What I said was I don’t think this is what game reviews should be looking at, and clearly outlined why and how. Games right now are reviewed as a product of necessity, and they judge the product as “should I buy this game.” not the actual quality of the game itself. This review is the epitome of this behavior I hate so much in games. Only in video games will you hear about how long it takes to finish as a good thing, regardless of weather or not the game needed to get done what it needed to be done.
I could care less about what the consumer wants because that’s all personal shit. If someone wants to buy Soul Calibur for the titties, then so be it. But if a reviewer were to give a good review based on the same said titties, then I would take quarrel with this review.
I’ve stated over and over that these comments were on the review process, yet you want to make this about you, like I give two shits about what you like. If YOU find it an important decision in what you buy, then so be it, but it should not be something we base a review around, nor was about 95 percent of this review. Only in games can someone say the main part of the product itself is good, but the bonus features suck.
All I know is if this game didn’t have online play, I probably wouldn’t have bought MvC3/SSF4. I (and I’m certain many others) play these games to compete against others players, not the CPU.
Arcades don’t exist, and not everyone has the time/convenience/connections to go to someone’s house to play with others offline. Shit, my real life friends don’t even play fighting games, so online is a necessity for myself and many others in the same boat.
LOL @ anyone who says online isn’t important to people (not talking about rankings, as those could be padded). Tell you what, let’s see a fighting game ship in the future with zero online play. See how well that game sells and get back to me.
For the last fucking time I don’t give a shit about people. My comments were about the review process of video games being inferior to reviews in other mediums and is detrimental to the development of video games.
What I am pushing for is for games to be reviewed in similar fashions to other art forms, and not as a product of practicality.
games are products, so as products they are measured by what its considered an “standard” of what do you expect from the product, you cant avoid that the reviewers compare a game with another that on the collective is taken as one that made it right, the games are measured by the experience wich is the combination of gameplay and features that offer to the players
MVC3 can be as fun as you like, that its a matter of preference, but as a product there are certain things that people expect from it
a good online experience, multiple one player modes (even when they are never touched, people want to have them), unlockables like galleries and other useless shit like that
for a fighting game enthusiast like us what matter is the gameplay, a good training mode and perhaps a good netcode, but for a casual they expect a lot of things that this days are considered an “standard”
mvc3 as fun as it is, is a game that lacks a good portion of what its taken as granted on modern fighting games, or games in general, and you know it
and yes i also hate game reviews in general, but that dont take aways that sometimes they address things that matter, wich in this case is that mvc3 lacks a good amount of things that should be in there from the beginning, like spectator mode on the lobbies, a good netcode, a good matchmaking system, or have issues on things that are there because lazy desing like the way that you config your buttons, the training mode, and the challenge mode
Online is obviously important for any game to have commercial success. However it isn’t a driving factor for purchase. You either want to play and experience the game or not. What you do with it after is up to you. I’m pretty sure when I see the TV commercials for the game they don’t mention online play (verbally, probably a little icon in the corner with the platform support) so I think Capcom would be aware of such a critical marketing opportunity.
Nothing could have stopped most people in the FG community from buying SF4 when it released, online or not, fuck even if it didn’t have training mode or anything else but 2 player we would have bought it. I’m pretty sure that’s what all fighting games shipped with back in the day, and it didn’t stop anyone from enjoying them or forming a scene then. We also had far less time back then, so I don’t know what your excuse is, you must be one incredibly busy guy. Could it be it’s because you are such a world renowned marketing consultant?
*This is not a post about how the good ol’ times were better.
No one is arguing it’s importance and I for one would buy a game with no online, because I have before the days of online and have way too much fun playing around in training mode still since that was all I really had growing up.
Yeah, I wonder if a movie review would be laughed at if they said “the movie was perfect, nothing to hate about it, good story, good acting, only problem is that the actors in the movie are all unknown, no big name A list actors and for that, I give this movie a 6 out of 10 because it didn’t have anyone casual movie watchers would recognize”.
I personally agree with Anemone. I don’t like with the idea of Video Game standards, since a very many people all want very different things in their entertainment (and that’s what video games are first and foremost). I would rather have a large selection of unstandardized games whether they be artsy or typical fps trash to buy from than a whitewash of typical features attached to everything.
We have nothing but shit games debuting all the time now because developer’s waste more time working on what’s marketable than what’s interesting and or intriguing thanks to the way they are judged or deemed 10 out of 10.
It’s what keeps great games from being made now. Then again, people consider Halo a great game these days, so…
not every game is art, shithead
the developers seem them as a product, the fact that many of them just follow trends because they sell its proof enough of that
yes there are games that try to explore artistic values, but they are the minority
games can serve as a medium to express art, but this doesnt necesarily means that they art perse
Since the PS1/2 era, I don’t think I’ve ever seen a fighting game without online play. If they didn’t how much did they sell? Were arcades still alive and kicking? It is pretty important in this day and age. Convenience is a big deal for those of us with lives and don’t sit by our computers waiting for X tournament player to tell me what to do with myself. 2011 isn’t “back in the day”. The way you cry and rage on posts makes me highly doubt you even know what a “back in the day” is.
