"Analyze Youtube!" A MODOK Video Critique Thread

If you can time it right, for most characters, after the missiles hit, you can do an :l: bomb , :l: cube, backdash, :f::h:, :l: cube/bomb (as Justin said), :f::h:

You can also do an :m: cube then :f::h: after the missiles hit, or swap the :l: bomb into :l: cube for a jamming bomb.

Maybe you can call skrull with the last :f::h:?

I’ve tried calling skrull at the end but they flip out of the first hit if tenderizer. also, Im confused about when u swap l cube for jamming bomb ? Usually i keep it real simple and Do missiles otg straight into hamming bomb.

Yeah i use x factor early a lot i guess just because i rely heavily on doom. also i don’t really know what Im supposed to do with x factor level 3 skrull. most of the time Im just guessing or going for shenanigans.

its weird that u mention strider as he is the other option I’ve been using for anchor. varja is so good for the team. however like skrull i feel that if its down to strider im just fishing for orovorous and xf3 gimmicks to play in my favor. the one thing that really is making me lean towards skrull at this point is that i don’t know any basic ways to combo hamming bomb off of vajra assist . have any simple combos i could hit the lab with? i feel like vajra is used solely as a means to open up my opponent/keep them grounded/make vlockstrings safe. id like to get more combo mileage out of em too…

Thanks for the advice tho. i need to definitely stood burning x factor so early. gotta have faith in the rest of my squad!

I’m fairly certain that is how one plays xf3 Skrull. I’m sure there are ways to play a legit lvl 3 Skrull and I’m just ignorant, but having that huge xf3 duration with a few meters stocked kind of just lets you go nuts. I just figure if you are going to pop x factor at level 1 or 2, make sure they have already popped theirs first. That, or the usual beneficial uses (kills problem character, etc.) A lot of times your opponent won on the back of chipping with a lengthy level 3 Dorm because you blew your x factor at level 1 or 2 to save a character with only ~20% red life, or he would just ride out the difference in his level 3 duration if your lvl 1/2 was still active. Then you are left with one of the best x factor anchors in the game with no x factor, which can really be costly.

Strider on the other hand, while I’m still only just starting to learn him myself, I know can be a full on legit anchor without orbs as long as he has lvl 3 x factor to pop. for instance, if he has two full characters to go through, he can H Vajra then xfactor on hit and do 1 milion plus damage without using meter, and then gets to orb the incoming character to death for free. Strider without xfactor has a pretty big hill to climb, but even without meter he just needs to get a touch to 100% most of the cast fast enough to have a lot of time left on his xfactor for mixing up the incoming character.

Vajra is huge for Modok and Doom, but I do miss having an assist that puts my opponent into a large amount of blockstun the way tenderizer can. But I hate running Doom last and after playing a little while with anchor strider, I never want to use Doom without Vajra again if I can help it. being able to just pluck people out of the sky for a combo off a hard knockdown really helps mitigate his weaknesses in the neutral game.

As for jamming bomb, not sure how easy this is to do since I haven’t had the time to hit training mode for a while, but I found this on Motempest’s youtube channel. Doesn’t seem all that difficult to pull off compared to how I use missiles to combo jamming bomb.

[media=youtube]ZFvBwyynVVU[/media]

Your modok was amusing to watch. I liked how you bullied people with c.H on incoming characters.

With Skrull, your main approaches are Standing H -> Dash standing L (A frame trap). Super jump charge S -> Standing L. Anything that follows up into dash -> standing L.

Going straight from missiles after jamming bomb is what I meant. Then you can do :f::h:, etc.

I went into training mode for a little bit with you team, but I couldn’t really find a meaningful use of tenderizer as an assist for extended combos. I did manage to extend a combo after 2 air series, then cr.:m: and call assist, blaster, :l: bomb, but the timing is so strict that it really isn’t worth it. Skrull’s wallbounce assist gives more combo potential, if that’s what you are looking for.

A combo ender in the corner with Skrull’s wallbounce assist:

missiles otg, :l: bomb, :l: bomb/:l: cube, backdash, :f::h:, :l: bomb/:l: cube, call Skrull then :f::h:, air dash :df:, :s:, assist hits, IAD sj.:s:, cr.:m:, :l: blaster

I haven’t tested this one with Skrull, but this works with Viper’s burn kick (which is pretty similar in the corner when the wallbounce is used). A groundbounce is needed, but you can take out a :f::h:, IAD j.:s: for it to work.

missiles otg, :l: bomb, :l: bomb/:l: cube, backdash, :f::h:, :l: bomb/:l: cube, call Skrull then :f::h:, IAD j.:s: (assist hits before groundbounce is used), :f::h:, IAD j.:s:, :f::h:, :m: blaster

If you’re going to put tenderizer in a combo it has to be mad early because hit stun deterioration is insane with it. If you do it late they’ll pop out after the first punch. Skrull used to be on my main team and I pulled off my damage by getting mad cubes off of tenderizer into Kill you. I used cap then, maybe with an early tenderizer, to cubes, to air spike, to air chain backed by missiles? Into normal extensions with balloon bomb?

What were u doing early to combo a bunch of cubes? If I could figure out something early in the combo I’m sure I would be able to come up with some ender that would finish with missiles into jamming bomb or psionic blaster.

How are u getting two wall bounces? Fuck I have to visually see this. Really I only use tenderizer because it allows for the simplest jamming setup ever. However I am willing to test this out.

The first :f::h: wall bounces and the second j.:s: groundbounces. I would take a video if I could. I could in 2 weeks from now, if really want a visual.

What’s up guys I have some Modok matches from a very good Modok player here in AZ. He finally came out of his online warrior shell and played some casuals.

