Anthropomorphized Freak! - The RR Combo Thread

J,m, J.m, J.h, M, H, D.h, F.h, S, J.m, J.s, Call Vajra, Rocket Skate xxx Spitfire L, H, (Vajra hits) Bear trap, S, J.m, J.s, Call Jam session, Bear Trap, Log trap, Rock n roll… 600k dmg midscreen -_-

There needs to be a way to increase his damage im missing something… maybe a combo after bear trap idk

Yeah, last time I tried it, the combo scaled pretty badly damage-wise. :frowning:

I was thinking along the same lines; use something for a reset. Pulsr was talking about creating an unblockable with Spencer’s Slant Shot(or which ever one it is.) I think it’s something like land a combo, call assist, launch, plant Boulder Trap, assist hits and drags them back to the ground, Boulder activates and go on from there, but don’t quote me on that, it could be something different.

Couldn’t get it to work midscreen, but with a wall carry combo using the right assist to get them in there, you might be able to do something like LMH>F.H>S, wait, j.H, wait, S, land, Rocket Skates, call assist, OTG with L Spitfire, assist hits , Rocket Skates, S, immediately j.M, j.S, Bear Trap into S>Slant Shot reset.

It’d get tricky at the end, don’t think I could fit that many launchers into one combo, but I’ll have to test it tomorrow.

That looks far too difficult for the damage done, a simple launch, self relaunch does 630K, the only advantage I can see is perhaps wall carry, but really even the BnB carries the majority of the screen.

I use Hidden Missiles just before the second launch, then after I use the second bear trap i dash and boulder trap. If they tech forward they eat an unblockable, if they tech neutral or back I dash in and pressure because they are forced to block the missiles. Doesn’t work so well midscreen as they can back tech most of the missiles giving me very little time to get in after boulder trap.

I wish I could do the boulder loop consistently, it would be possible to kill Thor with 1 reset then, but you can get 1 mil with one reset easily, just using 1 bar.

Yeah im missing something in order to increase his damage output using assist… this character is so backwards

Well considering he can relaunch and OTG by himself I don’t think he is supposed to use assists for that (plus they scale horribly). People are dismissing Rocket right now because he doesn’t have the best keep away or pokes in the game, but he is pretty much free to use whatever assists he wants for the neutral game which is at least one advantage. Lockdown/Space Control and GTFO assists should be pretty useful. It helps he doesn’t really have a blind spot like some characters as well, though spitfire has long recovery, j.S covers that same range if they are too close for spitfire.

I think for more than 630Kish is where the boulder loop is going to be needed, at least until something else crazy is discovered. But it probably will be just as hard at this point haha. At least Rocket ends his combos in a very favorable position.

Yeah, I agree, it’s looking like you need the Boulder loop for significant damage midscreen above 630-650K(FlyVe said he got 650K with a basic relaunch, dunno the notations though)probably. It’s either gonna be the wall carry route into the corner then loop for an easier time, or you do it directly midscreen(good luck with that haha, it’s mad hard.) Could be that someone finds a basic relaunch using multiple assists for good damage though, maybe.

Still haven’t got max reps of the Boulder loop consistent across different chars in the corner either. :frowning: Oh well, see you guys in the morning.

[media=youtube]rXB0EY8wa1c[/media]

hay dudes i came up with this combo a few mins ago, nothing amazing just basic :slight_smile:
check it out.

just a simple otg into hyper, (no mash )

also what teams are yall using rr in ?

^
Don’t really have a team for RR yet, still trying to figure this char out lol.

Here’s the combo I was talking about, but modified to be a full wall carry with Spencer’s Armor Piercer assist: [media=youtube]Qt0Z5anrNn0[/media]

I wish I had your execution haha. Especially if you can do enough loops of the boulder loop it seems really effective.

I’m still mostly just using GreyHound to get in and Hidden Missiles to set up resets/ just force my opponent to block and go for a kind of pseudo reset, boulder loop is going to take me quite a while still, can only get 3 consistently which doesn’t quite do as much as my normal BnB.

Haha, my execution’s not that great, but thanks. I’m still working on getting the Loop down consistently. I average out on around 5-6, working on doing 8 reps consistently. Unfortunately, the timing changes against a lot of the cast and I’m having some framerate issues with this game, which totally screwed me over when I was attempting to do the loop versus a friend lol. And for this combo, you can only do 3 reps anyway.

