yea i played around with it a while back seeing if it was possible to combo after the crossup elbow but unfortunately the only thing you can really do after it is just raw super which is a shame. plus its crazy unsafe if they manage to block it as well. i much prefer the j.HK crossup you found since its safe on block pretty much.
ive never checked out the hitboxes for that move myself but you can tell the hitbox extends the whole length of her body so you can hit people with her legs too.
I use run stop, excebella or cerecopter because niggas love to jump.
You can do jumping jab into ground diamond drop and it is the dirtiest thing ever.
You can also do crouching forward into crossup forward into merry go rilla when it lands.
Zidiane
112
Anyone ever try to cancel s.hk’s second hit with a command grab? Mid screen, only MGR works, but DD works in the corner.
Yup yup.
Pretty sure the first one to figure that out was JusticeForNone.
one of my favorites, especially the corner DD version, it’s so sneaky
Zidiane
115
Guess i’ve been sleeping on the mix-ups and resets. Want to incorperate it into my combos, but I don’t like putting s.hk mid screen. But, maybe something like…
c.lk, c.mk, j.mp, j.hk, s.hp, Pummel horse, c.mp, c.hp, j.lp mash, s.lp, s.lp, c.mp, c.hp, j.lk, j.hk, s.lk, s.mk, s.hk, command grab. Gets in 6200~ before the grab, with a minimum of 4200 damage after (unless they start jumping, and you have to start throwing in Excellabella, 1800 in bad positioning). And if I don’t want to take the risk, I can just do Lock n’ Load/Cerecopter, super (7300~/7700~).
Oh, what about this, something I’ve been doing recently, I haven’t seen anyone get out of it. Doing Kanchou after j.lp mash, s,lp, slp?
Did that to Alexis, stopped falling for it after the third time.
Zidiane
117
What, the kanchou? No wonder it didn’t work when I used it.
im not a big fan of using kanchou as a mixup tbh since its hella unsafe on block. using it after cr.MK is for sure the fastest way to cross up but i usually go for safer cross ups myself.
a cheeky cross up that i sometimes use after a cr.MK is just run/stop > cr.LK. you have just enough time to squeeze under them. you could go for command grab or regular throw too.
Zidiane
119
Kanchou definitely isn’t something to be used consistently, but throw one in every once in a while and get enough damage to secure the win.
I find kanchou has the most success for me when it’s a secondary option once the basic mixups have been recognised so the opponent has started to expect the mixup at a certain point, you can end a blockstring early, or do double cross-ups to really demoralise someone trying to defend. It’s also great when you charge it up while airborne and use it quite quickly after landing.
With that in mind, it’s mostly reserved for long sets for me.
Just had a thought for a corner based reset. Have yet to try it in matches. c.HP sjc. j.MP j.MK land excellabella (beats throw tech mashing) or land and throw which will hit as soon as they land to beat blocking. Looks just like a restand, and has options like battle-toads, 360, delayed low, or grab bag to mess with people.
My faviourite reset as of right now is corner Excellebella shit.
Greves
123
I don’t post much but here’s a reset i like to use fairly often. So when I’m comboing with Cerebella and I get to the part where I use cr.lk, cr.mk I’ll call Parasoul’s Motorcycle Egret Charge then jump but not press anything, if the opponent is not paying attention they’ll fall into Egret. If it hits I get a free combo, if they block it then i can continue pressure by coming down with an air normal. Other variations I use for when they catch on is I’ll double jump to cross them up or for a double/fake cross up sometimes. If they try dashing/airdashing or double jumping out of it then I’ll pursue them with a double jump or glide, or I’ll just come down with an elbow drop to try and catch them. I can also just for a grab or even just continue with the combo for further shenanigans. As with any reset it’s not a good idea to abuse it(especially against Filia players).
If you use run-stop loops in your bnb, you can actually throw in a diamond drop between c.MP and HP, you just need to delay the HP slightly (it would still combo, but don’t do it as fast as you can) then cancel it with diamond drop just before it would hit. Gimmicky, easy to mess up, used only in obscure difficult run-stops? Why not? 
I can only get one run stop in my combo before ips if I don’t use the run stop first.
I’ll fool around with it some more later.
I’m kind of mad because Zidane showed me that Cerebella’s most damaging shit is her simplest shit to do, execution wise.
Zidiane
126
I guess it’s a blessing that I’ve been forced to use a controller that murders my execution (along with super-jumps, inputs, and supers)?
cr.MK > Run Stop > b/f+st.LK is an ambiguous cross-up.
By holding back or forward during st.LK you can choose which side it will hit on. The cross-up happen pretty late in the st.LK animation, making it really hard to see. I’ve found it to be extremely good, but I haven’t tested it on everyone yet, so heavy characters might not go up high enough for the cross-up to happen.
We all do that now.
It’s pretty disgusting.
You can even run b/f and do other shit.
Zidiane
129
We all do what now…? First I’ve heard of this thing.