Oooh, the fighting game community. The people who make up probably less than 5% of sales, in an industry where sales = more products = more money. The people who FG companies know they don’t have to try hard to market to, because they’ll buy anything that says Capcom. Yeah they really care more about 100 hardcore players over the rest of the world. Apparently money doesn’t talk in your fairy tale land.
Another “back in the day” spiel. “Back in the day” there were arcades and neighbours and people who didn’t consider gaming kids stuff as some do today.
You had less time back then? Then you must be a loser today. I was a kid with waaaaaay more time to play video games. I didn’t have to work, pay bills, go to college, hit clubs or check some females. Could it be you don’t understand that because you’re still a teen? Or jobless? Or a teen and jobless? Or (most likely)a social reject? Yawn.
Calm down, kid. I love this game, I’m not bashing it. There are however some undeniable flaws, no matter how many Capcom loads you eagerly swallow. And chill out with the internet toughguy shit, it’s pretty much screaming “oh my god I am socially inept so I’ll get on the internet and be a smartass to avoid a physical repercussion”
That’s not how it works.
Every cod is a fish, but every fish is not a cod. This is how categorization works.
Categorization does not work the way you seem to think it does. It is a very strict process that works like brackets. Categorization is NOT subjective, but is entirely objective. When defining what music genre a piece of music is, a very strict critera is met to be classified in these genres. (please note I do not mean within a music store but within an artistic academic circle) The same can be said for forms of art and litterature, which are categorized by some sort of critera, either by technique, diction, form, or time period. Categorization is only subjective to those who do not have the knowledge to properly classify.
Art is the appropriation of excess resources within a society. Clearly games fall under this, and most any criteria set forth by an academic circle.
Take for grant? Standards of gaming grows as time goes on. Stuff that was acceptable 20 years ago ain’t acceptable now.
Hell, just look at the classic games. Super Castlevania is an incredibly short game, yet that game was sold at full retail. Nowadays, an average game would take at least 8 hours to complete.
Fighting games should be no different, especially with a successful company like Capcom. There should be no excuse not to include CG or animated intros in a fighting game, even if they won’t be considered great story telling. Hell, even Mortal Kombat vs DC had a storyline and this was from a inferior developer.
Not to mention the amount of oversight that a couple of casual players can easily point out like lack of spectator mode or a tutorial. Capcom isn’t some small time indie developer and have a history with fighting games. At this point, we should be expecting innovation from them, not repeating trimmed garbage.
Even BlazBlue outperformed MvC3 in terms of content and having the most in-depth tutorial in the market.
This is a problem about the modern day market, not a good thing. Games have unneeded cutscenes, puzzles, etc. and have slowed paces to make the game unneedly long.
lol a first class example of an asshat who thinks making assumptions about random people = fact. Save that shit for your PSN/XBL messages.
lol I cry and rage? Im at work killing time baby, I don’t know where you get cry & rage from that post. I guess you got your defenses up somehow, did you have a failed dream of being a market consultant by chance?
Is it a commonly known fact that the FG community is only made up of 5%? Or were you just engaging in some healthy rectum fishing? You missed my point entirely, people are going to buy this game for a much larger variety of reasons outside and inside the fighting game community than online capability
Work, college, rent, recreation. Man you must be the first person to ever have to deal with the basics of daily life what a hard time you must have. I know i’m jealous, all I can do is get paid to travel, take my wife to Vegas on a whim, have a ball fucking people up at EVO and chill with Mike Ross’ gold stick afterward. Work hard and get that degree kiddo, maybe one day you’ll be cool too (though douchebag factor = not bloody likely). Keep rolling with those assumptions though tough guy.
again, games can serve as mediums to express art
but not every game is designed with art in mind, or are you a fool that thinks that superman 64 is art?
Wow you really have no idea what you’re talking about. Art =/= deep. EVERY piece of literature is art. EVERY movie is art. EVERY piece of music is art. Art is not defined by intention.
actually it does, art its defined as the product or process of deliberately arranging items (often with symbolic significance) in a way that influences and affects one or more of the senses, emotions, and intellect.
this implies intention, idiot
art is made with the intention of stimulating thoughts and emotions.
if you believe that garbage like, she wolf from shakira or jackass the movie are art just for being music or a movie, you are truly an idiot
garbage that is made only with the intention to sell, and not as a way to express yourself is not art
i generally dislike watching/reading reviews, especially ones that give a score
however that angry review is hilarious and has lots of valid points
i could do with shitty endings but the online is really made of fail
lack of spectator mode, fail to join, no replays, kick back to lobby
Incorrect, intention is NEVER considered when art is in play. If you knew anything about litterary theory, you would know that once the art has been made, it is no longer property of the owner but is left up to the world to decide what it is, how much it is worth, and what it is about.
Any critera set forth by you is invalid as you have clearly shown no sign of any understand of any sort of art form whatsoever.
HOWEVER
Ironically, by this statement, Mario Kart 64 IS art, as it was made to envoke a sense of excitement in the user.
If you belive there is such a thing as objectively good or bad within the arts, then you don’t deserve to be talking about them at all. No art is good or bad in an objective manner. Unless you can prove for a fact that The Shagg’s My Pal Foot Foot is bad music, then you’ve got no ground to stand on.