Please critique
http://m.youtube.com/?reload=3&rdm=m5a60a232#/watch?v=1_3eKk1CP6w&feature=youtube_gdata_player

Sent from my penis to your monitor!

Here is the vid from the above link:

[media=youtube]1_3eKk1CP6w[/media]

EDIT: Watching the video now…

That’s my team!! :slight_smile:

He’s pretty good, but I think he would do much better if he learned a different BnB? I liked his movement stuff and use of s.L (why don’t I ever use s.L ?!) but he should be seriously hurting people with that team when he touches them… I think every MODOK should at least get a a self-relaunch?

The best part though was watching his reactions… The little head shakes and “wtf was that bullshit” gestures come out of everyone when they play Marvel! I smirked when I saw it because I know I do the same thing lol

Mystic stare/whatever it’s called seems like it’s a real pain in the ass for MODOK. :sad:

Dan is one of the better players in our area. I know he has been dabbling with Dok a lot more lately, but he also floats around with a lot of other teams. He is generally quite good at being able to play a lot of characters well in most of the games he plays, but he doesn’t normally specialize unless he finds a sufficiently OP combo. I believe he spars a lot with Pigg online and that is where he gets most of his Dok tech.

Yeah I guess just adjust combos. End with jamming bomb with either mag or sent assists. Learn those corner carry combos. Optimize yadi yadi yada. I didn’t watch the whole thing but I see magneto doing alot of meaty attacks which is not good i guess bc he can he punished for it. magnetic blasts is a approach I’m really liking now if missiles or drones can’t make it. Great use of the dok’s st.L and dashes. Everyone keeps telling me to do it I nvr do. I’m probably running away most of the time.

Haven’t watched all the vids I agree that his conversions could use some work. I hate to say that sort of thing about match vis but here it was a disadvantage. He did much better once wolverine was gone but a lot of those matches modok just got put into the blender. Mystic ray makes it hard to run from wolverine but working on the opening spacing game would go a long way. Some times he would still be in berserker slash/airthrow/dive kick range or similar disadvantage. Finally, more slime to control the ground and prevent random berserker slashes and force a more predictable approach from wolvie to help zone would create a more dynamic zoning game once he got going.

WARNING: Not the greatest play in here, and its quite a lot of videos, but yeah. just like some feedback.

I got second in our weekly tournament last night. It was really late to play like 3 AM and I was just so tired from a pretty large bracket. Anyway, here is some of my play if you care to see it.

http://www.twitch.tv/shaydogaming/b/332822000

@38:00 vs thor/cap/dorm
to be fair, I dont think my opponent ever challenged a modok so i took this fairly easily. I always use tridash or wavedaash for relaunch as opposed to the slime fly dash M. whats the advantage of one over the other?

Also, I tend to throw out barriers a lot. Even when they might not be safe. -_- its so helpful. And I always rely on it to break someone’s combo instead of just blocking. Horrible habit.

@1:36:00 I play vs Dorm/Wesker/taskmaster. Is dorm a tough matchup? Like this guy wasn’t familiar with modok but I usually have a lot of trouble zoning or rushing down. Like dorm can zone better than dok and dorm’s normals really fuck up modok if he goes in? Anyone have similar sentiments?

@2:26:00 MODOk on point vs deadpool just gets wrecked. I probably played very bad. I didn’t know what to do. maybe I should have played neutral somewhere else? I wanted to punish the missiles call but I just didn’t know how. Anyway. I would get my revenge in the losers bracket but oh well.

@3:26:00 vs wolverine/vergil/doom. I don’t know how u deal with vergil. its too wild. I got a lucky break.

HOW DO YOU COMBO OFF OF A FRONT AIR GRAB? IS IT POSSIBLE?

Here is the final part of the tourney. I play every match in this video and then end up losing in grand finals after I reset it :frowning:

I think the only time you throw barriers out at bad times was against characters that are good at smashing through them on reaction. Like Cap/Spencer. Use things you can cancel into Killer Illumination more in those match ups (beams, bombs, Stand M, Puddle, etc).

I find deadpool to be a pretty hard matchup, especially with missiles behind him. he can spam guns in multiple directions to stunt Dok’s mobility and he can easily duck Psy blasts and have his guns go under them. I tend to rely on Doom beam or Task arrows to fill that blind spot and help with my approach. In your case, with missiles, I would try to air dash up and down with the intention of dodging the guns long enough to get missiles out and a barrier up. Once you have a barrier, just try to zone and use bombs/assists to inch him forward with barriers going up continuously between…All while looking out for him Hypering into a happy birthday or teleporting in on you… it’s tough. Or do what you did, and start Cap and plow through him with shields.

Front air grab as far as I know is only comboable if you do it at minimum height, and in the corner.

I also think Dorm is definitely tough. He makes calling assists very risky thanks to… pretty much everything he has. I normally try to spam beams to get a trade with a pillar or a knockdown and as soon as I knock him down, I try to move in and call my assist to mixup when he stands. other than that, I try to dash forward, then instant airdash forward, jM, to try and weave past a full screen pillar. I don’t really recommend taking to the sky at full screen because pillar will just be free chip.

As for vergil, You don’t shield or bomb enough. That is basically all I do besides attempt cross ups/fake cross ups with jump S. I just try to use my assist or get enough blockstun to start a shield, then move into it. When I am in it, I will H bomb. if he chooses to cross up teleport ASAP the bomb will track backwards for a free combo. It will similarly track forward and upward, but I find I catch a lot of vergils getting too eager with a backwards floating bomb. if they don’t teleport, use the bomb + assist to set up more barriers and inch to the corner. I also like to super jump and body attack up just to bait upward teleport into helmet breaker attempts. Often when they swords up, they will get knocked out and waste a meter… Still a hard match though.

All in all, good showing, some fun matches to watch.