damn it!
Clap whiff> 360lp? That shit gets me all the time.
A few Alex things I can think of:
Stomp crossups.
After SA2 lands, do MK DDT then whatever. Block/parry and punish is the best thing to do.
After knockdown and they don’t quick roll you have to be right next to them and do cr.HP.
Yun vs Chun
You’re Yun.
Knock the bitch down, walk up all in her sprite as she’s getting up and UOH. Depending on where you time it, you’ll either cross her up or hit a deep ass UOH from the front.
Is that ambiguous?
Almost.
Exactly this:
armbigupuass
or
arminuohdatass
Spoiler
http://www.fightersgeneration.com/characters/chunli-3s.jpg
http://sarcasticgamer.com/wp/wp-content/uploads/2010/03/Daigo_Ikeno_by_Yuffie29001.jpg
Thanks, Daigo. :wonder:
is this the gimmick thread?
Yes this is the gimmick thread.
Here’s mine; As Urien, pick SA1. They’ll never see it coming.
Now that the topic has come up.
Low forward eventually turns into a gimmick sometime during your 3s career.
nope. i’ve never seen anyone perform this setup other than myself to be honest. well i did tell reset about it years ago, i doubt he remembers though.
so lets hear it?
Insomnia ninja research.
Ibuki clHK launcher,
- sJump towards, air LK(->MK target combo may let you land faster?).
Hold forward, take the corner. Change sides midscreen on Elena /only?/others?
If you just land, you face the wrong way. So walk back and forth to choose accordingly!
No shotos/Alex/Chun, they seem to launch too fast, Akuma and Chun the fastest to launch. No Twins, Q, Makoto, or Remy, unless you take them to the corner from past midscreen, 3-4 character length from the corner… Hmm. Oh nice, or use LP on way up… Makoto so far.
Spoiler
I really want to land their corner and fit crLK, Raida in there but you need to hold to take the corner… Hard to (buffer?) or regular dash too.
No Ibuki. Can’t even MK slide under.
Close HK,
-
no sJump cancel, on the way up jump LK a weird & tough reset. No cross up.
-
walk up, Stand LK, Forward Dash, take corner/side switch. Easiest on Elena, then Remy/Q/Chun/Makoto, then Alex/Hugo/Tweleve/Ibuki. Hard on Twins, can’t take their corner.
More with jumping (immediate, on the way up) LK, MK target combo Hits front then, front again?Can’t tell myself without more research. Damn autoblock. You can delay slightly on some characters to not be a true 2 hit combo! Keeping momentum on way up for 2nd hit, possible tricky crossup.
Might be Dudley only, or Tall characters. Necro at right range jump on way up.
I know a good one with Hugo. Learned it from this dude that used to play at Regency with me, you might remember him as phillipino Allen Iverson or Oro John.
Corner opponent. Do neutral grab. cr. jab as low as possible xx jab clap, will whiff into immediate wall toss. If you use a heavier clap it might not even whiff.
Another one, used by Match vs Chun, i never saw before: jump (early) HP, HK demon flip
http://zh-tw.twitch.tv/game_versus/b/327263233 at 3:28:52 and 3:30:00
So many mixups for gouki vs chun lol
This lack of response and childish “playground secret” bs is the essence of Neiman. He’s that annoying kid on your block that always claimed to have the blood code for Mortal Kombat.