for tips, but the boulder trap loop is impossible. I can’t even get the first s into tiger knee boulder trap to hit consistently:(, the most loops I could do is 3:(
And also how many reps of the j.s rom RR can do? I can only get 2 and a half, and I can’t seem to get my opponent low enough to launch consistently and is there another way to start the loop another than random air to air hit and log trap?
Keep grinding the boulder loop, it’s worth it. I was stuck at 3 loops for AGES, the timing starts to become character specific around there, I ended up just doing it by eye and now it mostly feels the same with every opponent.
I believe you can do 4 reps, but it is really hard to get passed the 3rd. You only want to do 2 to hitconfirm though, you have to delay it enough so the opponent ends up right near the ground.
Comboing into it… trying to figure that out haha. Boy/Guy mentioned it’s possible with a glitch, but he then seems to have disappeared. I can now do the glitch, but haven’t figured out how to get the j.S loop out of it yet.
Ok I figured out you can combo into the j.s rom after a net trap hits. but I haven’t find a way to comb into net trap other than with specific assist (like mission 9) and in the corner.
To be honest I would be happy if I can do 4-5 loops consistently, as long as I can bring the average damage to around 700-800k (so I can make sure they die if I DHC).
Most I’ve EVER done was about 7 boulder loops. Consistently, I would say all you need is 3. 4 gets wonky for not much gain.
With j.S loops, I can hit with 4 grenades total before they flip out, so… 2 loops? In one of the DJ Kyu videos, he does that combo : Log Trap > up forward skates, S > land > sj.upforward+S > down+rocketskates, S > instant float + S > launch. I’ve been using this and it works wonders.
I don’t know why you would want to combo into net trap, the scaling on damage gets hit hard once they’re in it. But if you really wanted to, if you hit someone standing on the ground with the fire, you can net trap them and pull them out of the fire. Again, damage scaling gets hit hard. It doesn’t work as an OTG fire. It has to hit while standing, so if you came up with a sneaky reset like…
S > sj.M, S > land > bear trap > boulder trap > dash > S (like boulder loop) > TK Oilbomb > instant overhead > combo of choice that ends in s.H > dash in > Net trap to pull them out > go nuts. Corner only.
Saw some cool RR/Frank stuff a few pages back.
There’s a much easier way to get Frank to level 5 that I didn’t see though. THC with Frank on point, mash, as soon as Frank’s hyper ends chug a beer. Should have time to snap a photo to go straight to level 5 before RR finishes. Has to be close enough to the corner that Frank ends there, otherwise he’ll bounce them off the wall and they’ll break out of Rock n Roll.
I have been using this while Vergil is in devil mode, it makes the rapid slash hit box much bigger and is hard for the opponent to escape. I feel cheap sometimes using it but hey thats marvel.