there was a thread like this before
Posted by The Dark Hadou on 04:17:2001 10:57 AM:
Ya know MvC may not have as many characters, it may not be as graphically
stylish, IT MAY NOT EVEN HAVE AKUMA, but MvC still has that classic gaming feel
to it that MvC2 will never have. It has that nice comic book look to it, sort’ve
even reminds me of an older fighting game (XvSF). I don’t know, I might be
crazy, what do u guys think here at Shoryuken.com, I’m new by the way.
aku
57
That post is so goddamn Gaia that I want to put a hat on my avatar.
I hate a game where the top tiers are Fun and Fun, KEN YOU BELIEVE IT?
Tebbo
59
what does gaia mean.
like the earth mother? i’m lost.
Dander
60
gaia means kawaii ne coughWAFFLEScough
Full-size image
NG had fucking SICK vs screen style and music.
But that was it.
3S is better in every other aspect.
Every single Alpha game had a disgustingly bad presentation and music. Nothing is “notable” except in its shittiness.
What has changed so much in the game system between each version?
lunar sucks, fight me.
@“TheMeth90 Fuck Cammy.”
Parrying was different. In one version (or both NG and 2i?) I believe there was no Red Parry. There might not even be, parry and also still be able to chose to block, so you have to full parry everything that is a multi hit move. The direction to parry was different, making it very strange in the air. Then on a successful air parry, your character also stays in the air, in like a pinball bounce. Try to find some combo videos that showcase this kind of idea. Sonic Hurricane/ComboVid.com via Maj may have some as recent as a year or 2 years ago.
The game wasn’t as solid with controls in some other areas as well, but I’ve only played it a few times on emu years ago like Dander.
pherai
65
the air parry was strange because parrying down and forward were both valid in the air, but the movement of the character changed after the parry depending on what kind of parry it was.
there were also no 2 button throws or 2 button UOH’s until 3s.
strange bugs existed too. 1p builds meter faster than 2p. sean builds meter faster than other characters.
I had 2 meatball subs this weekend!
“Subway” version of things are like lower tier or whatever though, right?
Subway Tournament.
Subway Cops.
Yeah that one guy was tiny, trying to intimidate by crossing his arms. I want to know when Ralph cussed them out! Maybe after we left.
pherai
67
yes and sat was definitely a subway tournament!
Dander
68
Crazy guy, I played NG at Fiesta Freddy’s and 2I at Interface.
edit: Not Fiesta Freddies. It was Peter Piper Pizza.
pherai
69
lol I forgot interface had 2I. iirc only 1p worked 
the years ago part like Dander
not yeah that was going to be confusing I knew and wrote it that way anyway. Wrote this this way anyway! I’m warming up food. not a toasted sub. 
New Generation to 2nd Impact:
4 New characters added. Hugo, Urien, Yang, Akuma.
Characters got some new moves.
Some animations were changed.
Frame data changed.
Moves were re-balanced.
Meter length is changed, as well as how many supers some characters can store.
Characters got EX moves.
Parry changed. Air low parry would make you bounce upwards in NG. This was removed in 2nd Impact, but you can still use air low parry for a different effect.
You can’t low parry as many different attacks as you could in NG. For example, you could parry Hadouken with either high or low parry in NG.
New GUI.
Alex, Sean, Gill got new stages. Old NG stages were graphically altered.
2nd Impact to 3rd Strike:
5 new characters added. Chun-Li, Makoto, Q, Twelve, Remy.
Characters got some new moves.
Some animations were changed.
Frame data changed.
Moves were re-balanced.
Meter length is changed, as well as how many supers some characters can store.
Dudley’s QCB+K Special move was removed.
Urien’s F+MP was removed.
Sean’s Shoryuken and HCF+P are different.
Parry changed. You can no longer use air low parry. There is only one type of air parry.
Different attack version (Light, Medium, heavy) attacks can’t trade hits anymore.
Crouching hitstun animations last longer.
Throw is done by pressing LP+LK. UOH is done by pressing MP+MK.
New GUI.
All stages are new.
New soundtrack.
New endings for each character.
You sir have no taste. A1 and somewhat A2(A3 bit of a departure…the ISM’s in particular was overkill), had awesome music, artstyle, announcer VAs, character designs, presentation, gameplay, etc.
Gold. Still my favorite of the SF series.
aku
73
Gaiaonline. Don’t google it. You’ll just feel bad.
I thought you meant that chick from Captain Planet.
most people say Gaia Online like Louis says GameFAQs