Jinrai
2
I already replied in the general forum, but basically DP being vulnerable to throws is intentional. I’ve scooped/tanden’ed other characters out of their DPs in the past. For a good time, do a meaty tanden against Cammy when she doesn’t have U1 stocked. And then there’s Rose, who gets scooped when attempting EX drill/backdash/U2/almost anything. And I haven’t had much trouble with U2 juggles after I realized you need to do the U2 much earlier than normal off an EX DP in the corner. It’ll connect just fine and you’ll get pretty much the number of hits you’d expect midscreen.
dddvg4
3
Thanks for the Tanden tech 
BTW, the EX tanden bug is stupid
It exists since vanilla and still didn’t get fixed
Combofiend said the following when people complains about Seth’s tanden can no longer be cancelled from a normal
"Seth’s player need to spend meter for applying pressure now"
If Capcom really want us use meter to cancel into Tanden, why don’t they fix the damn bug?
I have caught someone jumping when I do cr.mp xx EX tanden but I freaking whiff my DP by doing HP xx h.DP and get punished badly.
And it spend 2 meters…
I really hope that they can fix the bug and make EX Tanden cost 1 meter when cancelled from a normal (except the 2-hit of cr.HP)
Jinrai
4
If they were to fix the EX Tanden bug, they would need to somehow rework it so that it doesn’t catch pre-jump frames and the first few airborne frames of a jump. Otherwise it would be too strong. Also, 1 meter for EX Tanden would be ridiculous. I can see 1 meter for cancelling into regular Tanden.
dddvg4
5
EX Tanden catching startup frames of jumping is one of the reason why it cost two bars. I think this one is fine because of the meter usage.
I do agree 1 meter for EX tanden cancel is too strong, but 2 meter is just too much as cancelling into EX tanden is not that safe… may be 1.5 meter?
Only cl.hp xx EX tanden can catch opponents jumping. Other normals xx EX tanden only works like normal tanden in AE2012. Opponents can punish Seth badly for doing that.
And the golden glows make this cancelling even more easy to react and jump. If I have 2 bars, I would rather cancel into Sonic Boom and FADC to maintain my pressure.
If I am using cl.HP xx EX tanden in the current version, I need to hit-confirm even the tanden actually hit in order to make sure the bug happens or not.
If it happens, I will just do HP SRK. This is not a effective use of 2 meters. And opponents can actually Ultra/DP after I cancel the cl.HP.
you can actually space the ex tanden to catch most vertical Dps, only problem with that is that you need a blockstring into close.fierce xx ex tanden, and that means there’s always a gab right before close.fierce unless you used close.jab ( whiffs on courchers, so it’s not realiable imo). My experience so far with ex tanden has been pretty meh(because of the glitch), theonly time i actually use it is when i have a full ultra 2 stocked (pretty rare since i generally use ultra 1) and i can confirm ex tanden into ultra 2 easily.
I don’t use EX tanden engine to catch jump ins because that bug has fucked me so much.
I use it after a j.mp to get a combo going or I use normal tanden engine when I think they are gonna DP or backdash. Stupid Crapcom.