Going straight from missiles after jamming bomb is what I meant. Then you can do :f::h:, etc.
I went into training mode for a little bit with you team, but I couldn’t really find a meaningful use of tenderizer as an assist for extended combos. I did manage to extend a combo after 2 air series, then cr. and call assist, blaster, :l: bomb, but the timing is so strict that it really isn’t worth it. Skrull’s wallbounce assist gives more combo potential, if that’s what you are looking for.
A combo ender in the corner with Skrull’s wallbounce assist:
missiles otg, :l: bomb, :l: bomb/:l: cube, backdash, :f::h:, :l: bomb/:l: cube, call Skrull then :f::h:, air dash :df:, :s:, assist hits, IAD sj.:s:, cr., :l: blaster
I haven’t tested this one with Skrull, but this works with Viper’s burn kick (which is pretty similar in the corner when the wallbounce is used). A groundbounce is needed, but you can take out a :f::h:, IAD j.:s: for it to work.
missiles otg, :l: bomb, :l: bomb/:l: cube, backdash, :f::h:, :l: bomb/:l: cube, call Skrull then :f::h:, IAD j.:s: (assist hits before groundbounce is used), :f::h:, IAD j.:s:, :f::h:, blaster