I had issues with cr.mk too but after some lab time I got it consistently. The key for me was not waiting to see the cr.mk. Which is exactly why ill do a jump back roundhouse when I mess up because I anticipate the button coming out and miss time it.
Right now I have the same troubles as you when I’m one frame linking into cr.mk. I wait to see if I got the link into cr.mk to do the motion and I’m usually late. I have to know its gonna work and commit.
Gamogo
16
Man, seeing Infiltration and Tokido rip out c.mk into U2 so often these days makes me think there’s potentially something more going on.
I don’t dare cancel from c.mk - I find it way too fickle. c(s).hp xx tele U2 all day - but c.mk? No thanks.
c.mp U2 is a piece of cake after cr.lk cr.lp , but cr.mk is another timing and makes it so much harder.
You really need to work that diag motions a lot, then putting it inside a confirm is another long work session. Then after there’s still the far HK confirm to work on. But it’s worth it when you have nothing else to work on anyway. Looks so badass when you do it in a match.
Gam it’s not that hard once you get the motion down. I hit it online and offline with high consistency. Honestly the key is hitting your diagonals and then trying to hit 3k just before you hit the last diagonal.
The biggest hurdle for me is hitting it after one frame links. Trust me if you can get past the execution barrier the benefits are tremendous. 430+ damage guaranteed, meterless. And in all honesty I prefer cr.mkxxu2 over cr.mpxxu2. I feel the timing is a it easier.
all the job is done by the left hand in fact. it’s very personal. I still struggle to do left dashes and SRK from down position after low attack to the left after 3 years of practice. SO maybe motions tips aren’t that helpful for everyone. You gona find your own best ways.
It’s all about finding the direction you’re comfortable with going to. If you’re, speaking from 1p side, more consistent/confident going to uf, db, uf than going ub, df, ub then do that.
[s]Quick Query: I keep getting inconsistent damage numbers for cs.HP xx tele xx U2. Sometimes I get 437 and other times I will get 401, 420.
Any ideas guys?
EDIT: just got 409, 375 and 391 after writing this post. [/s]
Don’t worry! All solved! Every time I landed the combo, I restarted and then walked forward and didn’t allow the ultra meter to refill before attempting the combo again. Silly me!
Thanks for this Shabrout. You’re that dude.
Nice thread guys! I guess I keep to ultra 1… it’s pretty hard to that motion on a ps3 pad
After a month playing Ryu, Zangief, Guile, I lost a lot of my exec with Akuma. This can happens to everyone. I had a session in training room tonigh for this cancel U2 and I wasted a lot of time trying hard to make my hand faster to finally found a better solution. A solution that applies to a lot of other thing than cancel U2 but I tend to forget this one.
Stop hurting this gate with the stick and shorten the moves smoothly.
By focusing only to : NOT PUSH THE STICK ALL THE WAY UP for the first :ub: it’s way easier to hit clean the :df:, saves time also and made my day for this cancel to finally be fast enough to connect.
Maybe this will turn some lights on for you too, who knows.
Cagan
25
Anyone having trouble with this? I really am. I can get the U2 to come out but can’t get it to combo in with the CR.MP. The dummy blocks every time and when it doesn’t the U2 only gives me a 2 hit combo. If the MP were being registered properly I’d get a 3 hit, right?
yes and this will take a while to master. Typical for everything new, and that need so much dexterity. See ya in a month.
can’t do it after 6 days? It’s gonna take a lot of practice than that bud.
OK I was trying this today and it took a while and then became easier as I started to focus more on my hand movements relative to each other and speed.
- As Shabrout had mentioned (to me I think), most of the work is done with the stick in the left hand.
That’s where you should focus your thoughts.
I do this version of the inputs, regardless of which side I’m on. I think it’s the quickest, most efficient way to do it.
:df: + cr. :mp:, :ub:, :df:, :ub: + :3k: x2
- As soon as you press the :df: + cr. :mp: you have to focus on the left hand performing :ub:, :df:, :ub: as quickly as humanly possible.
I like to imagine that after I have pressed cr. :mp: I have to complete the rest of the movements before the medium punch has recovered - which I guess is true because you are canceling into U2. It’s just extremely fast buffering.
I just kept doing it over and over, faster and faster, until it started working.
Drink a lot of caffeine. It’s quite the work out!
PS. At this stage I just kind of mash the :3k: so it shows up about 3x in my inputs.
TOSON
31
Thanks for going over this guys. What finger do you use to double tap the 3 kicks button? Or do you guys use/ double tap the all three kick buttons like the guys in the arcades in Japan? Because I am so used to plinking sweep with all three kicks right after its hard for me two quick and consecutive all kicks inputs that way.
My 4th button is unassigned for kicks and punches. I use all three buttons instead.
But if you use the 4th button I would just do what’s comfortable. After all it’s the last button you will press before it goes into the Ultra animation.
TOSON
33
Seems tough to double tap all three kick buttons but I guess you got used to it.
It’s not a true “double tap” it’s just pressing all three twice in quick succession.