Though the Loop’s definitely RR’s strongest combo, don’t feel pressured to learn it immediately. RR can get a lot of openings if he closes in on people with the right assists anyway, plus with his mix-up options, it adds up anyway.

Hey guys, forgive me if there’s already talk on this, I didn’t find anything from searching:

I’ve been using the Oil Trap flame carpet towards the end of my corner combos, and I’ve realized that the trap burns long enough to hard tag in a teammate to continue the combo. It’s been my experience that by the time you make the Oil Trap land in a combo, the hitstun deterioration is too intense for RR to continue launching, but other characters may still be able to.

I’m going to go try things out things with Nemesis, but I figured I’d share this info with everyone here since I know people here are better than me and can figure out* real* combos that do damage. Do let me know if you find anything useful.

So, i’ve been trying this combo but there is one part that i can’t get to work consistently. After the second oil bomb and then launch i can’t get the jumping S, after the jumping M, to hit reliably. Sometimes it does and other times it doesn’t. I’ve tried letting RR reach the top of his jump as it seem that the opponent is too high but that doesn’t work. Does it make any difference when you shoot the oil bomb? There seems to be a bit of freedom there.
Anyway I can do the rest of the combo fine so if anyone could help me with this I’d really appreciate it.

I’ve had the same experience with other combos. Could be something to do with the hitstun decay timer. I usually just try and input j.MS as quick as possible. If RR’s too low in the air, S won’t connect either, so make sure he’s right up close to them at a good height before inputting.

…I’ve given up on getting above the 600,000K range with this char midscreen lol. I can reach 700,000K 1 bar with certain assists, using the same sort of combo I posted. The assists don’t hit much, so they allow for more reps of the corner Boulder loop, like 4~5 but they’re pretty bad assists(Bandit Boulder and Hyper Gravitation) and you need to be dead centre in the screen or near the corner for the combo to carry them in there, so they’re not very good. You can use wallbounce assists, but they’re pretty crappy aside from combo extensions to be honest. Wouldn’t use them for a char like RR, who’s dependent on assists if you’re using him in any other place other than anchor.

Tried comboing into Net Trap midscreen, found out the trap totally ramps up the damage scaling, so abandoned it. Only thing left to do is somehow find a way to combo into Oil Bomb and try and get good damage off that. Failing that, learn the midscreen Boulder Loop lol. Failing that, resets it is. Hopefully someone more creative than me can find a way to deal out good damage.

Yea I’ve sort of accepted that it takes Rocky 2 combos to kill someone.
It might be best to find a combo that ends in a tricky mixup so you’ll get your 2nd combo and kill them. Even combos ending in Rock’n’Roll hyper lead to a decent mixup situation by canceling its recovery frames into burrow etc.

That’s what I’ve been doing the whole time anyway haha. It;s pretty easy to open people up with Rocket so I think resets should be the focus, if my current one is successful it does over 1 mil for 1 bar.

resets are 100% my goal

not throw ones mind you?

I agree, I’m not particularly fond of throw resets anymore. Strong left-righters/oki/mix-ups/possible unblockables and so on are better IMO.

There’s not much there, but I mostly just use Doom’s Missiles after a combo, if they don’t manage to avoid them (hard in the corner because rolling back won’t work like it kinda does midscreen) I get the unblockable. I also use the bouldermore a bit which I shamelessly copied, can also work out well. If you get a long pressure string going it’s possible to stall out a hidden missiles without giving them any time to escape as well, but you have to be lucky or really good at fighting pushblock with wild ripper for that, in the one I use, I use a claymore at the end which stalls just long enough, if they pusblock it they have to block the missiles and I can simply rocket skate in, if they don’t pusblock, well I’'m right there anyway and they have like a split second to do something to save themselves.

I wish I was better at actually doing stuff in games though haha, feels so great when I pull it off but I usually mess something up, especially with the bouldermore.

EDIT: It’s probably easy enough to set up mixups/unblockables with any decently long lasting lockdown assist of course.

Awesome, thanks! You think I could do something similar with Drones? Or would Hidden Missiles be the better assist?

I’d assume it would work, but would probably just need a different setup. I press assist with my second launch in a simple relaunch combo, obviously drones would come out too quick doing that.

EDIT: And for pressure it’s probably actually way easier haha.