Guess i’ve been sleeping on the mix-ups and resets. Want to incorperate it into my combos, but I don’t like putting s.hk mid screen. But, maybe something like…

c.lk, c.mk, j.mp, j.hk, s.hp, Pummel horse, c.mp, c.hp, j.lp mash, s.lp, s.lp, c.mp, c.hp, j.lk, j.hk, s.lk, s.mk, s.hk, command grab. Gets in 6200~ before the grab, with a minimum of 4200 damage after (unless they start jumping, and you have to start throwing in Excellabella, 1800 in bad positioning). And if I don’t want to take the risk, I can just do Lock n’ Load/Cerecopter, super (7300~/7700~).

Oh, what about this, something I’ve been doing recently, I haven’t seen anyone get out of it. Doing Kanchou after j.lp mash, s,lp, slp?

Did that to Alexis, stopped falling for it after the third time.

What, the kanchou? No wonder it didn’t work when I used it.

im not a big fan of using kanchou as a mixup tbh since its hella unsafe on block. using it after cr.MK is for sure the fastest way to cross up but i usually go for safer cross ups myself.

a cheeky cross up that i sometimes use after a cr.MK is just run/stop > cr.LK. you have just enough time to squeeze under them. you could go for command grab or regular throw too.

Kanchou definitely isn’t something to be used consistently, but throw one in every once in a while and get enough damage to secure the win.

I find kanchou has the most success for me when it’s a secondary option once the basic mixups have been recognised so the opponent has started to expect the mixup at a certain point, you can end a blockstring early, or do double cross-ups to really demoralise someone trying to defend. It’s also great when you charge it up while airborne and use it quite quickly after landing.

With that in mind, it’s mostly reserved for long sets for me.

Just had a thought for a corner based reset. Have yet to try it in matches. c.HP sjc. j.MP j.MK land excellabella (beats throw tech mashing) or land and throw which will hit as soon as they land to beat blocking. Looks just like a restand, and has options like battle-toads, 360, delayed low, or grab bag to mess with people.

My faviourite reset as of right now is corner Excellebella shit.

I don’t post much but here’s a reset i like to use fairly often. So when I’m comboing with Cerebella and I get to the part where I use cr.lk, cr.mk I’ll call Parasoul’s Motorcycle Egret Charge then jump but not press anything, if the opponent is not paying attention they’ll fall into Egret. If it hits I get a free combo, if they block it then i can continue pressure by coming down with an air normal. Other variations I use for when they catch on is I’ll double jump to cross them up or for a double/fake cross up sometimes. If they try dashing/airdashing or double jumping out of it then I’ll pursue them with a double jump or glide, or I’ll just come down with an elbow drop to try and catch them. I can also just for a grab or even just continue with the combo for further shenanigans. As with any reset it’s not a good idea to abuse it(especially against Filia players).

If you use run-stop loops in your bnb, you can actually throw in a diamond drop between c.MP and HP, you just need to delay the HP slightly (it would still combo, but don’t do it as fast as you can) then cancel it with diamond drop just before it would hit. Gimmicky, easy to mess up, used only in obscure difficult run-stops? Why not? :stuck_out_tongue:

I can only get one run stop in my combo before ips if I don’t use the run stop first.

I’ll fool around with it some more later.

I’m kind of mad because Zidane showed me that Cerebella’s most damaging shit is her simplest shit to do, execution wise.

I guess it’s a blessing that I’ve been forced to use a controller that murders my execution (along with super-jumps, inputs, and supers)?

cr.MK > Run Stop > b/f+st.LK is an ambiguous cross-up.

By holding back or forward during st.LK you can choose which side it will hit on. The cross-up happen pretty late in the st.LK animation, making it really hard to see. I’ve found it to be extremely good, but I haven’t tested it on everyone yet, so heavy characters might not go up high enough for the cross-up to happen.

We all do that now.

It’s pretty disgusting.

You can even run b/f and do other shit.

We all do what now…? First I’ve heard of this thing.

You know, where you do crouching forward and then run stop really quickly so it mixes the opponent up.

I know you do it, I’ve seen you do it.

Oh, I thought it was another thing. The thing I do sounds different from what this guy is doing.

He’s just mentiong an extension of the initial run stop mixup.

So… this means… he hasn’t read my guide? Does someone else wanna advertise this guide I wrote? Cause doing it every two posts is getting tired…

Fuck it.

HEY! Why don’t you read this Cerebella guide that I wrote?! It’s sorta extensive, and has all sorts of stuff in it!!

And be sure to let me know if anything was difficult to understand!

Advertise in a new player thread or something. They would get the most use out of it, imo, and you wouldn’t have to advertise every time somebody asks a question abt Bella.